ActionScript 2.0 :: Loading Movieclips From Library Via XML?
Feb 5, 2009
I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....
i used this code with linkage to load a movieclip from library using flash action script 3
btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite); function goLayersSite(Event) { var myMovieClip:MovieClip = new Tree(); empty.addChild(myMovieClip); }
i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.
since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.
I'll do my best to keep this question as short as possible:
I've made 5 'fruit' movieclips and they're in my library.
And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).
I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.
Here's an example of my XML to show the structure. Code: <?xml version="1.0" encoding="utf-8"?> <list> <number="001" >
I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();
i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using [code]I new at this so i don't really understand what that means, can someone help with this?
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline.So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place, etc.?
I have a row of thumbnails with photos of people. When I move the mouse over each photo I want to load an "information card" about each person onto the stage. I have the card for each person as separate MovieClips in the library, named Card_person1, Card_person2, ...
In each thumbnail I have a property wich contains the name of that person, called "namn".
Now, I was thinking I could attach the same listener to all thumbnails:
This doesn't work. Is there someway to make it work? Should I be doing it some other way? Or do I have to make a hard coded function to load each Card/MC in the library?
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.
What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
I try to clear how i can show movieclip from library on the stage using as3. And how i can show some movieclips.On library i have some movieClips like box1, box2 ..boxn.How i can show all this box on stage using array?
Is it possible to preload movieclips from the library? All the examples I've seen involve .swf's, but I need the end-user to select one of 30 movieclips and interact with it's nested contents. The movie clip is about 200kb. Preloading the whole project is out of the question, as that would be needlessely large.
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
i have an array of movieclips that are only in the libray:
///////////////////////////////////////////////// var aeropuertosInfo:Array=new Array (iacapulco,iaguascalientes,icampeche,icancun,idf,i carmen,ijuarez,iobregon,ivictoria, ichetumal,ichihuahua,icozumel,iculiacan,idurango,i guadalajara,iguanajuato,iguaymas, ihermosillo,ihuatulco,iixtapa,ilapaz,iloreto,imoch is,imanzanillo,imatamoros,imazatlan,
[code].....
when i try to place them in the scene, for example: addChild (aeropuertosInfo[2]) , an error pops up telling me that it can't convert icampeche$ in flash.display.DisplayObject.
I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.
So I have added them into the library of the other project, and exported them for use in first frame, but when I add them using addChild and play them the sounds do not play at all?
It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder. Some file info: Swf - 9mb Fla - 128mb
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
I drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
i am having problem to load multile swf one by one . the details of swf file name will be in a xml file . it should load one by one . and one more thing how we can know the details of that loaded swf like wheteher that contains Background movieclip aur Games Character's Movieclip
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another.I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
so I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.
Here is the code to call a single movieclp, which I was able to create myself :
Code: var i:Number=0; function createMusic() { origin.attachMovie('music', "music"+i, i);