ActionScript 3.0 :: BottomScrollV And TextFieldAutoSize - Dynamically Created TextFields?

Oct 15, 2009

I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.My problem arrives when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.I can create the required behaviour in a separate doc but when I copy the code into the loop it fails. Here is the code.[code].......

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ActionScript 3.0 :: Dynamically Creating TextFields - BottomScrollV And TextFieldAuto-Size?

Jun 26, 2009

I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.

My problem arrives when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.I'm at a loss. I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.

Code:
public function buildTextFields() {
// 3 columns (I'm calling them TextBlocks)

[code].....

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ActionScript 2.0 :: Applying CSS To Dynamically Created TextFields?

Sep 15, 2006

a quick explanation of what I'm at... I'm working on something at the moment, basically what I have is an external textfile which contains several variables; I am loading these variables into flash using loadVariables().one of these variables invokes the script to create several buttons on the stage using for() and attachMovie(), and add onRelease() actions for each. when each button is clicked, a new textfield for that button is created on the stage.

the other loaded variables contain appropriately named html-formatted strings of text, which are then loaded into their respective, newly created textFields. pretty traightforward, and everything's working perfectly, the tags are being rendered etc. bold text is turning up bold and links are working correctly.but, I know nothing about CSS and flash! here's what I'm wondering... although my text is being rendered properly, I currently have no control over the style of my text, so it is rendering as black, times new roman etc. how can I apply CSS styles in order to control font size, type, colour etc.?does this entail attaching an external stylesheet, or can CSS styles be defined within the movie?here is my code at the moment:

PHP Code:
//
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[code].....

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ActionScript 2.0 :: Load XMLtext Into Dynamically Created TextFields?

Jun 30, 2010

I have made some changes to kirupa's thumbnail gallery, so instead of loading thumbnails into the scroller, I'd like it to load TextInput from a Node in the XML.

what I've come up with so far (simplified):

Code:

function numbering_fn(k) {
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[Code]....

in my understanding, since the loadXML function is still looping, it should create an empty TextField and then assign a .text Value to it.

Aparently it creates the required number of empty TextFields, but the "numbers_mc.t[k].text = "whatever Text";" -bite doesn't do the trick...

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ActionScript 3.0 :: Targeting Dynamically Created MC Within Another Dynamically Created MC?

Feb 17, 2010

I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.

This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.

PHP Code:

var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);

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ActionScript 3.0 :: Dynamically Write To Several Textfields That Exist On The Stage But Have Not Been Dynamically Placed There

Apr 2, 2010

[Code]...

That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.

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ActionScript 3.0 :: Remove Many Textfields Created By A Loop?

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I have a loop which creates several TextFields in different positions[code]..
 
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How can I add textfields created at runtime into flash combobox?

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ActionScript 3.0 :: Flash Naming TextFields Created Using Loop?

Jan 17, 2011

what is the syntax for assigning names to textfields created dynamically using a loop.

Code:
for (var i:uint=0; i<10; i++) {
var myText:TextField = new TextField();
myText.defaultTextFormat = textFormat;[code]....

As expected, this code gives me a warning "Duplicate variable definition".How can I assign names dynamically (myText1, myText2, myText3...)?

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Actionscript 3 :: Flash Cs5 - Embedded Fonts Not Appearing In Created Textfields?

Mar 22, 2012

I would like to preface this wall of text by saying, I am very new at this. I may be missing something obvious. I'm working in Flash CS5 with Actionscript 3. I'm trying to use actionscript to create a textfield, and populate it with text. I've embedded my font in my project using the "Font Embedding" window. However, when the code to create the textfield is run, if "embedFont = true;", the font is invisible. The cursor still changes when hovering over it, so I know it's there. Or at least its text box is, I guess. Dynamic textfields with embedded text which are already on the stage seem to be unaffected.

