ActionScript 3.0 :: Using Functions Of The Loading SWF
Feb 19, 2009
I'm almost new to AS(3). Still got some problems with this... I have a SWF called stageAll.swf. Within I got a MC 'allContainer' to add child on it. With loader I do include another -> contentMain.swf:
[Code]...
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Feb 14, 2009
I am having a bit of a problem. I have my document class (documentClass.as) and a class for functions (functions.as).How would I go about importing functions.as so that I can use the functions in it?
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Dec 8, 2009
i would like to load a flash file in order to use it's functions and classes. i would like that this file will be never cached. how can i do that ?
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Oct 20, 2009
How do I stop the visible function coming before the one above it? Here is my code:
ActionScript Code:
root.info2();
infomc.visible = false;
info2 is a function for a button which contains other functions which need to be performed before the button(infomc) becomes invisible. At the moment, it becomes invisible first before any of the functions on info2 begin.
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Mar 20, 2007
So I'm finally getting to the point where my sites are just one frame with everything loading dynamically via MCs and functions and whatnots.But I'm having a problem: how does one keep track of what "page" we're supposed to be at?
My specific dilemma: I have an mc called "textframe". I have a function that does some nifty dropshadow knockout effect on that frame, so I can't display any content in it, so I thought I should use attachMovie to load different elements from the library depending on which button has been pressed. But I can't seem to find a flexible method to track which button was pressed and pass that on to which element should be loaded.
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Oct 18, 2010
I'm a noob to this whole class thing, so how would i say in an external as file
Code:
function blah(){
//blah
[code].....
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Mar 11, 2011
I've written some code that ads a number of movie clips from the library to the stage with a loop. Each clip has a function that makes the clips visible and animates them in. Previously this works fine, I add the clips which sit on screen invisible until the activate function is called - it works fine. However, if I add the clip dynamically and call the function in the same block of code it doesn't work. I've added 'trace' code to the function being called to see if it activates but it doesn't.
I'm guessing the function doesn't become available immediately, perhaps not until the next frame and I've also noticed this problem with timeline based graphics - they have to be added a frame earlier than when a function they contain is called.
Here's my code:
for (i=0; i<4; i++) {
attachMovie("nomCirMC","tCir"+i,i+500);
targ = eval("tCir"+i);
[Code]....
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Apr 8, 2011
I am able to use the Loader class to import an external swf into my project, its working great. But Im also trying to do a ImageSnapshot of the stage which works fine before the external swf is imported. After the swf is imported the ImageSnapshot no longer works. is there a event that the external swf is bringing with it that would disable it?
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Oct 20, 2006
i'm trying to load a full html page with layout table cells intact and full function (like an i frame)i can load text and image but i can seem to get the entire page flash just lods it how it wants.does anyone have an idea? Can this be done? i've tried it with a dynamic text field, componets, and i can get falsh to see table / cell layouts at all.[code]is how i load my content. but making several dynamic text fields to load one page of content is working my nerves.URL...
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
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Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
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Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
[Code]...
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code]......
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Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
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Aug 4, 2009
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
[Code]...
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Feb 22, 2012
I have these following Classes
package
{
import flash.display.*;
[code].....
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Nov 19, 2009
I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.
First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...
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Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
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Sep 21, 2010
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
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Oct 11, 2009
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
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