ActionScript 3.0 :: MouseEvent Parameters In Function?

Aug 13, 2009

I have some functions that have mouseEvents for their param and I am wondering how those can be use without the param. Meaning those functions where set up to work with buttons, but how can call those when I don't have a button to call them? Here is an example of one of the functions:
 
function forward(e:MouseEvent):void
{
ns.togglePause();

[Code].....

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ActionScript 3.0 :: Function Run MouseEvent.CLICK To Pass Parameters?

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This will work:

Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar);
function addCar(evt:MouseEvent)
{

[code]...

... but I want to pass the a value when calling the function:

Code:

addVolvo.addEventListener(MouseEvent.CLICK, addCar(classVolvo));
function addCar(evt:MouseEvent, newClass:Class)
{
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[code]...

This won't work. Because it then just passes the Class and not the MouseEvent. What should I write in the addCar(...) call function? Ie how to I manually pass an MouseEvent?

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is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

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[Code].....
 
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How do i pass the e:MouseEvent to another function??

[Code]...

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package classes
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[Code].....

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[Code]....

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[Code].....

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I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.

[Code]...

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[Code]....

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ActionScript 3.0 :: Dragging Object Interfering With MouseEvent.CLICK Function

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I am having a small problem in regards to a click and drag interface I am trying to create.

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ActionScript 3.0 :: Flash Calling A MouseEvent Function Without A Mouse Event?

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[Code]...

In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

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I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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ActionScript 3.0 :: MouseEvent.CLICK Not Working But Using MOUSE_OVER Makes Function Work?

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The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.

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[Code]...

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ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering

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In my class i've got something like this:

[Code]...

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