ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

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ActionScript 3.0 :: Passing Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code].....

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ActionScript 3.0 :: Passing Functions Between Classes?

Oct 27, 2009

This probably has a simple solution, but I'm a complete newb to actionscript and I could really use some guidance.I have a file, called Politismos.fla. The document class of this file is: com.plaidfox.PolitismosClassPolitismosClass.as is as follows:

ActionScript Code:
package com.plaidfox {
import flash.display.MovieClip;

[code].......

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ActionScript 3 :: How To Use Functions From Different Classes

Apr 3, 2012

I have 2 classes, named Class1 and Class2. How would I use a function from Class1, in Class2?

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ActionScript 3.0 :: Using Functions In Other Classes?

Jan 5, 2010

so I'm having this problem where one of my classes can't locate a function. The function it's trying to use is in another class, so I was wondering if there was something special you had to do. This is what I'm basically doing:
One class

Code:
package
{

[code].....

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ActionScript 3.0 :: Sharing Functions Between Classes?

Mar 9, 2009

I have Flash project that is set up something like this:

myProject.fla

- document class = myMenu.as

- the document class imports a menu item from menuItem.as (import menuItem;)

I have a function in myMenu.as that sets the text formatting for all the text fields on the page. I want to be able to use this same function in menuItem.as so that all the formatting is consistent & you only have to change it in one place. How do I access this function from both myMenu.as & menuItem.as?

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ActionScript 3.0 :: Move Some Functions Into Their Own Classes?

Dec 17, 2010

okay, i'm refactoring a huge ActionScript file, and so trying to move some functions into their own classes.  why is this not working?  i've got a function in my primary class:

// ...
private var testBlock:Sprite;
public function testingINT() {
testBlock = new Sprite();

[Code].....

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Flash :: Access Different Functions Between Classes?

Dec 13, 2011

I'm coding a small flash game, and wan't to access different functions between classes. In C# I'm used to just making it static, but I'm having some problems with it.Here goes:

Main.as
package
{
import Bus;[code].............

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ActionScript 3.0 :: Call Functions In Different Classes?

Oct 27, 2009

I need to call a function that sits in a class called MainClass.The function call is made inside a class called Rooms.

I have an event that is supposed to call the function, but when I do I get[code]...

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ActionScript 3.0 :: Accessing Functions In Other Classes?

Sep 8, 2011

I've been working my way towards better OOP design lately and I've come across a problem with accessing functions in other classes from my Main class. Here is the code:

Main.as

ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);

They are listening for functions that are within the Player.as class, these functions control the dynamics/movement of the player itelf. But for some reason I'm getting a 1120 error(access of undefined property). Basically how do you listen/access for functions within a different class?

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ActionScript 3.0 :: Pulling Functions From Other Classes?

Sep 10, 2011

asically I have a Player class with methods (i.e. Moving the player) that I want to listen for and implement in the main class. To put it simply, I'm creating the player methods in the player class and then calling them in the Main class. But for some reason I'm having some trouble, I'm still trying to get used to all this OOP design.Here is the (Main) code, it's not alot:

ActionScript Code:
package
{

[code].....

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ActionScript 3.0 :: Communicate Functions In Different Classes?

Mar 13, 2009

I have 2 classes

Code:
package com.MyClass.basics1
{
//importing classes to use[code]...

Is there any other way to reference a function ?

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ActionScript 3.0 :: Call Functions From Other Classes?

Mar 12, 2010

in my Main class, i try to call a function from another class, but when i compile i get this error:1136: Incorrect number of arguments. Expected 1.i have seen some fixes involving an event in the OtherClass and (null) when i call it, but it dosent seem tohere is a code that describes my problem, what do i have to do to make this kind of code work?m i doing it wrong, or do i have to do something else?OtherClass

Code:
package{
import flash.display.*;

[code].....

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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Flex :: Passing Values Between Functions

Jul 2, 2009

is there any way to locally define a variable in a function and then pass it to the oher function. I mean to say is it possible the pass a local value from one function to other function.

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ActionScript 3.0 :: Passing Arrays Into Functions?

Dec 23, 2010

I have been told that it is dangerous to pass arrays into functions because doing so can cause memory leaks.Could someone please explain how and why this happens?

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ActionScript 2.0 :: Passing Arguments To Functions?

