ActionScript 3.0 :: Dynamically Write To Several Textfields That Exist On The Stage But Have Not Been Dynamically Placed There
Apr 2, 2010
[Code]...
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
View 3 Replies
Similar Posts:
Jul 13, 2010
I'm trying to wrap my brain around getting data into my project in a way that I can use.. I want to use MySQL & PHP my Flashbuilder app and I'm not populating a datagrid so......
For simplicities sake, In my database table I have 3 columns "ID, Title & Content". I want to use this to populate the different states in my flashbuilder project.
Normally in a web page I could say in the sql statement "SELECT * FROM table WHERE ID = 1" to get the first row of info and I could put my Title and Content where I want them on my page I can change the query to "SELECT * FROM table WHERE ID = 2" to populate page 2 to get it's title and content.
In flashbuilder it all on the same page and I'm not understanding how to populate a singular text field for a title or content area with a single field from the database.
View 1 Replies
Apr 1, 2003
Im creating many textfields dynamically and I dont want to have to repeat the same code over and over for each field. Currently I have something like below which deosnt work.
Code:
labelFormat = new TextFormat();
labelFormat.font = "Verdana";
labelFormat.size = 5;[code].....
View 10 Replies
Sep 29, 2004
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
for(i=1; i < 5; i++) {
this.createTextField("New" + i, this.getNextHighestDepth(), 0 , 0, 100, 20);
this.New1.border = true;
this.(New+i).text = losingdate;
??????
}
View 2 Replies
Jun 19, 2009
drawPanel is a movieclip which contains 23 textfields which I've created in the lib. 23 textfields has their instance name.. var1, var2.. etc... I need to ref dynamically to the textfields to input the characters. I see people using getDefinitionByName however can't get that to work.
[Code]...
View 3 Replies
Apr 25, 2010
I need to create a horizontal menu with adding textfields with different widths dynamically on x axis. I have been doing this manually arranging the textfields on stage and get the x co-ordinate. I would really like to be able to do this with scripts, so in the future if I need to add/delete/change the numbers and positions, I can do it easily by just changing the scripts, But my maths knowledge is limited.
View 1 Replies
Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
Code:
yPos = 0;
for ( i = 0; i < 10; i++ )
[code].....
View 2 Replies
Sep 15, 2006
a quick explanation of what I'm at... I'm working on something at the moment, basically what I have is an external textfile which contains several variables; I am loading these variables into flash using loadVariables().one of these variables invokes the script to create several buttons on the stage using for() and attachMovie(), and add onRelease() actions for each. when each button is clicked, a new textfield for that button is created on the stage.
the other loaded variables contain appropriately named html-formatted strings of text, which are then loaded into their respective, newly created textFields. pretty traightforward, and everything's working perfectly, the tags are being rendered etc. bold text is turning up bold and links are working correctly.but, I know nothing about CSS and flash! here's what I'm wondering... although my text is being rendered properly, I currently have no control over the style of my text, so it is rendering as black, times new roman etc. how can I apply CSS styles in order to control font size, type, colour etc.?does this entail attaching an external stylesheet, or can CSS styles be defined within the movie?here is my code at the moment:
PHP Code:
//
create box for textFieldfor loadingMsg_root.createTextField("loadingMsg", 20, 10,
[code].....
View 5 Replies
Mar 18, 2009
in AS3, How can I dynamically create TextFields and still be able to access them individually?for example, a for/next loop creates 3 textFields:
for (var num:Number = 0; num<3; num++){
var txtFld:TextField = new TextField;
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}
now say later on, I want to change the text of one of the textfields:
txtFld.text = 'This is the new Text';
The problem is, in the variable list, there is only one txtFld, the last one created. How can I access the other textFields?
View 6 Replies
Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
[Code]....
View 2 Replies
Oct 15, 2009
I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.My problem arrives when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.I can create the required behaviour in a separate doc but when I copy the code into the loop it fails. Here is the code.[code].......
View 1 Replies
Jan 6, 2010
I am creating 3 textFields dynamically, then how can i embed fonts. I tried with the following way, but not working.
var imgWid:Number = listMC.imgMC._[code].....
View 1 Replies
Jun 30, 2010
I have made some changes to kirupa's thumbnail gallery, so instead of loading thumbnails into the scroller, I'd like it to load TextInput from a Node in the XML.
what I've come up with so far (simplified):
Code:
function numbering_fn(k) {
numbers_mc.createTextField("t"+k, numbers_mc.getNextHighestDepth(),20*k, 0,10,10);
numbers_mc.t[k].text = numbering[k] ;
[Code]....
in my understanding, since the loadXML function is still looping, it should create an empty TextField and then assign a .text Value to it.
Aparently it creates the required number of empty TextFields, but the "numbers_mc.t[k].text = "whatever Text";" -bite doesn't do the trick...
