Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
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[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

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ex:

string.removeWhiteSpace();
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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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ActionScript 3.0 :: When To Use Custom Functions

Nov 19, 2009

Is using custom functions a preference? It's possible to make a game work with everything happening inside event listeners but I want to know how often should I use functions. Like in a game of Tic Tac Toe, if I click on a square it will change color, the turn variable will change, check if there are any winners or anymore moves. For all that I just put all the results in that Mouse_CLICK event listener. I don't know when I should use custom functions.

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

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Would there be a way to use listeners to do this or the AsBroadcaster?

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ActionScript 3.0 :: Accessing Functions From One Custom Class To Another?

Sep 9, 2009

I've made two custom classes ("banana" and "box"). As I start my application I create two new objects from these classes - first I create a banana object and then a box object. The banana class/object has a property/variable ("weight") that I set with information from an external XML file, thus it takes a while for it to receive a value.

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Flex :: Stop A Custom Logger From Logging It's Own Functions?

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I am trying to write a custom logger target by extending TraceTarget and overriding the mx_internal function internalLog. I would like to send the occasional error log to our server for recording. I am doing this using an HTTPService, and sending it each time internalLog() is called.

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ActionScript 2.0 :: Calling Functions Inside Custom Class?

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what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.

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ActionScript 3.0 :: Rename All Variables, Functions, And Custom Classes To Some Random Hash?

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does one protect this? I mean, Flash Cs5 ide has this little "protect from import" option but I don't think that's enough.I mean, the only thing I can think of is a scrambler.Something that would rename all variables, functions, and custom classes to some random hash. So something like myVar would be renamed to x41dDefh5kjFCe. It would be like a big "lol have fun" to someone who might manage to go that far.Still, that isn't enough. I mean, anyone else know of any good ideas or programs? Just trying to protect my work

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ActionScript 2.0 :: Functions And Sub-functions?

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I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

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Why does this not work???

Code:
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ActionScript 3.0 :: Variables Used In Functions

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ActionScript 1/2 :: Moving MCs With Functions?

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ActionScript 3.0 :: Adding Two Functions?

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I'm making a multiple choice game and I have a dynamic text bok which says "correct" or "incorrect" accordingly. also want to make it automatically "gotoAndPlay" the next scene but I can't figure out how to tell it to both change the text in te text box and move to the next scene after they have answered the question. The "gotoAndPlay" always seems to overwride anything elseso I have the following so far:

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Professional :: How To Access Functions

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with the code above how would you call the function clicker from the function clicker2? as with the code i have it comes up with the error "1084: Syntax error: expecting rightparen befor colon")

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ActionScript 3.0 :: Callback Functions Bug In OsX 10.7 Cs5

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-----------------------------
 
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