Actionscript 3.0 :: Loading A Functions Library?

Feb 14, 2009

I am having a bit of a problem. I have my document class (documentClass.as) and a class for functions (functions.as).How would I go about importing functions.as so that I can use the functions in it?

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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Actionscript 3 :: Objects (buttons) From Library Not Accessible From Within Certain Functions?

Nov 18, 2011

I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!

// declare variables
var image:Bitmap;
var loader:Loader = new Loader();

[code]....

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ActionScript 3.0 :: Using Functions Of The Loading SWF

Feb 19, 2009

I'm almost new to AS(3). Still got some problems with this... I have a SWF called stageAll.swf. Within I got a MC 'allContainer' to add child on it. With loader I do include another -> contentMain.swf:

[Code]...

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Flash :: Loading Swf File Within Another Swf In Order To Use It's Functions?

Dec 8, 2009

i would like to load a flash file in order to use it's functions and classes. i would like that this file will be never cached. how can i do that ?

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ActionScript 3.0 :: Functions Loading In Wrong Order?

Oct 20, 2009

How do I stop the visible function coming before the one above it? Here is my code:

ActionScript Code:
root.info2();
infomc.visible = false;

info2 is a function for a button which contains other functions which need to be performed before the button(infomc) becomes invisible. At the moment, it becomes invisible first before any of the functions on info2 begin.

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ActionScript 2.0 :: Loading Dynamically Via MCs And Functions And Whatnots?

Mar 20, 2007

So I'm finally getting to the point where my sites are just one frame with everything loading dynamically via MCs and functions and whatnots.But I'm having a problem: how does one keep track of what "page" we're supposed to be at?

My specific dilemma: I have an mc called "textframe". I have a function that does some nifty dropshadow knockout effect on that frame, so I can't display any content in it, so I thought I should use attachMovie to load different elements from the library depending on which button has been pressed. But I can't seem to find a flexible method to track which button was pressed and pass that on to which element should be loaded.

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ActionScript 3.0 :: Loading Functions From External As File?

Oct 18, 2010

I'm a noob to this whole class thing, so how would i say in an external as file

Code:
function blah(){
//blah

[code].....

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ActionScript 1/2 :: Delay Between Loading A Movie And Being Able To Call Its Functions

Mar 11, 2011

I've written some code that ads a number of movie clips from the library to the stage with a loop. Each clip has a function that makes the clips visible and animates them in. Previously this works fine, I add the clips which sit on screen invisible until the activate function is called - it works fine. However, if I add the clip dynamically and call the function in the same block of code it doesn't work. I've added 'trace' code to the function being called to see if it activates but it doesn't.

I'm guessing the function doesn't become available immediately, perhaps not until the next frame and I've also noticed this problem with timeline based graphics - they have to be added a frame earlier than when a function they contain is called.
 
Here's my code:

for (i=0; i<4; i++) {
attachMovie("nomCirMC","tCir"+i,i+500);
targ = eval("tCir"+i);

[Code]....

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Class - Flex Loading External Swf Prevents Other Functions?

Apr 8, 2011

I am able to use the Loader class to import an external swf into my project, its working great. But Im also trying to do a ImageSnapshot of the stage which works fine before the external swf is imported. After the swf is imported the ImageSnapshot no longer works. is there a event that the external swf is bringing with it that would disable it?

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Loading An Item From The Library

Jun 10, 2009

I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.

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ActionScript 2.0 :: Loading Mc's From The Library?

May 27, 2003

I want to load a mc's with a button click from the library.

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IDE :: Loading Movieclips From Library?

Nov 9, 2009

i used this code with linkage to load a movieclip from library using flash action script 3

btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}

i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.

since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.

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ActionScript 2.0 :: [CS4] Loading Movieclips From Library Via XML

Feb 5, 2009

I'll do my best to keep this question as short as possible:

I've made 5 'fruit' movieclips and they're in my library.

And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).

I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.

Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >

[Code].....

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ActionScript 2.0 :: AS 2 Loading Movieclip From Library

Jan 17, 2011

I need to load a movie clip to the stage from the library. I also need that movie clip to load with a certain string of actionscript code in it. To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1"
I then used this code on the first (and only) frame: Code: _root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100}); It seems to work, but the question is, how do i load the movie clip with code in it?

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ActionScript 1/2 :: Loading Into The Library At Runtime?

Nov 29, 2009

I have built a flash animation (for a web site) that requires a number of decent quality JPG images.  I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation.  Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method.  This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
 
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want).  So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline.  However, I cannot seem to get loadClip() to work with a library object.

I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it.  I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.

[Code]...