Dec 31, 2002

i have a music jukebox, with ten buttons. in the first keyframe, of the main timeline, a put a function that will be used for every button to load the mp3 to play. The problem, is that when i pass the arguments on each button to call the function, the "filme" and "som" arguments are lost.

here is the function:

function carregaSom(filme, som, url, msg1, msg2, tempoComeco){
_root.createEmptyMovieClip(filme, 1)
som=new Sound(filme);

[Code].....

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ActionScript 2.0 :: Passing Variables Between Functions?

Oct 16, 2007

I am building a flash photo gallery that is fed by an XML file, now I am fine with all of the XML things in flash, my problem comes when creating the thumbnail images onRelease event. Here is my code:

Code:
_global.counter = 0;
for (_global.counter = 0; _global.counter<itemArray.length; _global.counter++) {
//populate thumbnail array with URLS

[code]....

The problem is that when I release the mouse button I get a variable undefined error in the output window. I have researched and have found that my problem is that I can't pass a variable from the main function to the onRelease function.

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Call Functions And Classes From Variables?

Oct 20, 2009

I was wondering if ActionScript had some way to call functions and classes from variables, like they do in PHP:

function funcname() {
print "Potatoes come from tree";
}
$function = "funcname";
print $function;   // Prints out "funcname"
$$function();      // Prints out "Potatoes come from tree"

In case you don't know the syntax for PHP, you should know that anything perpended with a $-symbol is a variable.

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Flex :: Add Classes And Functions To Loaded File?

Dec 17, 2009

I have a flex application that loads swf files and displays them using the SWFLoader object.is there a way to provide different classes and functions for the swf application to use? [code]...

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Xml :: Structure Classes To Avoid Using Static Functions?

Nov 16, 2011

I have a Flash application that creates a sort of powerpoint presentation. All the 'slides' are stored in an XML files which is read and processed.

I'm trying to build the presentation using this XML file. At the moment, my main class has it's initial function main and a static function processXML main initiates my database class with a function called initDB. One of my issues is that initDB forgoes processing because it's dependant on an event listener. On completion of loading the XML files, the event listener initiates my static function on my main to create objects from this file.

The issue is that because the event listener continues the processing (after an indeterminate amount of time), the functions are no longer controlled by the main class.

[Code]...

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ActionScript 2.0 :: Functions In Object Oriented Classes

Aug 4, 2009

I'm new to the object oriented stuff and I'm trying to learn how it works. Here's what I've started on - it's led to a few dilemmas. I have one flash file and two .as each with one class. In the timeline of the fla file, it reads:
ActionScript Code:
var FileObject:ScriptFile = new ScriptFile();
function onEnterFrame(){
FileObject.CallInput();
}

Call input is a function in "ScriptFile.as" that calls another function in "Input.as";
ActionScript Code:
class Input{
public function Input(){
} public function keyListener(target:Number):Number{
[Code] .....

In output, when I press Left, it will say -5 over and over again, and I'm trying to add to xpos value but that isn't happening.

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ActionScript 3.0 :: Asynch Or Callback Functions Between Classes?

Apr 26, 2009

Im trying to load some data, but I want to outsource the job of data loading to different classes.lets say XMLLoader class will get the url and return an xml file. The problem now is that such procedures are asynchronous, the class has to wait for XML to load and then call back the caller class and return the xml data.One way of doing this, is returning the data with a custom event. once its loaded then dispatch this event with the data in. However, I was wondering, if there is a way to do it with some sort of asynch call, meaning the caller class sends the request, then waits for a response.is such a thing possible? is there a better way or do I need to stick to my custom events?

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ActionScript 3.0 :: Constructor Functions Of Multiple Classes?

May 16, 2009

I have a rather general question regarding OOP. How do constructor functions execute with multiple class extensions? I'm making an orbital physics simulation, and every spatial body is of the class SpaceObject, which extends Sprite. Then, I have all earth-type planets be of the class Earth, which extends SpaceObject. There are certain parameters that I'd like to set for every single SpaceObject (like position and size) in the constructor function, and certain parameters (like density and mass) that I'd like to set in the constructor of class Earth.But from the main timeline, when I create an instance of class Earth, I can only enter the parameters of the Earth constructor, ie

Code:
var planet1:Earth = new Earth(density, mass)
Or I can create an instance of SpaceObject:

[code]......

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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ActionScript 3.0 :: Passing Parameters To Event Functions?

Dec 16, 2008

I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?

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