ActionScript 2.0 :: Attaching To Movieclips Created Using DuplicateMovieClip

Jul 31, 2006

I'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.

There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.

Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.

That's as far as I've gotten.

I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.

Code:
var beam:LoadVars = new LoadVars();
beam.load("/images/imagecount.txt");
row = 1;

[Code].....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Attaching Data To Dynamically Created MovieClips?

Jul 20, 2010

How do I attach data to a movie clip that is generated dynamically?

In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.

Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);

[Code].....

View 4 Replies

Refer To Balls That Are Created By DuplicateMovieClip?

Dec 12, 2008

I have balls (...sounded pervert) that are created by duplicateMovieClip, yes, they spawn, but right on top of each other, and I don't seem to be able to do anything to them, I tried ball+i.onEnterFrame = function(){} typed in several different ways ("ball"+i, ["ball"+i] etcetc...) And I just couldn't find How to refer to them. i'm trying to spawn them to random positions and make them move in random directions (got the moving part already coded but like I said I can't name them -> can't use it atm.)

Short version: How to refer to balls that are created by duplicateMovieClip?

View 2 Replies

ActionScript 2.0 :: Attaching Button MC Within Dynamically Created Thumbnail

Oct 18, 2010

In the project I am working on I am trying to get a button 'menu button' from the library to appear on rollover within a dynamically created thumbnail mc. So basically when you roll over any one of the thumbs a button appears that can be clicked. I have tried to directly attach the button and also tried to create an empty clip in side the thumb and then attach the button to this empty clip. With this second method I can trace the empty clip though still can't get the button to attach.

Code:
currentThumbs.onRollOver = function() {
v = this.createEmptyMovieClip("ButtonContainer", 0); /// ButtonContainer can be traced
v.attachMovie("menu button", "downloadBut"+this.numb, this.getNextHighestDepth());
v["downloadBut"+this.numb].label_txt.text = "Download";
v["downloadBut"+this.numb]._x = 5;
v["downloadBut"+this.numb]._y = 5;
};

I know the 'menu button' works as it is used in other menus within the file though I can't get it to attach to the thumbs. So you know this.numb is working as well. It is created in another part of the code. I can upload the files if needed though it is a rather complex project including several xmls and loads of jpgs.

View 3 Replies

ActionScript 2.0 :: DuplicateMovieClip - Change Random Variables In Duplicated Movieclips

Jul 3, 2008

It seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.

View 7 Replies

ActionScript 2.0 :: Attaching Movieclips With XML?

Feb 22, 2010

Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;

[code]....

View 1 Replies

ActionScript 3.0 :: Attaching Movieclips With XML?

Feb 22, 2010

Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("map.xml");[code]....

View 1 Replies

ActionScript 3.0 :: Attaching Movieclips From The Library?

Jul 29, 2009

I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.

View 4 Replies

ActionScript 3.0 :: 'Attaching' Movieclips In A Cycle?

Jul 5, 2010

Let's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?

View 5 Replies

Actionscript 3.0 :: Attaching Movieclips Using For Loop?

Jul 21, 2009

I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:

Code: Select allvar pic1:MovieClip = new Pic1();
pic1.x = 10;
pic1.y = 15;

[code].....

View 1 Replies

ActionScript 2.0 :: Attaching To MovieClips In Library

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

View 1 Replies

ActionScript 2.0 :: Attaching To MovieClips In The Library?

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

View 1 Replies

ActionScript 2.0 :: [Flash8] Button - Show An Animation (created By A DuplicateMovieClip Function) With OnRollOver And Stops The Animation With OnRollOut

Jun 16, 2006

im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.

View 2 Replies

ActionScript 2.0 :: Attaching And Managing Multiple Movieclips?

Jun 14, 2011

way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).

Code:
onClipEvent (load) {
for (i = 1; i <= 5; i++) {
_root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());

[Code]....

View 2 Replies

ActionScript 1/2 :: Attaching Movieclips Inside Other Framed Mcs?

Oct 14, 2009

This is a program I wrote to attach a movie clip to a target:[code]How do I target the "child" of a movieclip in order to attach a file to it?

View 7 Replies

Actionscript 3 :: Attaching Movieclips Along A Path With Rotation?

Feb 21, 2012

How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).

View 1 Replies

ActionScript 3.0 :: Attaching And Managing Multiple Movieclips?

Nov 9, 2011

I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):

Code:
for (i = 1; i <= 6; i++) {
_root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]});
_root["test_mc" + i]._width = 26.1;
}

but I am struggling to get the same effect with AS3. here is what I have so far...

Code:
var mcWheel:MovieClip = new wheel();
function attachImages():void {

[code]....

View 0 Replies

ActionScript 3.0 :: Attaching Movieclips Through Code With Different Names?

