I'm learning AS3 with Flex Builder 2, and have run into all sorts of difficulties when trying to embed a font so that a group of textfields will display correctly when they are tweened. There are a number of examples posted across the web which apparently work fine for other people, but I've tried them unsuccessfully. Perhaps this is because other people are using the Flash 9 alpha and it works differently in Flex, though I don't know why that should be. For example, with this code I receive an error that says "Unable to resolve "C:WindowsFontsARIAL.TTF for transcoding" even though the file exists in that location.
I have a AS3 project in Flash CS4 in which I am dynamically loading in a font whose location is passed in via XML. It works when I write in the font name (here EASTERAR.TTF). However, if I replace it with a variable, I get an invalid metadata error.
Works fine
[Embed(source='C:/fonts11/EASTERAR.TTF', fontFamily="xyz")] var xyz:Class; var arialEmbeddedFont:Font = new xyz(); var textFormat:TextFormat = new TextFormat();
I have made a UI control which contains a bunch of TextFields representing the members of an Array. I draw these un a list like in a combo box's drop down. Currently I hard code the height of the TextFields, iterate through the Array and position the TextFields by adding the hard coded height each time. Simple enough. But now I would like to put the control in another place where I must use smaller text. So I would like to make the thing general so I can resuse it whenever I want, simply by applying a new TextFormat. My problem is that I want to still be able to position the TextFields accurately regardless of the font size used in the TextFormat. I have tried just creating the TextField, applying the TextFormat, setting the text, and then trying to read the TextField's height, but alas this does not work.
what the best way is to find each TextField's height so that I can build my list?
I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields var textArray:Array = new Array('First TextField','TextField Two','Anything, really'); //Array to .push "save" created textfields
I need to present chemical formulas with subscripts and superscripts in a dynamic text box. To do this, I've downloaded and embedded the GG Subscript and GG Superscript fonts, created a dynamic text box with Arial as the font, and added ActionScript code to change the font when I need subscripts and superscripts. the following is a simplified version of my code.
[Code].....
I get a compiler error 1119 Access of possibly undefined property html through a reference with static flash.text:TextField. The text box is a dynamic text box, not static, so I'm puzzled.I don't get this error with the GG Subscript code above.
This is what I am trying to do, but I am not sure if this ispossible with the constrains of AS3.I am trying to embed the font outlines to be used fordynamically created textfields by creating (using the Flash IDE) adynamic text field off of the stage, embedding the fonts in it andthen refer to the font when creating a TextField using code.
Here is some quick sample code... //////////////////////////////////////////////////// var tNew:TextField = new TextField();
I need access to a range of font glyphs for a localized flash application. I am using Myriad Pro which supports character sets such as Greek and others. Is it possible to embed all font glyphs by simply adding the font to the library and checking the option Export for Actionscript?
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
I've got a couple of TextField initialized in code (as3). They use my embedded font (aharoni), and that just works. But the fonts that i've written directly into the movieclips in flash cs3, just don't work.
When i play the swf on another computer that doesn't have aharoni, the coded TextFields are aharoni, but the textFields in the movieclips that i've written directly are Times new Roman, because that computer doesn't have Aharoni. I've set the text font to my embedded font.
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
I have this very very large project I've been working on. I've just realized the font I've been using isn't standard on PCs. So now I have to embed the font for all the text fields in the whole project (they all use the same font), most of which are dynamic. I've added the font to the library, but I don't want to go through the hassle of telling every text area to embed that font due to the vast number of text areas and the project's complexity. Is there an easier method of setting all of the text in the movie to use the embedded font, or am I just going to have to bite the bullet? Can I use CSS to do it, or something easier?
I'm in the midst of the very honorable job of adding localization support for all kinds of languages. This would not be a problem if the main font we use would support asian and russian symbols.
After some nosing around I found a substitution font that has support for asian and russian symbols. However this substitution font isn't spaced in the same way as our original font. If I just replace the old font for the new font then all the text will be misaligned, too big and also lowered quite a bit.
What I'd like to do is when a textfield is loaded I check for what language is chosen and scale/resize/reposition the textfields accordingly.
I am trying to embed font in CS3. The chinese text is visible on local desktop but not on remote desktop. Below are the steps that I have followed.
* created a new font in Library and given a linkage name to it. [Tried with Arial UniCode MS and Lucida Sans Unicode]
* Given this font name to textField on stage.
* Registered this new font.
* enumerated the font in an array.Later assigned this font name to Font instance.
* Used FontInstance.fontName as textFormat's font and applied this textformat as defaultTextFormat.