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ActionScript 1/2 :: Loading MC From Library In MC Holder

Feb 8, 2010

I searched previous posts last week about this and learned that I can load a movie clip from the library in a blank mc holder similar to how I load an exernal swf. But so far that code is not working for me. I also need a way to close/make invisible the clip on user clicking an X. I have a page with about 6 key words over which I will place invisible buttons. First button instance is named compworkBtn. I have a blank mc on the stage, name of mcLoadertop. My mc I want to play is in the library and named compworkMC. I read that I need to set the properties to export and I have done this (picture attached for compworkMC).

[Code]....

Then I want the user to click on the X or close button and it goes away. I thought the easiest thing for this work be to program the Close button itself to drive the MC to a frame that had no content. It will still be there, of course, but not be visible. Then the user would click on the next key word and the next MC will load. Not sure that is a good solution though, because they will both still be there. So, I'd like a suggestion for another solution to unload the first mc and load the second one. I have done a similar thing with external swfs, but I will need a close button instance for each of the unloads, right?

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ActionScript 3.0 :: Loading Movieclips From The Library?

Feb 25, 2010

I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
 
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();

[Code]...

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ActionScript 3.0 :: Loading Buttons From Library?

Mar 27, 2009

I'm learning AS3. There are two buttons converted to MC inthe library. Their class linkage names are: next_bt1 and back-bt1.I have a PesticideEducation.fla and PesticideEducation.as onthe same folder.Here is my code, which doesn't report any error but thebuttons don't show on stage.me find the error on myscript.

package {
import flash.display.MovieClip;
public class PesticideEducation extends MovieClip

[code].......

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ActionScript 2.0 :: Loading Movieclips From Library Via XML?

Feb 5, 2009

I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....

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ActionScript 2.0 :: Loading Instance From Library?

May 11, 2010

Have buttons on the stage that when clicked, load a mc from the library into an empty mc on the stage. If another button is clicked, the loaded mc fades out, then a new mc from the library fades in. I've got it working for external .swf's loading, but I'd like to use mc's from the library.I think I need to use a attachMovie in there, but not sure how.

ActionScript Code:
var LoadMe = "";// this is just a var to store the page you want to load
// --- >> EXAMPLE FRAME CODING FOR A MC BTN
_root.homeBtn.onRelease = function() {

[code]....

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ActionScript 2.0 :: Loading MCs From The Library Only When Needed?

Jul 13, 2010

I'm currently having trouble with the file size of my latest project. This due to the file size of certain movie clips in my library. This obviously causes a long preloading time.

To get round this I thought I could load these movie cilps when I need them so the user can proceed normally until they appear. These movie clips have a linkage with 'Export for Actionscript' selected but I haven't selected 'Export in first frame' because I want to export it later when they're needed.

how to ignore loading these movie clips until I tell Flash I want them loading. Bearing in mind these aren't external .swf's.

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ActionScript 3.0 :: Loading Movieclips From Library?

Dec 4, 2010

i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using

var myArray:Array=[];
myArray[1]=imagex1;
var mc:MovieClip = new myArray[1];
addChild(mc);

but now I've tried using a loop by doing

var myArray:Array=[];
for(var i:uint = 0; i < 8; i++){
myArray[i]="imagex"+i;
var mc:MovieClip = new myArray[i];
addChild(mc);
}

and i get the error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at usethis4_fla::MainTimeline/frame1()

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ActionScript 2.0 :: Loading Image From The Library?

Apr 2, 2003

I am pretty new to Flash and am using FlashMX. My question is 'How to you dynamically extract an image from the library onto a movie clip?

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ActionScript 2.0 :: Loading MC From Library Into Movie

May 17, 2003

I am trying to load and duplicate a movie contained in the Library. I would like to be able to do so without dragging an instance of it into the desktop. I have gone ahead and made the linkage to javascript under the properties.

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ActionScript 3.0 :: Loading Bitmaps From The Library?

Feb 11, 2009

I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.

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ActionScript 2.0 :: Loading A MovieClip From Library?

May 21, 2002

I am basing my site layout all one this one actionscript thingy...when you press a button, a window pops up. The window is from the library. It's called "ContactWindow" and its linkage is "contact".

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IDE :: Loading Library Item Within A Package?

Jul 9, 2009

getting a external class package to load and custom library item?

package {
import flash.display.MovieClip;
public class Ball extends MovieClip {
public var radius:Number;

[Code]...

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ActionScript 3.0 :: Loading Movieclips From Library

Dec 4, 2010

i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using [code]I new at this so i don't really understand what that means, can someone help with this?

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Data Integration :: Loading Dynamic Xml Table Cells / Layout / And Functions

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