ActionScript 2.0 :: Create Various MovieClips With TextFields?
Oct 18, 2004
I create various movieClips with TextFields in them using the following function.
function AddLabel(Label,L) // create a MovieClip with a Text Field.
{
obj = this.createEmptyMovieClip("mc" + L,L);[code].....
Lets say that I use the above function with the following statement:
JimMC = AddLabel("JimVision",1);
Then I try to assign a string to the above movieClip with some embedded html like so:
JimMC.txt.htmlText = "This is my test < a href='http://bogus.com'>link</ a>.";
When I try to run the above the results come out blank. When I list my variables I do see that my TextField is being assign the text and html code. What I also notice is that the textWidth and textHeight value become zero.why my results are blank? Why do the textWidth and textHeight values become zero?
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
I have a movieclip on stage: I load inside it a form (via addChild). The form is made of textfields and movieclips and it is contained in a library object of MyForm class, extending MovieClip. So I have:
var myForm:MyForm = new MyForm(); myClip.addChild(myForm);
What happens: the MyForm class lets me interact with textfields (if I change a value of a textfield I can see it very clearly). But I can't manually reach the input textfields and the buttons (they don't respont to pressure, and I can't modify their content in the case of textfields). There seems to be something related to the fact that MyForm is contained inside myClip because if I load the form without the myClip container anything works again. I tried to use mouseChildren and mouseEnabled on myClip but it doesn't work.
I have created a content navigation system using xml. On the left there are a list of items and when you click on them their descriptions load on the right. I've gotten most everything working, however the list of items (which you click on) is messing up my formatting scheme creating a run-on page. Since the items are loaded using a for var i++ method, they each been created in separate textfields. I was thinking there must be a way to load them all into a movieclip and then create a scrollbar for the movieclip itself so that the user doesn't have to scroll the entire page to view the items.
I have a bunch of movieclips which were created by "addChild" method. These movieclips are added to "gamecontainer". There was a dynamic textfield in each movieclip. Now the problem is how can I change the text in the dynamic textfield inside each movieclip outside this function.
Here is the code: private function arrangeClips():void { for (var i:uint=0; i<7; i++) { var tile_mc:whiteTail=new whiteTail();
Looks like the garbage collector is not removing movieclips that have textfields set to TLF. I'm using Flash Builder's profile inspector and TLF brings in a bunch of objects and prevents the clip from being removed by the garbage collector (including all the objects that TLF put in memory). How could Adobe release CS5 with such a crappy implementation of text? If there is no solution I will have to avoid using TLF text for all my projects.
Im trying to create loop which will creat 4 new textfields and will put text into each field. The variables are already definned. But i doens't seem to work
Im trying to create loop which will creat 4 new textfields and will put text into each field. The variables are already definned. But i doens't seem to work.
Code: txts = new Array(title,title2); for(i=0;i<2;i++) { txts[i].text=raiz.childNodes[0].childNodes[3].firstChild.childNodes[0]; }
But that does not work...Title and title 2 are two dynamic textfield that i've created in my scene! The problem seems to be the declaration...Does flash allow casting? cuz i tried to cast the "TextField" option and that didn't work as well.
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
I basically want to make things easier by just looping LinkButtons instead of making textfields because the linkbuttons have the rollovers already programmed.
But I have a lot of text and it just keeps going. I want it to wrap like I can do with textfields.[code]...
I want to populate the stage with a list of dynamic text fields with individual names, something like pg4_txt1, pg4_txt2, pg4_txt3. I'm a novice at flash, I tried creating variables with a while loop, but I just haven't got the grasp of it.
Here's some kind of weird pseudo code to explain what I want to do:
var leading:Number = 15; var i:Number = 0; while (i<14) {
I want to create a custom class that will create textfields and return them to other classes, but it seems i cant get it working.First i created this custom class named "FormatText" extending Sprite class.Through constructor parameters i pass all the things i need to create a textfield and at the end i put it on the display list using addChild.If i do by this way and i create an istance of FormatText adding it to the display list, my textfield appears, but the problem is that i don't have full control of it, because this new textfield created is still considerated as FormatText's child, so if i try to change some textfield parameters, nothing happens.
Just an example: var txt:FormatText = new FormatText(param1, param2, param3, etc.). addChild(txt).
I am trying to create textfields on the fly that wrap the text they contain. I am using the following code but it is not working well. The text within the textfield is low and some of it is cut off.(Easy to see if I put a border around the textfield.) What's my bext solution to create a textfield which perfectly fits the text it contains.
var caption="someText"; thumbTitleTextFormat=new TextFormat(); thumbTitleTextFormat.font="exportedArialFont"; thumbTitleTextFormat.align="center";
i am using the createtextfield method to create textfields in my swf, but i can't see them i can copy paste the content of them, and the things related to them work properly, but they won't appear in my swf. i thought they were underneath some image, but when i switch off (_alpha=0) the image, there is nothing. i also have an attachmovie in the same movieclip i create textfileds in, but the clip attached is visible.here's the code i am using:
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields var textArray:Array = new Array('First TextField','TextField Two','Anything, really'); //Array to .push "save" created textfields
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
I'm trying to create an application that has three movieclips that when rolled over show a movie clip over everything that the user reads then they drag one of three pictures over to the corresponding movieclip. I have the Movieclip alpha down until roll over but i had issues with layer order. If its on top i cant access the drag items beneath it and if its below i cant see it.I tried using swapChild but then it makes it crazy. The DragItem "sticks". It shows up on pages it shouldn't (i have it on one frame but it sticks to everything and i cant get rid of it). It works when im on the current frame so i must be close?
here is what my code is currently:
//This is the graphic that i want them to hover over to call the movie clip to show msdsHover_mc.buttonMode=true; msdsHover_mc.addEventListener( MouseEvent.ROLL_OVER,
I would like to create a scrolling effect on one of my MovieClips. In Javascript I'd simply create two divs, one positioned absolutely in the other, and have the surrounding one have the style 'overflow: none'. Now I want to achieve the same in ActionScript, as shown in the following picture:
When I try to set the size of the surrounding MovieClip the contents just get 'squashed'. I want it to stay the same and the parts outside of the 'rectangle to be hidden outside of the MovieClip.
Is there a way I can create these clips and add them to an array in a loop ? It doesn't seem to want to work for me.. ?
var p1 = new P1; var p2 = new P2; var p3 = new P3; var p4 = new P4; var p5 = new P5; var p6 = new P6; var p7 = new P7; var p8 = new P8; var p9 = new P9; var p10 = new P10; var p11 = new P11; var p12 = new P12; var p13 = new P13; var p14 = new P14; var p15 = new P15; var p16 = new P16; var p17 = new P17; var p18 = new P18; var p19 = new P19; var p20 = new P20;
the code places 10 movieclips on stage and gives them name ranging from snipper1 to snipper10, now I want to display in each movieclip the correct image and tekst, which is given by the XML file, so for movieclip snipper 1, image snipper1.png and tekst Theme1 should be displayed.p.s. Does it make sense to import the XMLNode and XMLNodeType class for this purpose??I have this code:
i'm having a problem with a for loop. The problem is that it doesn't create multiple movieclips with an unique instance, i think it copies over itself.
for( var i = 1, x = -20; i < 4; i++){ if(this['plaatje' +i] != undefined){ _root.again.createEmptyMovieClip("image", i);