ActionScript 2.0 :: Removing The Created Movieclips?
Jul 8, 2009
[URL]I've managed to get it all working though am having trouble extending it more. Basically I've got it set up so that when the used click on another button it loads another xml, basically going to another gallery.It works fine apart from the fact that when i change the gallery, if the previous one has more photos then they are left over in the thumbnails of the new one. So basically what i need to do is remove the created movie clips, when i click on a button then load the new xml file. I can get them using the following code, added onto the end of the tutorial:
Code:
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);
[code]....
Obviously this isn't what I want as it removes them just after they are created, i was just trying to figure out how to remove them! I've made this function global etc and had buttons use the function but it still wont remove them!The Full path to the created clips is contentHold.content2.gallery.thumbnail_mc.t[i], where i is the numer of photos in the gallery.I created another movie clip within the thumbnail_mc clip and could manipulte that so i'm guessing it has something to do with them being created dynamically?
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Mar 9, 2009
I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".
So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?
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Apr 29, 2011
I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;
var myShell:shell_mc = new shell_mc;addChild(myShell);//
//---obviously these buttons are on stage already---buildBtn_mc.addEventListener(MouseEvent.CLICK, buildFunction);clearBtn_mc.addEventListener(MouseEvent.CLICK,
[Code]....
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Dec 8, 2011
I'm creating buttons like so:
for (k=0; k<5; k++) {
myLink = new LinkClass();
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This creates 4 movieClips with the names "link0", "link1", etc. How do I remove them? I try this:
box.boxMC.linksMC.removeChild(myLink);
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Mar 21, 2012
I have problem with casting custom event currentTarget to component. When I'm trying to removeElement from its parent container i get error. What's the deal?
TypeError: Error #1034: Type Coercion failed: cannot convert mx.events::FlexEvent@8811c41 to com.modultek.pis.itemmachine.search.events.SortEvent.
private function sortSelection_removeHandler(event:SortEvent):void
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Nov 17, 2008
I am new to ActionScript 3. I found the code to create a setof radio buttons - the problem is that each time I call asubroutine, it seems to create a new set on top of them (hence theyget darker each time someone clicks them. I need to be able toclear them from the stage and start over - basically the codecreates a set of radio buttons, and then a set of radio buttons foreach of the main buttons created. I've tried destroy object -generates compiler errors.
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Jul 13, 2011
every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of
Code:
["spark" + i]
each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.
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Feb 10, 2011
I've dynamically created event listeners in the usual sort of way:
Code:
myText.addEventListener(MouseEvent.MOUSE_OVER, hover(nameLabel));
function hover(nameLabel):Function
{
[Code].....
The problem is how to remove the event listener later in the program as the usual code isn't working. I'm guessing I should have done this in a class but I'd like to understand this problem better.
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Jan 6, 2012
I'm creating a highscore list like this:
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
The scores are displayed like this:
1 name score
2 name score
etc...
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Jan 6, 2012
I'm creating a highscore list like this:
[AS]function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
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Oct 15, 2010
Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?
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Feb 12, 2012
I'm developing a game.I've attached random movieClips from library. I've movieClips named picLeft1, picLeft2, picLeft3 and so on in library. Its working fine but i'm having problem removing it. the code below is for the attachment of movieclip. Here ranque is an array which stores randomly generated numbers up to 5 and HolderL is the movieClip in which I want to attach the movieClip. And q is a sprite.
for (var i:int = 0; int<3; i++) {
que_mc.push("picLeft"+ranque[i]);
var que_mc_class:Class = getDefinitionByName(que_mc[i]) as Class;
[code].....
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Feb 29, 2012
I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.
[Code]...
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Apr 8, 2002
I was wondering if anyone could tell how I could go about removing or deleting movie clips that have been created with a for loop. Here is my code that I have attached to a movieclip on the main stage.
onClipEvent (enterFrame) {
for (i=1; i<=10; i++) {
duplicateMovieClip("_root.moveline", "_root.newline" + i, i);
[code].....
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May 8, 2010
i'm making a mini-game (part of a larger game) where worms pop up randomly on the screen. You can click on a spraycan do remove them all at once. After that it should repeat itself. But during the second wave, when I press my spraycan, it doesn't work anymore and it gives me this error:
[Code]...
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Jul 1, 2009
I'm having trouble removing some preloader movieclips I have inserted via AS3. The message I get is:
[Code]..
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Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
I've tried several variations of this with either the same result or an error. Also, what is the zero in hard brackets for? I haven't seen that in many tutorials/explanations, but when I take it out, I get all kinds of errors.
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
[Code]...
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Dec 16, 2009
Alright, So i have a function which generates alot of the same MovieClip on the stage, however i need to be able to both Hitcheck this MovieClips and Remove them in other functions, so somehow ( what i have attempted here and isn't quite working yet :confused: ) is putting each MovieClip in an array slot, so if you needed to remove them it would be as simple as a For Loop to run through the Array.
Also, when i hittest them, optimally since they are all in an array, i could just reference them via MovieClip.Hittest (movieClipArray[i]) i being the instance to remove.
