ActionScript 2.0 :: Getting Values Out Of Functions?
Apr 19, 2004I have a function that I want to get an array out of. Do I just return the array to the function, and when I call the function set it equal to a variable?
View 1 RepliesI have a function that I want to get an array out of. Do I just return the array to the function, and when I call the function set it equal to a variable?
View 1 Repliesin this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
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is there any way to locally define a variable in a function and then pass it to the oher function. I mean to say is it possible the pass a local value from one function to other function.
View 3 RepliesFor example:
myFunc = function (p1, p2) {}
Or:
myFunc = function (ab) {}
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I'm trying to do something simple in actionscript as simple as this:- Create a variable: var urlVideo:String;- Use that variable inside a function and give it a value: urlVideo = ideoElemento.url.text();- Then create a new variable and give it the urlVideo value: var url:String = urlVideo;
Here's my code:
var idVideo:String = "12";
var urlVideo:String;
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I currently have a basic application where we have multiple buttons, which have functions activated by "click" event listeners on those buttons. The issue is that each button does more or less the same function; just the data that is loaded for each button is different. How do I make it so I'm able to recycle the same function? In Javascript or AS3 something along these lines would be done...
<s:Button id="btn_1" x="378" y="601" label="Button 1" click="photoSwap(event,"image1.jpg")"/>
<s:Button id="btn_2" x="350" y="601" label="Button 2"
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But that's obviously not how it works. I've tried trouble shooting the issue but haven't been able to find anything. It works when I have each button having its own function, but that seems really silly and shouldn't need to be done.
How do you pass variable values between functions where the addEventListener is in the first function? I am trying to get the color value passed into my event handler. [code]...
View 6 RepliesI have a main mxml and 2 AS classes.In the main mxml I have a slider.I want to get the slider values in AS classes as I move the slider.
Main.MXML
import First;
import Second;
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I could get the values from trace(dat)....I mean the date's as the slider changes. How could I use this changing values in function visualization()
I have just started learning AS3 (2-3 weeks) and I have to say its very enjoyable!I am trying to make a function that pulls in values to save me writing 15 separate functions!I have a "street mc" which has 15 "house mc's" inside.When the user hovers over a house I want the resident to appear above the house.The house instance name is house1 and there is a mc in the library linked using the MrsRoy() class.This is my code so far:
Code:
var house1Res:MovieClip = new MrsRoy();
function resIconIn(e:MouseEvent):void{
var currentHouse = "street." + e.target.name;
var currentRes = e.target.name + "Res";
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I get the error:
TypeError: Error #1006: value is not a function.
at Dignity_drive_fla::MainTimeline/resIconIn()
I need to create a table and i need to be able to add data and change the data automatically using values computed by other functions. I was trying to use arrays to create the rows of the table but i dont know how to individually name each array. The arrays have to created automatically and so i cannot name each array manually.[code]but the value for the array is undefined.
View 1 RepliesI have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
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I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
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I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
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So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
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I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
//item 1
sliderOne.width = 600;
sliderOne.value = 0;[code].....
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
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Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
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Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
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I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
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Would there be a way to use listeners to do this or the AsBroadcaster?
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/**
* The Cookie class provides a simple way to create or access
* cookies in the embedding HTML document of the application.
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I need to be able to compare the number of whole days between two dates in ActionScript, is this possible? I'd like to test if one date is 7 days or less after today, and if so is it one day or less (if it's before today this also counts).The workaround I have in place is using the .time part of the date field:
// Get the diffence between the current date and the due date
var dateDiff:Date = new Date();
dateDiff.setTime (dueDate.time - currentDate.time);[code].....
As I say - this is only a workaround, I'd like a permanent solution to allow me to check the number of whole days between 2 dates. Is this possible?
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
Is there anyway where I can pass the Array values (not the array collection values) to the Bar charts or column charts using flex 3.5...
here is the thing i want:::
I have array values like this,,
array1 = [23, 49, 40, 239, 20, 80, 39,49,120, 24, 31,41];
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
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I have these following Classes
package
{
import flash.display.*;
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I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.
First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
variable_b = variable_a;
}
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