* Assigned chinese hardcoded text.
I tried with textFieldName.embedFont=true, but it didn't. This swf shows chinese text on local desktop. But same swf when viewed from a remote desktop, chinese text appears as squares. Let me know if I am missing any step.
I'm using Flash CS5 and I have a problem with my exported SWF file: it's over 100kb in size. I have 2 vectorial symbols and 4 dynamic text with embed Calibri font boxes which are displaying information from an external XML file. These text boxes are the ones which are generating the most size of my swf file. I need to cut down somewhere, I've searched but I haven't came across a "best practices guide to embedding fonts in a flash file". I find it hard to believe that if you only embed alphanumerical characters of 1 single font your file size reaches >100kb..
CS4 and CS5 font embedding is different and when creating TextFields dynamically you need to do the code differently in both cases in order to ensure that the font is properly accessed by ActionScript 3.0.Is there any reason why the way that it worked in CS4 still works in CS5 ?
Case: A project I'm working on doesn't seem to handle font embedding correctly when the font is added dynamically using actionscript. When I test my movie it does not display the embedded font at all. Curious about this is, that when I create an empty project using the same code and then embed the font and test the movie it displays the font without any problem.
Sometimes a reboot of the machine I'm working on will suffice to make the embedding work again, but sometimes is not all the time. So I was wondering if there was a memory related bug that causes this behavior. If so, is there any sight on a solution for this bug? It's more than annoying to reboot eight times a day, just to test a movie.
How did I embed the font:
1. Create a "New Font" in the Library, set the properties and give it a classname.
2. Using actionscript to embed the font in a dynamically generated TextField. package{ import flash.display.MovieClip; import flash.display.text.Font;
I'm a typical embedder. I just embed the fonts, register them from another file and be done with it. Though I'm starting to desire to embed some ranges and also use test loading external .ttf files.
What is the best practice for embedding an external TTF at runtime? Is it still basically like this? Anything more modern? I find most blog posts on the subject range in the 2007 area.
I've searched high and low for an answer and it might be a foolish endeavour but i'd like to be able to read fonts from a directory at runtime for use in an actionscript/flex app.Ive seen the answers on the web and all rely on putting fonts in external swfs and certainly rely on embed meta tags or styles when i'd like a local fonts directory to be able to be used, its not too user friendly asking a user to compile their own swfs to use the app.The only answer I can see is to have a server running mxmlc and creating .mxml files with embed tags every time a user wants to update their fonts and recompiling the app when needed but its a bit much.
i have this weird problem. I have a major project, no details needed except that it is split to many SWFs, and so - I would like to use a Shared Library to embed the fonts. Done - sl_fonts.swf loaded, fonts - checked and working, the rest of the SWFs are loaded AFTER (checked by a preloader).
Now - again, I traced the result of the request to the font, it is all like
The loaded SWF file requested for ArialBlack and it seems that it got an answer - EMArialBlack, which is the embedded font's class.
The weird thing is that when I put this return to a TextFormat's .font, it does not really work. I even traced the TextFormat.font after setting it to the return. It actually traced [class EMArialBlack]. BUT when I set this TextFormat to a TextField it does not work? If embedFonts is off, it has no result (it keeps the old _sans placeholder font). If it is on, no text is shown at all.
I have one font(VinylRegular). This font has extensions (like .ttf, .otf) of PostScript Type 1 outline font. How do I embed such fonts into a Flex application?
I want to be able to dynamically load a font. The path to the font (a TTF file) will be specified in an XML file. It would similar to loading a XML or bitmap. From the examples I've seen, the font has to be embedded in the source code or has to be placed in a SWF file. This to me means that you have to load all the fonts you need in advance and someone can't add a font that wasn't already pre-loaded.
I have quite a big issue with regards to bold / italic Verdana fonts in dynamic text boxes in flash with Russian characters.I've tried everything now that I can think of and read various posts but nothing is shouting out at me for what to do next.I have uploaded a tiny flash file for this one..http:[url].....Here's what I have done so far:
- I have embedded the character sets using the "embed" button.
- I have also added the fonts in my library
- I have also edited the linkage in the library to export for actionscript.
This worked perfectly, until translation came into play. Spanish, German, French characters, all work fine.Russian (Cyrillic) however will not work in bold or italic.If you change the Russian text for English it works fine on both.I have attached 2 files one called bold the other called normal.Both exactly the same however one has bold set as true in the actionscript.
I am embedding the font verdana to a textField. But its not getting worked. Also i have used the linkage to actionscript with the embedding font. The following code i have used for embedding.