Background for the project, adding and removing colored MovieClips Which are all systematically distributed on the stage. When the player Pushes the # Keys color it would run the construct function creating the MovieClips on screen. After that if the player hit the same color key again, before generating a new layout it will remove the previous first.
Also a key is to be able to hittest the colors against other MovieClips on stage so it needs to be linkable. Right now im attempting that by containing all my generated colors in
ActionScript Code:
"ColorContainer"
Currently my color Remove Function has Children Being removing which aren't referenced to the Array, i realize this... But want to get the generation of the Array down before i start cutting away at it.
Here is the code i have so far: For some reason i keep getting:
ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at ColorantConfusion_Current_fla::MainTimeline/frame1()
[Code].....
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Jul 28, 2005
Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
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Oct 10, 2011
Here is my code in creating the clips: box_type1 is a library movieclip. I already imported it to my document class. That is working.
ActionScript Code:
for(var i:uint=0; i<3; i++) {
var Boxes:MovieClip=new box_type1();
Boxes.x=i * 80;
Boxes.y=i * 50;
Boxes.width=27;
Boxes.height=27;
Boxes.name="Boxes"+i;
addChild(Boxes);
}
Now how could I removeChild a specific Boxes? Like the Boxes with a name of Boxes0? Or my creation of multiple moviclips is wrong? BTW That works. It creates 3movieclips.
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Aug 22, 2010
Looks like the garbage collector is not removing movieclips that have textfields set to TLF. I'm using Flash Builder's profile inspector and TLF brings in a bunch of objects and prevents the clip from being removed by the garbage collector (including all the objects that TLF put in memory). How could Adobe release CS5 with such a crappy implementation of text? If there is no solution I will have to avoid using TLF text for all my projects.
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Mar 21, 2011
I'm creating a class for a game, and I'm having a problem removing event listeners from movieclips in that class.In the class file I have an enterFrame event which puts the movieclips into motion - I want to remove that event listener when the movieclip is removed from the stage.I made the function 'public' in the class file and tried to target it as follows (animal is the movieclip)animal.removeEventListener(Event.ENTER_FRAME, animal.onEnterFrameHandler)
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May 10, 2010
My favorite error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()
What I am trying to do is basically get my navigation working correctly. I had it working by altering the alphas of movieClips, but they just end up overlapping each other even if they are invisible so that's not working out. I have 5 navigation pages. And thus, 5 nav buttons, and 5 movieClips (content for each page -- Home, Location, Tenants, Design, Contact). I want to simply show the home movieclip when on the home page and remove the movieclips from the stage for the other 4 pages.
Then, logically, I want to click the Tenants page, which removes the home page, location, design, and contact movieclips. Very straightforward show only one and remove the rest from the stage, but every combination of add/removeChild and parent and stage etc. is giving me that error above. What's confusing me the most is that the add and removeChild works for the location page, but none of the others. The location movieClip is no different than the others, and I made the code the same but it's the only one that works.
//START Initial page load settings
homestuff.alpha = 0;
TweenLite.to(homestuff, 1, {alpha:1});
removeChild(locationstuff);
//removeChild(tenantsstuff);
[Code] .....
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Oct 4, 2011
I am dynamically loading and removing movieclips from the stage.I am using this to remove them
ActionScript Code:
var n:int = rootElement.numChildren;
while (n--){
delete(rootElement.removeChildAt(n));
}
The movieclip does remove itself from the stage, yet I can still hear the audio continuing to be played by that movieclip. The audio in the movieclip was not being removed while playing. It is audio that is initiated later in the movieclip. I'm not sure if the delete is overkill, or not.
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Jul 8, 2009
The app is basically an animated character that sits on screen and moves around doing stupid little animations. Each animation (Talking, Dancing, Jumping, etc) is an individual Movie Clip made up of around 50 or so PNGs in sequence. I'm using CS3 to create the clips, and exported them as SWCs for use in Flex. When I addChild() the MovieClip to stage, memory usage increases, which makes sense. However when I use removeChild() on the same clip, and then add another clip, memory increases, and this goes on with every new clip... essentially leaving 10 clips in memory even if they aren't being played.
Now, first thing you are going to think is I've got a reference to the clip somewhere and it's not garbage collecting. Well, I'm using weak listeners everywhere, and I'm pretty sure I've killed every reference by NULLing out the objects. I understand Garbage Collection doesn't happen right away... but it never seems to happen. As a test, I wrote a really bare-bones app to attach and remove a clip to see if the memory ever frees. I've left the app running for a half hour after removing the clip from stage, and memory usage stays the same:
[Code]...
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May 9, 2011
I was programming games in AS2 in a way where movieclips could themselves remove, for example, when they collide with main character. If the objects where created in realtime with attachmovie then removeMovieClip, but if they where objects that where already existing because placed in the timeline, unloadmovie () was working. I know in AS3 I can delete them from the parent who created them but, most of my movieclips are thrown into a frame in the main clip editor. I mean, I use the timeline frames as level editor where I design my levels and I place the objects directly there and not create them by code. How can I remove them??
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Feb 4, 2009
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
View 1 Replies