ActionScript 3.0 :: Attaching Buttons / Movieclips From Library That Contain Other Items Already?
Mar 15, 2007
So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).
So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).
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Jul 29, 2009
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
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Jul 30, 2004
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
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Jul 30, 2004
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
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May 28, 2009
Recently launched this site : [URL]
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);
[Code]....
also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.
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Sep 30, 2011
the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:
realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);
[code]....
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Jan 16, 2009
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
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Sep 9, 2009
Using: Adobe Flash CS3 Professional, Action Script 2I got a little flash project of my own to do. This is an example code of what I've got so far;
ActionScript Code:
// in the Library - movieclip with Linkage ID - clip
ref1 = this.attachMovie("Example", "Example1", 1, {_x:40,_y:10});
[code].....
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Jun 15, 2009
I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()
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Oct 5, 2010
Here I attach a movieclip to another movieclip 'a'. It works.
_root.MC_menu.MC_windowI.a.attachMovie(itemFocusInv,attachedItemA,getNextHighestDepth());
Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.
_root.MC_useItem.MC_yes.onRelease = function() {
if(itemSpaceA == "MC_inventory_berry_blue"){
aI = false;
[code]....
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Jul 8, 2011
I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..
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Jan 18, 2011
I have some movieClips in my libaray called p1, p2 etc with export settings of the same name.I have the names stored in an array.I cant work out how to do this dynamically:
ActionScript Code:
private var myImages:Array = [p1, p2, p3, p4, p5];
private function changeImage(newImg:Number):void {
[code].....
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Jan 25, 2006
I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...
Here's the code...
springSpeed = .9;
springDamp = .6;
xscale = 120;
yscale = 120;
function bounce() {
[Code] .....
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May 27, 2007
I am attaching a movie clip from the library with this code
PHP Code:
function movie_start(num){ for(i=0;i<num;i++){ var circle = attachMovie("k_circle","k_circle"+i,i) with(circle){ _x = (-50); _y = (-50); } }}
So is there any way of placing Actionscript onto this clip using actionscript I want to place this:
PHP Code:
onClipEvent (enterFrame) { _x += (_root.k_xpos-_x)/_root.k_speed; _y += (_root.k_ypos-_y)/_root.k_speed;}
I have tried a couple of things to no avail...
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Oct 17, 2007
basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.
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Feb 22, 2010
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:
Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
[code]....
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Feb 22, 2010
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:
Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("map.xml");[code]....
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Jun 23, 2009
I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:
PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap);
[code]......
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Jul 5, 2010
Let's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?
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Jul 21, 2009
I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:
Code: Select allvar pic1:MovieClip = new Pic1();
pic1.x = 10;
pic1.y = 15;
[code].....
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Jun 14, 2011
way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).
Code:
onClipEvent (load) {
for (i = 1; i <= 5; i++) {
_root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());
[Code]....
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Oct 14, 2009
This is a program I wrote to attach a movie clip to a target:[code]How do I target the "child" of a movieclip in order to attach a file to it?
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Feb 21, 2012
How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).
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Nov 9, 2011
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):
Code:
for (i = 1; i <= 6; i++) {
_root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]});
_root["test_mc" + i]._width = 26.1;
}
but I am struggling to get the same effect with AS3. here is what I have so far...
Code:
var mcWheel:MovieClip = new wheel();
function attachImages():void {
[code]....
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Jul 31, 2006
I'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.
There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.
Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.
That's as far as I've gotten.
I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.
Code:
var beam:LoadVars = new LoadVars();
beam.load("/images/imagecount.txt");
row = 1;
[Code].....
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Mar 21, 2009
Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function
in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)
[code].....
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Mar 16, 2006
taken from this link:
[Code]....
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
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Sep 22, 2009
I want to randomly load 3 animations in a topbanner on my website. The 3 animations are placed inside their own movieclip and loaded to the stage by using "attachMovie". This works fine. But when a movieclip is loaded to the stage and the animation inside of it is finished playing how do i attach or load another movieclip randomly to the stage?
[Code]...
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Jul 20, 2010
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);
[Code].....
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