ActionScript 3.0 :: Dynamically Create TextFields And Still Access Them?

Mar 18, 2009

in AS3, How can I dynamically create TextFields and still be able to access them individually?for example, a for/next loop creates 3 textFields:

for (var num:Number = 0; num<3; num++){
var txtFld:TextField = new TextField;
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}

now say later on, I want to change the text of one of the textfields:

txtFld.text = 'This is the new Text';

The problem is, in the variable list, there is only one txtFld, the last one created. How can I access the other textFields?

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[Code].....

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I want to create a custom class that will create textfields and return them to other classes, but it seems i cant get it working.First i created this custom class named "FormatText" extending Sprite class.Through constructor parameters i pass all the things i need to create a textfield and at the end i put it on the display list using addChild.If i do by this way and i create an istance of FormatText adding it to the display list, my textfield appears, but the problem is that i don't have full control of it, because this new textfield created is still considerated as FormatText's child, so if i try to change some textfield parameters, nothing happens.

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