ActionScript 2.0 :: Extending Basic Functions / On Function Listner?
Feb 26, 2010
I have a bunch of .fla files laying arround here.They are basic flash files with actions coded on the timeline.I want to add a class to control the files.In order to enable to sync the flash files I have a bunch of code in this class which takes care of the synchronising the files.The problem is; there are a lot of files.Personally, being a lazy person I don't think replacing basic functions like 'gotoAndPlay' with my personal functions.I would prefer to just extend the basic function, or listen for it so I can 'inject' my own pieces of code. Question: Is there a way to have something like a listener that tells me which functions are started? Is there a way to extend basic flash functions like gotoAndPlay() or play().
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Mar 16, 2004
How do I create a listner which listens to rollOver on the textfield?
Mouse.addListner(textFieldName);
textFieldName.onRollOver=function(){
trace("hello");
}
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Jun 29, 2009
this cursor follow works in a single frame on the main timeline with a stop action :
// kisses start and follow cursor
addEventListener(Event.ENTER_FRAME, start_kisses);
function start_kisses(event:Event) {
staged_kiss_mc.x = stage.mouseX;
[code]....
How can this same function be called in various frames throughout the main timeline? For instance, say the above code is on frame one and the "staged_kiss_mc" is extended from frames 1 to 10. On all frames there is also a stop action (along with additional code, content, etc.)How can the function "start_kisses" be activated on each of the 10 frames in the same way it is on frame 1 ?Is it necessary to add a new Event Listener? Do new functions need to be coded for each frame, such as start_kisses1, start_kisses2, etc.? --Or can the same original function be reused?
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Aug 25, 2009
I extended the DataGridColumn because I wanted to include a custom itemToLabel function (to be able to show nested data in the DataGrid. See this question.
Anyways, it also needs a custom sorting function. So I have written the sorting function like so:
private function mySortCompareFunction(obj1:Object, obj2:Object):int{
var currentData1:Object = obj1;
var currentData2:Object = obj2;
[Code].....
Whenever I try to sort the column, I get the error "Error: Find criteria must contain at least one sort field value."
When I debug and step through each step, I see that the first few times, the function is being called correctly, but towards the end, this error occurs.
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Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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Nov 8, 2009
why the following does not work:
private function test():void
{
Parse1(textarea1.text);
Parse2(textarea2.text);[code].........
It seems only the first parse function is called and the rest is simply ignored.
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May 21, 2011
I'm curious to know if there is any examples you all could give me any examples of copying a function in AS3; then use that copy independent of the original function it copied. I want to make an animation system that heavily depends on one type of function. Since it depends on one type of function, I cant have every single piece of code calling back to the same function if I want to use it multiple times. Is there a way of properly doing this? are their performance consequences? I'd really like to do this instead of writing several different functions out separately that work nearly the same. (plus I need to feed a set of values into those functions that are created, some being called by event listeners of course)
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Jul 12, 2011
What is the difference between the following two function definitions in ActionScript 3?
f = function(arg) {
// body
}
and
function f(arg) {
// body
}
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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May 31, 2011
How can i shrink the following code, so that I dont need to write a function for each single button?
Code:
_root.project1.onPress = function()
{
projects_counter = 0;
move();
[code]...
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Jun 21, 2010
Could anyone suggest how to fix the function at the bottom so that when button forward_btn with label "Go to next Training Point" when clicked recalculates the fields created in function fileLoaded.[code]
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May 31, 2008
Is it possible to assign several onRelease Functions for multiple movieClips on a single function?
Here is my scenario... I have 10 movieClips on stage... i have a function on script which needs to be called every time any of the movieclips are clicked.. do i have to write a separate movieclip.onRelease function for each and every movieclip.
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Mar 31, 2009
I'm having a tough time getting the escape key to use a function. Every tutorial I go to it says that you need to import.flash.events.KeyboardEvent but when I use KeyBoardEvent in a function nothing happens. I get an error that says it couldn't load
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Sep 11, 2009
I somehow am able to write bits of code but am still learning how to restructure code so that it is more efficient.I have 15 buttons. Each one, when rolled over, should change the color of 2 movieclips underneath it (and when rolled out, should change back). I have the below code so far but I don't think I have to re-write the functions each time. How do I "re-use" the function code (or, only write the function code once), but specify what movieclips the function should be applied to? These are just 2 of the buttons of the 15:
Code:
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OVER, changeColor);
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OUT, changeBack);
function changeColor(event:MouseEvent):void[code].................
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May 5, 2011
I don't know if this is possible with Actionscript 3. What I want to do is have a loseAll(); function that calls other function that in turn close sections of an application. I would be easier to have all the close functions in the closeAll() function and then pass a reference to the once that i don't want to be called. something like this.
[Code]...
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Oct 25, 2010
I keep getting this message from Flash: "Scene 1, Layer 'A', Frame 1, Line 411136: Incorrect number of arguments. Expected 1." and for the life of me, I can't understand why. I simplified the name and number of the buttons called but otherwise the code is intact. Flash is flagging all of the functions within the switch/case function, telling me that an argument is expected there. Why? I've tried the switch/case functionality with other requests (e.g., trace), but I cannot make it run a function.
Code:
var clicked = MouseEvent.CLICK;
country01_btn.addEventListener(clicked, butClicked);
country02_btn.addEventListener(clicked, butClicked);[code]...............
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May 12, 2005
I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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Jun 22, 2006
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
How would I script that?
Code:
navMenu1.onRollOver = function() {
_parent.jumpTobg1X(2);
this.gotoAndPlay("over");
[Code]...
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
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Nov 18, 2009
I have just started learning AS3 (2-3 weeks) and I have to say its very enjoyable!I am trying to make a function that pulls in values to save me writing 15 separate functions!I have a "street mc" which has 15 "house mc's" inside.When the user hovers over a house I want the resident to appear above the house.The house instance name is house1 and there is a mc in the library linked using the MrsRoy() class.This is my code so far:
Code:
var house1Res:MovieClip = new MrsRoy();
function resIconIn(e:MouseEvent):void{
var currentHouse = "street." + e.target.name;
var currentRes = e.target.name + "Res";
[code]....
I get the error:
TypeError: Error #1006: value is not a function.
at Dignity_drive_fla::MainTimeline/resIconIn()
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Nov 11, 2010
I have these images that will load when I input a certain string of text but I don't know how to combine functions to make a generic one that will work for all of the images. These are just two and they're basically the same thing except I have to make each function (something)1 and then (something)2 for the next image.
[Code]...
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May 12, 2005
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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