ActionScript 3.0 :: Functions Assigned To Escape Key - When Use KeyBoardEvent In A Function Nothing Happens

Mar 31, 2009

I'm having a tough time getting the escape key to use a function. Every tutorial I go to it says that you need to import.flash.events.KeyboardEvent but when I use KeyBoardEvent in a function nothing happens. I get an error that says it couldn't load

View 2 Replies


Similar Posts:


ActionScript 3.0 :: How To Escape Ampersands Or Where The Escape Needs To Happen

Nov 7, 2011

I've made an AS3 AIR proggie that works with PHP to look at a specific online directory of mp3s, get it's listing, and download to my local machine. It works fine, except when a song name has '&' in it. I'm not sure how to escape ampersands, or where the escape needs to happen - PHP or AS3? Here's the relevant AS3:

[Code]....

View 2 Replies

Actionscript 3 :: Run Function Only When Parameter Variable Has Been Assigned?

Feb 27, 2011

I need a way to wait running the parseCSV command until the readFile event has updated the content of importData. I have seen a few things about custom event dispatchers but cannot quite figure out how to use them in my situation.

private var importData : String;
public function importFile(event:MouseEvent):void {
var data:String = chooseFile();
parseCSV(importData);

[Code]....

View 2 Replies

ActionScript 3.0 :: Call A Function (assigned With Timerevent) With An Argument?

Nov 25, 2009

In this following function I would like to pass a parameter when i call the function tchauBalao.

which is actually the Mouse Event ( "e" ).

Code:
function outPassaro(e:MouseEvent):void
{
var passaro:MovieClip = e.target as MovieClip;
TweenLite.to(passaro.balao, 0.2, {scaleX:0, scaleY:0, ease:Expo.easeOut});

[Cod]....

View 1 Replies

ActionScript 3.0 :: Using MouseEvent And KeyboardEvent On The Same Function?

Dec 22, 2009

I currently have an AS3 fla with a couple of mouseEvent functions but now the client wants to add a KeyboardEvent as well to the same exact functions. Can I add another eventListener to that without having to create a second function? It would be a huge waste of code if I did. Here's what I currently have in truncated form:

rightArrow.addEventListener(MouseEvent.CLICK, slide_right);
leftArrow.addEventListener(MouseEvent.CLICK, slide_left);
function slide_right(e:MouseEvent):void {

[code]....

View 4 Replies

ActionScript 3.0 :: Use MouseEvent And KeyboardEvent On The Same Function?

May 13, 2010

I made a login (textfield and a button).

mybutton.addEventListener(MouseEvent.CLICK,loginCheck); // This is my button
function loginCheck(event:MouseEvent):void { // My function code here
}
 
In order to make login using Enter button, I tried adding:
 
[Code].....
 
But of course it won't works because loginCheck is a MouseEvent function.

View 2 Replies

ActionScript 3.0 :: KeyboardEvent : Event Doesn't Function Unless Click On Stage

Jan 2, 2010

I'm trying to wrapup a slideshow for a client and the client asked for keyboardEvents in addition to buttonEvents. So I went ahead and added a stage.addEventListener and it works but only if you click on the stage first. In Flash CS4 itself when you test a movie, the problem doesn't happen but when you test it in a browser, the problem exists. Go to [URL] and see what I mean. Try the keyboard left and right arrows first. Then click on the stage and try again. How can I make it get focus on the stage on startup?

View 21 Replies

ActionScript 3.0 :: KeyboardEvent - Function Kdown Never Begins If Press A Button

Feb 10, 2009

I got some problem with this code:

[Code]....

There is a MovieClip with Instance name: ob The problem is that the function kdown never begins if I press a button. trace('CLEAR'); never showes.

View 2 Replies

ActionScript 2.0 :: Created A Couple Movie Clips One Of Which Is To Be Assigned A Value Of "0" And The Other Is To Be Assigned A Value Of "1" Randomly?

Jul 11, 2009

I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright

View 1 Replies

ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

View 2 Replies

Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

View 2 Replies

ActionScript 3.0 :: Calling Functions From Within A Function?

Nov 8, 2009

why the following does not work:

private function test():void
{
Parse1(textarea1.text);
Parse2(textarea2.text);[code].........

It seems only the first parse function is called and the rest is simply ignored.

View 6 Replies

ActionScript 3.0 :: Copying Functions To Duplicate A Function Then Use It

May 21, 2011

I'm curious to know if there is any examples you all could give me any examples of copying a function in AS3; then use that copy independent of the original function it copied. I want to make an animation system that heavily depends on one type of function. Since it depends on one type of function, I cant have every single piece of code calling back to the same function if I want to use it multiple times. Is there a way of properly doing this? are their performance consequences? I'd really like to do this instead of writing several different functions out separately that work nearly the same. (plus I need to feed a set of values into those functions that are created, some being called by event listeners of course)

View 5 Replies

Actionscript 3 :: Difference Between Functions And Function Literals?

Jul 12, 2011

What is the difference between the following two function definitions in ActionScript 3?

f = function(arg) {
// body
}
and
function f(arg) {
// body
}

View 1 Replies

ActionScript 3.0 :: Call And Run A Function From An Array Of Functions?

Jun 13, 2009

So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:

Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void

[code].....

View 1 Replies

ActionScript 3.0 :: Call And Run A Random Function From An Array Of Functions?

Jun 13, 2009

So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:

Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void

[code].....

View 2 Replies

ActionScript 2.0 :: Extending Basic Functions / On Function Listner?