I've tried changing the embedded fonts outline format, neither work. I've tried directly embedding the font with the "embed" tag via actionscript, but it doesn't seem to work with CS5, or I don't know what I'm doing. As you can see in the code provided, I've tried "registering" the font, with no success. I've tried using:

[Code]...

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ActionScript 3.0 :: Dynamically Loading External Jpgs Into A Dynamically Created MC?

May 18, 2009

Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.

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Php :: Dynamically Populating Textfields In Flashbuilder?

Jul 13, 2010

I'm trying to wrap my brain around getting data into my project in a way that I can use.. I want to use MySQL & PHP my Flashbuilder app and I'm not populating a datagrid so......

For simplicities sake, In my database table I have 3 columns "ID, Title & Content". I want to use this to populate the different states in my flashbuilder project.

Normally in a web page I could say in the sql statement "SELECT * FROM table WHERE ID = 1" to get the first row of info and I could put my Title and Content where I want them on my page I can change the query to "SELECT * FROM table WHERE ID = 2" to populate page 2 to get it's title and content.

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ActionScript 2.0 :: Creating Many Textfields Dynamically ?

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Im creating many textfields dynamically and I dont want to have to repeat the same code over and over for each field. Currently I have something like below which deosnt work.

Code:
labelFormat = new TextFormat();
labelFormat.font = "Verdana";
labelFormat.size = 5;[code].....

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ActionScript 2.0 :: How To Create TextFields Dynamically

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I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??

for(i=1; i < 5; i++) {
this.createTextField("New" + i, this.getNextHighestDepth(), 0 , 0, 100, 20);
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??????
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ActionScript 3.0 :: Ref Dynamically To The Textfields To Input The Characters

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drawPanel is a movieclip which contains 23 textfields which I've created in the lib. 23 textfields has their instance name.. var1, var2.. etc... I need to ref dynamically to the textfields to input the characters. I see people using getDefinitionByName however can't get that to work.

[Code]...

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Actionscript 3.0 :: Add Textfields With Different Widths Dynamically On X Axis

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I need to create a horizontal menu with adding textfields with different widths dynamically on x axis. I have been doing this manually arranging the textfields on stage and get the x co-ordinate. I would really like to be able to do this with scripts, so in the future if I need to add/delete/change the numbers and positions, I can do it easily by just changing the scripts, But my maths knowledge is limited.

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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips?

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I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

Code:
yPos = 0;
for ( i = 0; i < 10; i++ )

[code].....

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ActionScript 3.0 :: Dynamically Create TextFields And Still Access Them?

Mar 18, 2009

in AS3, How can I dynamically create TextFields and still be able to access them individually?for example, a for/next loop creates 3 textFields:

for (var num:Number = 0; num<3; num++){
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}

now say later on, I want to change the text of one of the textfields:

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The problem is, in the variable list, there is only one txtFld, the last one created. How can I access the other textFields?

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ActionScript 2.0 :: Creating Textfields Dynamically In Movieclips

Dec 8, 2004

I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...

[Code]....

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ActionScript 1/2 :: Create 3 TextFields Dynamically - Embedding Font?

Jan 6, 2010

I am creating 3 textFields dynamically, then how can i embed fonts. I tried with the following way, but not working.

var imgWid:Number = listMC.imgMC._[code].....

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ActionScript 2.0 :: Changing Values In Dynamically Generated TextFields

May 25, 2004

I have a few dynamic generated buttons, and I need on their action to change values in some dynamic generated textfields. The part of the code we're interested is this:

Code:
nr_rinduri = 20; // number caming from somewhere else
this["mc"+j].onRelease = function() {
num = Number(this._name.substring(2))+1;
nrInceput = (num-1)*nr_rinduri;
trace("NR inceput=" + nrInceput);
[Code] .....

So... : if I put codice0.text = ..., codice1.text = .... it's working, but when I am trying to do a this["codice"+contor].text = .... it's not working.... Is this because we are inside another this[] ... the one for the button and when I am referring to this["codice"+contor] the flash see that I want to do something at the button and not at the textfield...

