Inside a .fla file I have some buttons and each button will tween a different image to the stage. All the images are outside the stage in the same x and y position and I just need to tween the x coordinate.
Now I'm working with an external document class where I'm trying to hold all my functions and I'm stucked with the Tweens. I'm willing to stay away from the flash tween engine and I'm trying to work with tweenLite.
Is it possible to pass parameters through eventListeners so I can use something like this inside my docClass?
public function animeThis (e:MouseEvent, mc:MovieClip, ep:int):void { //ep stands for endPoint. TweenLite.to(mc, 2, {x:ep}); }
If this is possible, how am I supposed to write the listeners so it will pass the event to be listened for AND those parameters? And how to build the function so it will receive those parameters and the event?
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip { /* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
I have a hard time getting this Code: var whichXML:String = "category1"; loadFirstTime(whichXML); function loadFirstTime(whichXML:String):void { XMLLoader = new URLLoader(); XMLLoader.load(new URLRequest(whichXML + ".xml")); }
I created a function to handle the size of a talk bubble for a chat application based on what's being loaded into the movie clip I want it to scale it's height that is. I have it working when like this
I am attempting to get Flash - Javascript communication working using ExternalInterface.addCallback, using code found at http:[url].... I am trying to pass parameters into Flash using a javascript function, but it only works if I insert a 'window.alert' line into the code. Once I click OK, the parameter str is passed into Flash ok. The function is:
function sendToFlash(str) { if (str=="tools"){ window.alert(str); getFlashMovie("richFunctionality_corp").sendTextToFlash(str);[code]....
If I remove the window.alert, str isn't passed into Flash. Is this a browser speed thing? A value menu is passed out of Flash using getURL("index.php?pageID=239&menu=tools"), i.e. the page reloads and a php script sends the appropriate str value to the sendToFlash javascript function based upon the value of menu.
I'm working with arrays in AS3 and some of the utility functions described in the livedocs such as filter() or some() would be very useful to me, if only I could pass parameters to them...
Actually, I cannot find a single example of the use of these functions with custom parameters passed to their callbacks. Everywhere, it is always used with constants ! E.g. on this page: [URL]
var arr:Array = new Array();var totalElements:uint = 100;for(var i:uint = 0; i<totalElements; i++) { arr[i] = Math.round(Math.random()*100);}function isLargerThan90(element:*, index:int, arr:Array):Boolean { return element > 90;}var highestNumbers:Array = arr.filter(isLargerThan90);trace(highestNumbers);
What I need is a kind of "isLargerThan" function with "90" as an argument's value, not as a constant. Something like
function isLargerThan(element:*, index:int, arr:Array, param:Object):Boolean { return element > (param as Number);}I find it very odd that I cannot find no mention of the way to do this on the whole WWW, because that makes these utility functions absolutely helpless in many many cases and programming with arrays a real pain...
I have already created a custom mouse event which seems to work fine. It is simply a mouse event which passes an additional sound object. The problem is I am passing this event to another class which checks for collision of a movie clip with another and if true it adds the sound to an array. What I think is happening is a type conversion problem between my customEvent and the MouseEvent. [code]...
I have a project that uses a lot of remoting calls and I'm hoping to abstract the process. I've hit a problem with passing parameters to the final call...[code]...
I know how to loop through the ...rest param to obtain their values but I'm struggling at how to construct the final gateway.call() which could have 1 arg or 10.
Code: addVolvo.addEventListener(MouseEvent.CLICK, addCar); function addCar(evt:MouseEvent) {
[code]...
... but I want to pass the a value when calling the function:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar(classVolvo)); function addCar(evt:MouseEvent, newClass:Class) { var car1:Car = new Car( 1, 1, classVolvo)
[code]...
This won't work. Because it then just passes the Class and not the MouseEvent. What should I write in the addCar(...) call function? Ie how to I manually pass an MouseEvent?
I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event. inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?
I'm having a problem with a menu that is loaded from a xml file. I want to control the onRelease action for every button in the menu from one XML file, but I can't seem to get it to work... The buttons in the menu each have to call a different function with parameters which are declared in the flash file. The trace output shows the right function call, but it just won't fire the function.
This is an example of one of the nodes from my XML file with the function as node attribute:
i have couple of videos that i want to play in succession. my theory on how to do this was to add an event listener that would call function to change the source of the FLVPlayback component and play once the initial video finished playing. The problem is that i don't know what parameters to pass to the eventlistener and the acting function. I just need someone to fill in the blanks to the following code
I have this custom right-click menu. I need to call the reactOnClick() function with a specific parameter when clicking a specific right-menu item. I want to avoid multiplying the function for each right-click item.
Code: Select all//set up the custom right-click menu rcnMenu = new ContextMenu(); //the value below is here just for testing purposes, //the actual value could be anywhere between 3 and 13 var numberOfItemsTakenFromXml:Number = 5;
I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I have a mc (changeColorMc) and three movieclips. The three movieclips are created on the fly (so there could be more movieclips) and filled with a color from an Array. This works fine.
Now I want to add an eventlistener for each movieclip, so when someone push one of the movieclips the movieclip with the name "changeColorMc" gets that same color from the colorArray.
My question is: How can I pass the color value from the colorArray to the buttonPressed function? Is this possible?
I was also thinking that I had to create three buttonPressed functions ie. buttonPressed1, buttonPressed2 and buttonPressed3 and attach these to the created movieclips.. but how? Because I don't know up front how many movieclips there will be..
So as you see in your test-run the first two calls work fine, the one that calls a function that takes no parameters and the one that takes one parameter. The problem is when I need to pass more than one parameter! Solving the issue: Well, I know it'd be solved if I could simply retain the ...args as is, and pass it on to the this.m_function.call call. Another way, maybe is to have some sort of a foreach loop which would feed the designated ...args when the time comes, yet again, how would I refer/pass it?
Right now I'd also like to call that same function using the ENTER from a keyboard since loginOnClick doesn't use the parameter received (event:MouseEvent). So I did this:
Code: function keyboardListener(event:KeyboardEvent):void{ if (loginButton){ if (event.keyCode == Keyboard.ENTER && loginButton.enabled) { loginOnClick(); // Generates an error because it doesn't have a parameter. } } usernameTextField.addEventListener(KeyboardEvent.KEY_DOWN,keyboardListener);
Problem is, of course, AS3 doesn't let you call a function with the incorrect number of parameters or types. I tried following senocula's tutorials on functions and parameters but they don't seem to work on this very specific issue considering the parameter is an event reference.
want to make a sfw that receives parameters from the html tag. for example, when you embed youtube videos, in the <object> thingy you set the video you want to show. i want to do exactly the same, have a 'projector' (though not exactly videos), the swf knows what to do from the html tag params, and displays the right content. how do i red html params from the sfw (and how do i test it?).
also, is there any doumentation/examples on how to connect php/mysql to a flash movie?