Actionscript 3 :: Prototype Functions Off Custom Functions?
Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
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So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
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Nov 19, 2009
Is using custom functions a preference? It's possible to make a game work with everything happening inside event listeners but I want to know how often should I use functions. Like in a game of Tic Tac Toe, if I click on a square it will change color, the turn variable will change, check if there are any winners or anymore moves. For all that I just put all the results in that Mouse_CLICK event listener. I don't know when I should use custom functions.
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Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
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Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
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Would there be a way to use listeners to do this or the AsBroadcaster?
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Sep 9, 2009
I've made two custom classes ("banana" and "box"). As I start my application I create two new objects from these classes - first I create a banana object and then a box object. The banana class/object has a property/variable ("weight") that I set with information from an external XML file, thus it takes a while for it to receive a value.
My problem is that my box object needs to access the "weight" property of the banana project, just after the box object has been created. The problem is that the banana object hasn't finished initialising when I make the request from the box object...
Is there a way of either check the status of another class (initialisation status that is), or is there another way of preventing the box object to either be created before the banana object is initialised?
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Aug 5, 2010
I am trying to write a custom logger target by extending TraceTarget and overriding the mx_internal function internalLog. I would like to send the occasional error log to our server for recording. I am doing this using an HTTPService, and sending it each time internalLog() is called.
However, if one does the following,
logTarget = new StandardLogTarget();
logTarget.filters=["*"];
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Aug 17, 2007
what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.
Code:
class classesUI.GamePage extends MovieClip
{
private var timeKeeper:TimerExtended;//Special class
private var roundTimes:Number;
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Sep 28, 2011
does one protect this? I mean, Flash Cs5 ide has this little "protect from import" option but I don't think that's enough.I mean, the only thing I can think of is a scrambler.Something that would rename all variables, functions, and custom classes to some random hash. So something like myVar would be renamed to x41dDefh5kjFCe. It would be like a big "lol have fun" to someone who might manage to go that far.Still, that isn't enough. I mean, anyone else know of any good ideas or programs? Just trying to protect my work
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
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Aug 4, 2009
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
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Feb 22, 2012
I have these following Classes
package
{
import flash.display.*;
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Nov 19, 2009
I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.
First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...
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Aug 20, 2009
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
variable_b = variable_a;
}
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May 8, 2010
Why does this not work???
Code:
function myFunction(val0,val1,val2){
trace(this["val"+0);
trace(this["val"+1);
trace(this["val"+2);
}
myFunction("hello","test","hi")
All i get is undefined. If i just put "trace(val0)" i will get "Hello" -- so i cannot work out how to get the value of the dynamic variable inside hte function?
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Mar 16, 2012
I got this variable:[code]is there a possibility that the compiler gets confused because my variable has the same name like the functions's parameter (type = type)? i'm not certain about this topic. Normally I'd write my function's parameter like this (if such a case occurs):[code]just to make sure the names do not exactly match.
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Feb 19, 2009
I'm almost new to AS(3). Still got some problems with this... I have a SWF called stageAll.swf. Within I got a MC 'allContainer' to add child on it. With loader I do include another -> contentMain.swf:
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Jul 11, 2009
I've got a movieclip connected to a check box, it's x position is supposed to be +100 if unchecked, and -100 x if checked.I have several movieclips with several check boxes along the same lines, and wrote up two functions.
function Sh(card){navigation.tableu8.card._x = -63;}
function Hd(card, numx, numy){navigation.tableu8.card._x = -numx;navigation.tableu8.card._y = numy;}
These didn't work so I wrote this one to test if there was something wrong with using a function to move items, and it worked fine:
function ShA(){ navigation.tableu8.cA._x = -63; }
What can I do to avoid making 26 functions, ShA through ShZ ? Are there brackets or something I'm missing, or do I need to type "String" or "Number" somewhere?
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Aug 30, 2009
I'm making a multiple choice game and I have a dynamic text bok which says "correct" or "incorrect" accordingly. also want to make it automatically "gotoAndPlay" the next scene but I can't figure out how to tell it to both change the text in te text box and move to the next scene after they have answered the question. The "gotoAndPlay" always seems to overwride anything elseso I have the following so far:
ans3.addEventListener(MouseEvent.CLICK, checkquestion1c);
function checkquestion1c(event:MouseEvent):void{ ans1.removeEventListener(MouseEvent.CLICK,checkquestion1a);
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Apr 16, 2011
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with the code above how would you call the function clicker from the function clicker2? as with the code i have it comes up with the error "1084: Syntax error: expecting rightparen befor colon")
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Aug 3, 2011
My as3 code ( build in cs5 osX 10.6 ) doesn't work in flash cs5 osX 10.7!
When I store a callback function in a parent class variable the refrence is weak and no more avaiable for other calls!
exemple:
parent class:
-----------------------------
public class Foo
{
protected var _fct:Function;
}
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Sep 8, 2011
i have a few onEnterFrame functions like 6 to 7 which I want to combine them into a single function. But it doesn't work after adding the function.
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