Mar 21, 2009

Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function

in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)

[code].....

View 3 Replies

ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage

May 28, 2009

Recently launched this site : [URL]

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[Code]....

also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.

View 1 Replies

ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage?

Sep 30, 2011

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[code]....

View 5 Replies

ActionScript 2.0 :: Attaching Movieclips Randomly In A Topbanner On Website

Sep 22, 2009

I want to randomly load 3 animations in a topbanner on my website. The 3 animations are placed inside their own movieclip and loaded to the stage by using "attachMovie". This works fine. But when a movieclip is loaded to the stage and the animation inside of it is finished playing how do i attach or load another movieclip randomly to the stage?

[Code]...

View 3 Replies

ActionScript 3.0 :: Attaching Buttons / Movieclips From Library That Contain Other Items Already?

Mar 15, 2007

So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).

So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).

View 2 Replies

ActionScript 2.0 :: Photo Gallery - Attaching MovieClips To Thumbnails

Mar 6, 2008

I'm trying to make a photo gallery using AS2 and XML, my thumbnails work fine, a reflect added via the Reflect class works too but I'd like to attach a movieClip to my thumbnails so that when you roll over it, this movieClip starts to play. I've tried the attachMovie method after the loading of the thumbnails (onLoadInit then) but it's still not working !! The same attachMovie to the scene works but not when I try to attach it to my thumbnails, I think I've got some trouble with the targeting of my thumbnails or with the place in the script where I try to do the trick

Code:
var monTableauSrc:Array = new Array();
var monLoader:MovieClipLoader = new MovieClipLoader();
var monListener:Object = new Object();
var monXml = new XML();
monXml.load("galeries.xml");
[Code] .....

View 1 Replies

ActionScript 2.0 :: Graphic Preloader - Attaching MovieClips To Thumbnails?

Mar 10, 2008

I'm making a gallery using MovieClipLoader&loadClip. I follwed a tutorial and everything works fine, although the preloader is just plain text. I want a graphic preloader instead, so I imported in the library a gif, turned into a movieClip, and linked it for actionscript, but I can't find a way to attach it to the thumbnails.

This is my thumbnails function:
Code:
function callThumbs() {
_root.createEmptyMovieClip("container_mc",_root.getNextHighestDepth());
container_mc._x = _root.gallery_x;
container_mc._y = _root.gallery_y;
var clipLoader = new MovieClipLoader();
[Code] .....

I've tried creating an empty movieClip and using attachMovie inside onLoadStart & Progress, but nothing shows up. Here's a link so you can see exactly how the actual preloader is [URL]. So basically instead of the percentages as text for each thumbnail I would like to place in a MovieClip with my own loading animation.

View 5 Replies

ActionScript 3.0 :: How To RemoveChild Created MovieClips

Oct 10, 2011

Here is my code in creating the clips: box_type1 is a library movieclip. I already imported it to my document class. That is working.

ActionScript Code:
for(var i:uint=0; i<3; i++) {
var Boxes:MovieClip=new box_type1();
Boxes.x=i * 80;
Boxes.y=i * 50;
Boxes.width=27;
Boxes.height=27;
Boxes.name="Boxes"+i;
addChild(Boxes);
}

Now how could I removeChild a specific Boxes? Like the Boxes with a name of Boxes0? Or my creation of multiple moviclips is wrong? BTW That works. It creates 3movieclips.

View 3 Replies

ActionScript 2.0 :: Removing The Created Movieclips?

Jul 8, 2009

[URL]I've managed to get it all working though am having trouble extending it more. Basically I've got it set up so that when the used click on another button it loads another xml, basically going to another gallery.It works fine apart from the fact that when i change the gallery, if the previous one has more photos then they are left over in the thumbnails of the new one. So basically what i need to do is remove the created movie clips, when i click on a button then load the new xml file. I can get them using the following code, added onto the end of the tutorial:

Code:
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);

[code]....

Obviously this isn't what I want as it removes them just after they are created, i was just trying to figure out how to remove them! I've made this function global etc and had buttons use the function but it still wont remove them!The Full path to the created clips is contentHold.content2.gallery.thumbnail_mc.t[i], where i is the numer of photos in the gallery.I created another movie clip within the thumbnail_mc clip and could manipulte that so i'm guessing it has something to do with them being created dynamically?

View 2 Replies

ActionScript 3.0 :: Dynamically Created Vs Static Movieclips?

Feb 4, 2009

Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.

View 6 Replies

ActionScript 1/2 :: Removing Movieclips Created At Runtime?

Mar 9, 2009

I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".

So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?

View 3 Replies

ActionScript 3.0 :: Accessing Dynamically Created Movieclips

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

View 1 Replies

ActionScript 3.0 :: Accessing Dynamically Created Movieclips?

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved