ActionScript 3.0 :: Garbage Collector Is Not Removing Movieclips That Have Textfields Set To TLF

Aug 22, 2010

Looks like the garbage collector is not removing movieclips that have textfields set to TLF. I'm using Flash Builder's profile inspector and TLF brings in a bunch of objects and prevents the clip from being removed by the garbage collector (including all the objects that TLF put in memory). How could Adobe release CS5 with such a crappy implementation of text? If there is no solution I will have to avoid using TLF text for all my projects.

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I have ship game that i create using falsh as3. but i have the problem with memory usage. the memory usage still increase when game played. whereas the System.gc was called, but the memory still increase.

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ActionScript 3.0 :: Garbage Collector Question

Sep 11, 2010

I am creating a bunch of movieclips when I first start the flash movie.I then put them into an array and use functions to add and remove them by selecting a random index in the array.When they are removed are they marked for garbage collection?Or can I just keep creating them.Might be hard to understand so code is below


var mc1:mov1 = new mov1();
var mc2:mov2 = mov2();
var mc3:mov3 = mov3();
var mc4:mov4 = mov4();

var theRandomClip:Number;
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function getRandom():void{
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}

function remove():void{
removeChild(theRandomClip);
}
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getRandom();
remove();
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//etc do I need to worry about them getting garbage collected and no
//longer being available?


Hope that makes sense

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Flash - Garbage Collector Can Run During Or Between 2 Statements?

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Here's my question. Suppose I've written some AS3 code like:
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ActionScript 3.0 :: Memory And Garbage Collector?

Sep 23, 2010

fully removing objects from memory, but I still think I'm not getting it. I've written a test script that looks the following:The stage has is of class MemTest

Code:
package
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[code]...

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Actionscript 3 :: Flash Garbage Collector And Handling Events?

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take a look at the following code

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ActionScript 3.0 :: Garbage Collector - How To Dispose Off Unneeded Objects

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ActionScript 3.0 :: Garbage Collection On Textfields?

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[code]....

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Code:
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[code].....

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are inline movieclips possible in textfields? i've done inline images, using the img tag with an html text field.

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I have created a content navigation system using xml. On the left there are a list of items and when you click on them their descriptions load on the right. I've gotten most everything working, however the list of items (which you click on) is messing up my formatting scheme creating a run-on page. Since the items are loaded using a for var i++ method, they each been created in separate textfields. I was thinking there must be a way to load them all into a movieclip and then create a scrollbar for the movieclip itself so that the user doesn't have to scroll the entire page to view the items.

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ActionScript 2.0 :: Create Various MovieClips With TextFields?

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I create various movieClips with TextFields in them using the following function.

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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips?

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I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

Code:
yPos = 0;
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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips

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I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

[Code]....

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private function arrangeClips():void {
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[Code].....

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I have a movieclip in my library named mcLeaderboarditem. I've generated a class for it to manage the textfields.

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[Code]....

Probably it will be something stupid because of tiredness. Or is there an other way to do what i'm trying to do?

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ActionScript 3.0 :: Removing The Attached Movieclips?

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I'm creating a highscore list like this:

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[code]....

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code: function loaderCompleteHandler(e:Event):void {
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[code]....

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The scores are displayed like this:

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ActionScript 3.0 :: Removing Attached Movieclips?

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I'm creating a highscore list like this:

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AS3 :: Flash - Removing MovieClips In An Array?

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Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?

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Actionscript 3 :: Removing Multiple Movieclips?

Feb 12, 2012

I'm developing a game.I've attached random movieClips from library. I've movieClips named picLeft1, picLeft2, picLeft3 and so on in library. Its working fine but i'm having problem removing it. the code below is for the attachment of movieclip. Here ranque is an array which stores randomly generated numbers up to 5 and HolderL is the movieClip in which I want to attach the movieClip. And q is a sprite.

for (var i:int = 0; int<3; i++) {
que_mc.push("picLeft"+ranque[i]);
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[code].....

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ActionScript 2.0 :: Removing Duplicate Movieclips?

Feb 29, 2012

I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.

[Code]...

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ActionScript 2.0 :: Removing The Created Movieclips?

Jul 8, 2009

[URL]I've managed to get it all working though am having trouble extending it more. Basically I've got it set up so that when the used click on another button it loads another xml, basically going to another gallery.It works fine apart from the fact that when i change the gallery, if the previous one has more photos then they are left over in the thumbnails of the new one. So basically what i need to do is remove the created movie clips, when i click on a button then load the new xml file. I can get them using the following code, added onto the end of the tutorial:

Code:
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);

[code]....

Obviously this isn't what I want as it removes them just after they are created, i was just trying to figure out how to remove them! I've made this function global etc and had buttons use the function but it still wont remove them!The Full path to the created clips is contentHold.content2.gallery.thumbnail_mc.t[i], where i is the numer of photos in the gallery.I created another movie clip within the thumbnail_mc clip and could manipulte that so i'm guessing it has something to do with them being created dynamically?

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