View 1 Replies
May 25, 2004
I have a few dynamic generated buttons, and I need on their action to change values in some dynamic generated textfields. The part of the code we're interested is this:
Code:
nr_rinduri = 20; // number caming from somewhere else
this["mc"+j].onRelease = function() {
num = Number(this._name.substring(2))+1;
nrInceput = (num-1)*nr_rinduri;
trace("NR inceput=" + nrInceput);
[Code] .....
So... : if I put codice0.text = ..., codice1.text = .... it's working, but when I am trying to do a this["codice"+contor].text = .... it's not working.... Is this because we are inside another this[] ... the one for the button and when I am referring to this["codice"+contor] the flash see that I want to do something at the button and not at the textfield...
View 5 Replies
Jan 26, 2010
I've got 6 movieclips which I want rollover code to run off. I can write the code for the container1 movieclip pretty easily.[code]...
View 3 Replies
Jun 26, 2009
I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.
My problem arrives when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.I'm at a loss. I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.
Code:
public function buildTextFields() {
// 3 columns (I'm calling them TextBlocks)
[code].....
View 1 Replies
Oct 24, 2009
I have made a UI control which contains a bunch of TextFields representing the members of an Array. I draw these un a list like in a combo box's drop down. Currently I hard code the height of the TextFields, iterate through the Array and position the TextFields by adding the hard coded height each time. Simple enough.
But now I would like to put the control in another place where I must use smaller text. So I would like to make the thing general so I can resuse it whenever I want, simply by applying a new TextFormat. My problem is that I want to still be able to position the TextFields accurately regardless of the font size used in the TextFormat. I have tried just creating the TextField, applying the TextFormat, setting the text, and then trying to read the TextField's height, but alas this does not work.
what the best way is to find each TextField's height so that I can build my list?
View 3 Replies
May 4, 2011
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields
var textArray:Array = new Array('First TextField','TextField Two','Anything, really');
//Array to .push "save" created textfields
[Code]....
View 2 Replies
Oct 15, 2009
I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.
When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.
I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.
Code:
public function buildTextFields() {
3 columns (I'm calling them TextBlocks)
// so the first is 0;[code]....
View 1 Replies
Mar 17, 2008
I'm trying to write a class that will create my movieclip buttons dynamically, and assign some text to a dynamic text box inside it, based on the argument I pass to the method in this class. I've got a movieclip in my library with the linkage shown below - And I've got this so far in its own AS file -
Code:
package com.willgoldstone.tutorials {
import flash.display.MovieClip;
public class Mybtn extends MovieClip{
[code]....
All I want to do is instantiate a copy of this movieClip in my library and assign a value to its dynamic text field..
View 4 Replies
Mar 18, 2011
how to compare the text of dynamically generated textboxes with xml value. the instance name to the textboxes are assigned at runtime.
View 3 Replies
Oct 22, 2004
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
[Code]...
View 1 Replies
Nov 11, 2011
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
View 2 Replies
Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
View 4 Replies
May 18, 2009
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
View 2 Replies
Jul 29, 2009
I have several library MovieClips that I dynamically add to the stage via AS.I need to be able to have several default properties set on the MovieClips each time they are instantiated. For example, I have library Clips named "car" "bike" and "unicycle."I have them exported for AS.At certain points I randomly create a new instance of one of these Clips. Now, I won't know which particular one will be created until the time comes, but I need the new instance to have certain properties (such as car.wheels = 4, or bike.wheels = 2) so that I can check and/or manipulate those values later.I guess I could write some massive "if" statement that would assign all the properties at the time they are created, but that seems counterintuitive.I tried adding AS to the Clip in the library, which seems to get close. If I do that, then the dynamic instantiation has the correct properties, but the values of those properties ends up being set to 0 or a null value.[code]All that works except, if I trace v1.wheels, it ends up being 0, no matter which MovieClip type gets instantiated, and v1.type ends up being null. So the properties are there (not undefined) but not the values.How can I get it to keep the properties AND their default values when the Clip is instantiated? I don't want to have to do: if it's a car, then wheels = 4, seats = 5, etc. because my actual file has 50 or so clips with about 10 properties each, and each instance of the clip will only exist for a few seconds before being removed.
View 3 Replies
Feb 27, 2009
I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:
Code:
var adcouncil = new adcouncil1(150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
The problem is that I want to ad these Bitmaps to the stage dynamically. My first instinct is:
Code:
var adcouncil = new this["adcouncil1"](150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
[Code].....
View 2 Replies
Apr 15, 2003
How to set the Stage Color Dynamically?
View 3 Replies
Jan 31, 2010
The stage is set to 955x465 at 1st frame but once load external movie clip in 2nd frame the stage is set to 955x855 size, is it possible to do it?
View 1 Replies
Dec 10, 2009
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
View 3 Replies