ActionScript 3.0 :: Using MouseEvent And KeyboardEvent On The Same Function?

Dec 22, 2009

I currently have an AS3 fla with a couple of mouseEvent functions but now the client wants to add a KeyboardEvent as well to the same exact functions. Can I add another eventListener to that without having to create a second function? It would be a huge waste of code if I did. Here's what I currently have in truncated form:

rightArrow.addEventListener(MouseEvent.CLICK, slide_right);
leftArrow.addEventListener(MouseEvent.CLICK, slide_left);
function slide_right(e:MouseEvent):void {

[code]....

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ActionScript 3.0 :: Use MouseEvent And KeyboardEvent On The Same Function?

May 13, 2010

I made a login (textfield and a button).

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[Code].....
 
But of course it won't works because loginCheck is a MouseEvent function.

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Actionscript 3 :: KeyboardEvent Only Works After MouseEvent?

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import flash.events.MouseEvent;
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[Code]....

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ActionScript 3.0 :: KeyboardEvent And MouseEvent Work In The Same .swf File?

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I put together a rather simple interactive .swf file using graphical "buttons" to navigate through different screens. Afterwards, I was told to add in two keyboard events as well: one to navigate to the next screen and one to restart the .swf file.
 
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[Code]....

Is there anything I need to do to this to make sure the .swf file is always "listening" and registering the keyboard events?

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[Code].....

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

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I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

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[Code].....

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[Code]....

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[Code]...

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