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Actionscript 3.0 :: Menu In Cyrillic - Dynamic Created Textfields Does Not Display The Cyrillic Font

Mar 29, 2009

I have to make menu that will be used by cms. The problem is that the dynamic created textfields does not dosplay the cyrillic font. Now the menu is something like this: [URL] This is the menu with all the classes and some comments. If you don't want to download it... [URL] this is the class for creating textfield. In the library I got font named bab_font . The font has cyrillic gyphs in it (use Tahoma for example)

[URL] this is the class for the buttons , it is commented (it was in late night, sorry for the bad english) Everything works in english, just doesn't display letters in cyrllic (example) First friend of my suggested to make text on the stage, containg cyrillic letters, but this doesn't work.

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ActionScript 3.0 :: Dynamically Sizing A Group Of Textfields Based On Font Size?

Oct 24, 2009

I have made a UI control which contains a bunch of TextFields representing the members of an Array. I draw these un a list like in a combo box's drop down. Currently I hard code the height of the TextFields, iterate through the Array and position the TextFields by adding the hard coded height each time. Simple enough.
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what the best way is to find each TextField's height so that I can build my list?

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Actionscript 3 :: Dynamically Create Multiple TextFields Based On Array.length

May 4, 2011

What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.

I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.

//Create textfields based on data in Array - in this case 3 textfields
var textArray:Array = new Array('First TextField','TextField Two','Anything, really');
//Array to .push "save" created textfields

[Code]....

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ActionScript 3.0 :: Dynamically Creating TextFields - When I Copy The Code Into The Loop It Fails?

Oct 15, 2009

I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.

When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.

I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.

Code:
public function buildTextFields() {
3 columns (I'm calling them TextBlocks)
// so the first is 0;[code]....

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ActionScript 3.0 :: When I Use TextFieldAutoSize.RIGHT?

Aug 19, 2009

I'm looking for an explanation on why when I use TextFieldAutoSize.RIGHT;

x != 0

Here my code

Code:

package {
import flash.events.*;
import flash.display.Sprite;[code].....

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Flash :: TextFieldAutoSize And TextWidth?

Feb 10, 2011

I'm trying to draw a background to a text field in AS3.I have a TextField with an embedded font and using autoSize = TextFieldAutoSize.LEFT. I assign the text to the TextField then call try to draw a roundedRect using the textWidth of the TextField. The text field width is always smaller than the actual text width.Is there another way to get the actual textwidth? I did a few quick google searched but I haven't found anything.

Code:
var tfProgramName:TextField = TextUtil.createTextField(true,"Arial",20,true);
tfProgramName.width = 100;

[code]....

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ActionScript 3.0 :: TextFieldAutoSize.RIGHT Not Working?

Apr 30, 2008

I have a set of textfields that as I add text to them I want the right side of the text field to stay stationary and the left side of the textfield to automatically grow.now matter how I set it tho (.LEFT, .CENTER, .RIGHT) the left side is always stationary and the right side always grows??)

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ActionScript 3.0 :: TextFieldAutoSize.LEFT And New Line?

Feb 10, 2010

I have two text fields TextField1 and TextField2. I basically copy the text from TextField1 to TextField2 with actionscript on textChange. I notice that with TextFieldAutoSize.LEFT on, the TextField2 automatically puts in line-break after some characters. how is this default width changed for a TextField, so that the line break comes after specified characters only ?

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IDE :: Access Of Undefined Property TextFieldAutoSize

Mar 4, 2009

I have a class that will not run in Flash CS4
myLabel.autoSize = TextFieldAutoSize.CENTER
I have tried everything to get it to work, here is the code, I am running it from flash with a class called main, if i comment the culprit line it the rest of it works.
Error : 1120: Access of undefined property TextFieldAutoSize.

package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.StyleSheet;
import flash.text.TextFormat;
[Code] ......

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