ActionScript 2.0 :: Attaching To MovieClips In The Library?
Jul 30, 2004
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton(); buyers_btn = new BuyersButton(); bike = new Bike(X-150);
[Code]....
also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton(); buyers_btn = new BuyersButton(); bike = new Bike(X-150);
So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).
So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).
I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()
Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.
_root.MC_useItem.MC_yes.onRelease = function() { if(itemSpaceA == "MC_inventory_berry_blue"){ aI = false;
I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..
I have some movieClips in my libaray called p1, p2 etc with export settings of the same name.I have the names stored in an array.I cant work out how to do this dynamically:
ActionScript Code: private var myImages:Array = [p1, p2, p3, p4, p5]; private function changeImage(newImg:Number):void {
I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...
Here's the code... springSpeed = .9; springDamp = .6; xscale = 120; yscale = 120; function bounce() { [Code] .....
basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true;
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("map.xml");[code]....
Let's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?
I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).
Code: onClipEvent (load) { for (i = 1; i <= 5; i++) { _root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());
How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):
Code: for (i = 1; i <= 6; i++) { _root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]}); _root["test_mc" + i]._width = 26.1; }
but I am struggling to get the same effect with AS3. here is what I have so far...
Code: var mcWheel:MovieClip = new wheel(); function attachImages():void {
I'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.
There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.
Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.
That's as far as I've gotten.
I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.
Code: var beam:LoadVars = new LoadVars(); beam.load("/images/imagecount.txt"); row = 1;
Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function
in AS2.0 createCat(catType:String){ this.attachMovie(catType,...)
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
I want to randomly load 3 animations in a topbanner on my website. The 3 animations are placed inside their own movieclip and loaded to the stage by using "attachMovie". This works fine. But when a movieclip is loaded to the stage and the animation inside of it is finished playing how do i attach or load another movieclip randomly to the stage?
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code: for (var i:Number=0; i<3; i++) { var nubox:MovieClip=new MovieClip(); nubox.graphics.beginFill(0x0FF000);
I'm trying to make a photo gallery using AS2 and XML, my thumbnails work fine, a reflect added via the Reflect class works too but I'd like to attach a movieClip to my thumbnails so that when you roll over it, this movieClip starts to play. I've tried the attachMovie method after the loading of the thumbnails (onLoadInit then) but it's still not working !! The same attachMovie to the scene works but not when I try to attach it to my thumbnails, I think I've got some trouble with the targeting of my thumbnails or with the place in the script where I try to do the trick
Code: var monTableauSrc:Array = new Array(); var monLoader:MovieClipLoader = new MovieClipLoader(); var monListener:Object = new Object(); var monXml = new XML(); monXml.load("galeries.xml"); [Code] .....