Feb 26, 2010

I have a bunch of .fla files laying arround here.They are basic flash files with actions coded on the timeline.I want to add a class to control the files.In order to enable to sync the flash files I have a bunch of code in this class which takes care of the synchronising the files.The problem is; there are a lot of files.Personally, being a lazy person I don't think replacing basic functions like 'gotoAndPlay' with my personal functions.I would prefer to just extend the basic function, or listen for it so I can 'inject' my own pieces of code. Question: Is there a way to have something like a listener that tells me which functions are started? Is there a way to extend basic flash functions like gotoAndPlay() or play().

View 1 Replies

ActionScript 2.0 :: Shrink Several Counting-up Functions/commands Into One Function?

May 31, 2011

How can i shrink the following code, so that I dont need to write a function for each single button?

Code:

_root.project1.onPress = function()
{
projects_counter = 0;
move();

[code]...

View 1 Replies

ActionScript 3.0 :: Counting Function / Passing Vars Between Functions

Jun 21, 2010

Could anyone suggest how to fix the function at the bottom so that when button forward_btn with label "Go to next Training Point" when clicked recalculates the fields created in function fileLoaded.[code]

View 2 Replies

IDE :: Call Multiple OnRelease Functions In A Single Function?

May 31, 2008

Is it possible to assign several onRelease Functions for multiple movieClips on a single function?

Here is my scenario... I have 10 movieClips on stage... i have a function on script which needs to be called every time any of the movieclips are clicked.. do i have to write a separate movieclip.onRelease function for each and every movieclip.

View 4 Replies

ActionScript 3.0 :: Reusing Functions - What Movieclips The Function Should Be Applied To?

Sep 11, 2009

I somehow am able to write bits of code but am still learning how to restructure code so that it is more efficient.I have 15 buttons. Each one, when rolled over, should change the color of 2 movieclips underneath it (and when rolled out, should change back). I have the below code so far but I don't think I have to re-write the functions each time. How do I "re-use" the function code (or, only write the function code once), but specify what movieclips the function should be applied to? These are just 2 of the buttons of the 15:

Code:
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OVER, changeColor);
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OUT, changeBack);
function changeColor(event:MouseEvent):void[code].................

View 9 Replies

ActionScript 3.0 :: Pass An Exception To A Function That Calls Other Functions

May 5, 2011

I don't know if this is possible with Actionscript 3. What I want to do is have a loseAll(); function that calls other function that in turn close sections of an application. I would be easier to have all the close functions in the closeAll() function and then pass a reference to the once that i don't want to be called. something like this.

[Code]...

View 2 Replies

ActionScript 3.0 :: Flash Is Flagging All Of The Functions Within The Switch/case Function?

Oct 25, 2010

I keep getting this message from Flash: "Scene 1, Layer 'A', Frame 1, Line 411136: Incorrect number of arguments. Expected 1." and for the life of me, I can't understand why. I simplified the name and number of the buttons called but otherwise the code is intact. Flash is flagging all of the functions within the switch/case function, telling me that an argument is expected there. Why? I've tried the switch/case functionality with other requests (e.g., trace), but I cannot make it run a function.

Code:
var clicked = MouseEvent.CLICK;
country01_btn.addEventListener(clicked, butClicked);
country02_btn.addEventListener(clicked, butClicked);[code]...............

View 8 Replies

ActionScript 2.0 :: MovieClip - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

View 8 Replies

ActionScript 2.0 :: OnRelease Function To Cancel Out The Other Functions Once The User Presses The Button

Jun 22, 2006

I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.

How would I script that?

Code:
navMenu1.onRollOver = function() {
_parent.jumpTobg1X(2);
this.gotoAndPlay("over");

[Code]...

Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)

View 3 Replies

ActionScript 3.0 :: Function That Pulls In Values To Save Writing 15 Separate Functions?

Nov 18, 2009

I have just started learning AS3 (2-3 weeks) and I have to say its very enjoyable!I am trying to make a function that pulls in values to save me writing 15 separate functions!I have a "street mc" which has 15 "house mc's" inside.When the user hovers over a house I want the resident to appear above the house.The house instance name is house1 and there is a mc in the library linked using the MrsRoy() class.This is my code so far:

Code:

var house1Res:MovieClip = new MrsRoy();
function resIconIn(e:MouseEvent):void{
var currentHouse = "street." + e.target.name;
var currentRes = e.target.name + "Res";

[code]....

I get the error:

TypeError: Error #1006: value is not a function.
at Dignity_drive_fla::MainTimeline/resIconIn()

View 1 Replies

IDE :: AddEventListener Assigned More Than Once?

Feb 4, 2010

If in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?

View 5 Replies

Actionscript 3 :: Combining Functions To Make One Generic Function That Applied To Multiple Images

Nov 11, 2010

I have these images that will load when I input a certain string of text but I don't know how to combine functions to make a generic one that will work for all of the images. These are just two and they're basically the same thing except I have to make each function (something)1 and then (something)2 for the next image.

[Code]...

View 2 Replies

ActionScript 2.0 :: MovieClip Used As A Button - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[Code]...

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

View 8 Replies

JavaScript :: Any Way To Escape UTF-8 Characters Using AS2?

Aug 16, 2011

I am looking for a way to escape utf-8 charachters using actionscript 2? As far as I know, in flash it uses utf-16 while on javascript it uses utf-8. I am looking for a similar escaping method.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved