ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?
Dec 2, 2004in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
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in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
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How to add multi functions to a button ?[code]...
and by first_btn I wanna to disable one of the second_btn functions on press .
but the rest of second_btn functions remain work.how to do this ?
I have a function that I want to get an array out of. Do I just return the array to the function, and when I call the function set it equal to a variable?
View 1 Repliesis there any way to locally define a variable in a function and then pass it to the oher function. I mean to say is it possible the pass a local value from one function to other function.
View 3 RepliesFor example:
myFunc = function (p1, p2) {}
Or:
myFunc = function (ab) {}
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I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
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I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
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I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
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So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
I'm trying to do something simple in actionscript as simple as this:- Create a variable: var urlVideo:String;- Use that variable inside a function and give it a value: urlVideo = ideoElemento.url.text();- Then create a new variable and give it the urlVideo value: var url:String = urlVideo;
Here's my code:
var idVideo:String = "12";
var urlVideo:String;
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I currently have a basic application where we have multiple buttons, which have functions activated by "click" event listeners on those buttons. The issue is that each button does more or less the same function; just the data that is loaded for each button is different. How do I make it so I'm able to recycle the same function? In Javascript or AS3 something along these lines would be done...
<s:Button id="btn_1" x="378" y="601" label="Button 1" click="photoSwap(event,"image1.jpg")"/>
<s:Button id="btn_2" x="350" y="601" label="Button 2"
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But that's obviously not how it works. I've tried trouble shooting the issue but haven't been able to find anything. It works when I have each button having its own function, but that seems really silly and shouldn't need to be done.
How do you pass variable values between functions where the addEventListener is in the first function? I am trying to get the color value passed into my event handler. [code]...
View 6 RepliesIm adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
I have a main mxml and 2 AS classes.In the main mxml I have a slider.I want to get the slider values in AS classes as I move the slider.
Main.MXML
import First;
import Second;
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I could get the values from trace(dat)....I mean the date's as the slider changes. How could I use this changing values in function visualization()
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
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Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
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Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
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I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
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Would there be a way to use listeners to do this or the AsBroadcaster?
I have just started learning AS3 (2-3 weeks) and I have to say its very enjoyable!I am trying to make a function that pulls in values to save me writing 15 separate functions!I have a "street mc" which has 15 "house mc's" inside.When the user hovers over a house I want the resident to appear above the house.The house instance name is house1 and there is a mc in the library linked using the MrsRoy() class.This is my code so far:
Code:
var house1Res:MovieClip = new MrsRoy();
function resIconIn(e:MouseEvent):void{
var currentHouse = "street." + e.target.name;
var currentRes = e.target.name + "Res";
[code]....
I get the error:
TypeError: Error #1006: value is not a function.
at Dignity_drive_fla::MainTimeline/resIconIn()
I need to create a table and i need to be able to add data and change the data automatically using values computed by other functions. I was trying to use arrays to create the rows of the table but i dont know how to individually name each array. The arrays have to created automatically and so i cannot name each array manually.[code]but the value for the array is undefined.
View 1 RepliesI have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
I know the title may be funny for you but I am actually facing it. My page has a checkbox and textbox. I have a flash control (not developed by and so I don't have it's code) and a button inside that control. When the button is clicked inside flash control it causes redirection(or may be postback) to the same page but the values typed the user in textbox and checkbox are no longer available. They are lost! How can I handle this stuff? I am pulling my hair apart. I don't even the source code of that control
View 3 RepliesI have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
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I have these following Classes
package
{
import flash.display.*;
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I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.
First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
variable_b = variable_a;
}
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Is using custom functions a preference? It's possible to make a game work with everything happening inside event listeners but I want to know how often should I use functions. Like in a game of Tic Tac Toe, if I click on a square it will change color, the turn variable will change, check if there are any winners or anymore moves. For all that I just put all the results in that Mouse_CLICK event listener. I don't know when I should use custom functions.
View 2 RepliesWhy does this not work???
Code:
function myFunction(val0,val1,val2){
trace(this["val"+0);
trace(this["val"+1);
trace(this["val"+2);
}
myFunction("hello","test","hi")
All i get is undefined. If i just put "trace(val0)" i will get "Hello" -- so i cannot work out how to get the value of the dynamic variable inside hte function?