ActionScript 2.0 :: Ghost Textfield - Create Textfields In Swf?
Jun 10, 2004
i am using the createtextfield method to create textfields in my swf, but i can't see them i can copy paste the content of them, and the things related to them work properly, but they won't appear in my swf. i thought they were underneath some image, but when i switch off (_alpha=0) the image, there is nothing. i also have an attachmovie in the same movieclip i create textfileds in, but the clip attached is visible.here's the code i am using:
Im trying to create loop which will creat 4 new textfields and will put text into each field. The variables are already definned. But i doens't seem to work
Im trying to create loop which will creat 4 new textfields and will put text into each field. The variables are already definned. But i doens't seem to work.
I create various movieClips with TextFields in them using the following function.
function AddLabel(Label,L) // create a MovieClip with a Text Field. { obj = this.createEmptyMovieClip("mc" + L,L);[code].....
Lets say that I use the above function with the following statement:
JimMC = AddLabel("JimVision",1);
Then I try to assign a string to the above movieClip with some embedded html like so:
JimMC.txt.htmlText = "This is my test < a href='http://bogus.com'>link</ a>.";
When I try to run the above the results come out blank. When I list my variables I do see that my TextField is being assign the text and html code. What I also notice is that the textWidth and textHeight value become zero.why my results are blank? Why do the textWidth and textHeight values become zero?
Code: txts = new Array(title,title2); for(i=0;i<2;i++) { txts[i].text=raiz.childNodes[0].childNodes[3].firstChild.childNodes[0]; }
But that does not work...Title and title 2 are two dynamic textfield that i've created in my scene! The problem seems to be the declaration...Does flash allow casting? cuz i tried to cast the "TextField" option and that didn't work as well.
I'm interested to create textFields dynamically, but I don't know how to make this code working, can someone please help me to understand what do I have to put in my code at line 4 in the brackets ?? in order it to work.btw: if the variable "losingdate" in my code is achieved from asp file, is this line: this.New1.text = losingdate; is a valid thing to do ??
I basically want to make things easier by just looping LinkButtons instead of making textfields because the linkbuttons have the rollovers already programmed.
But I have a lot of text and it just keeps going. I want it to wrap like I can do with textfields.[code]...
I want to populate the stage with a list of dynamic text fields with individual names, something like pg4_txt1, pg4_txt2, pg4_txt3. I'm a novice at flash, I tried creating variables with a while loop, but I just haven't got the grasp of it.
Here's some kind of weird pseudo code to explain what I want to do:
var leading:Number = 15; var i:Number = 0; while (i<14) {
I want to create a custom class that will create textfields and return them to other classes, but it seems i cant get it working.First i created this custom class named "FormatText" extending Sprite class.Through constructor parameters i pass all the things i need to create a textfield and at the end i put it on the display list using addChild.If i do by this way and i create an istance of FormatText adding it to the display list, my textfield appears, but the problem is that i don't have full control of it, because this new textfield created is still considerated as FormatText's child, so if i try to change some textfield parameters, nothing happens.
Just an example: var txt:FormatText = new FormatText(param1, param2, param3, etc.). addChild(txt).
I am trying to create textfields on the fly that wrap the text they contain. I am using the following code but it is not working well. The text within the textfield is low and some of it is cut off.(Easy to see if I put a border around the textfield.) What's my bext solution to create a textfield which perfectly fits the text it contains.
var caption="someText"; thumbTitleTextFormat=new TextFormat(); thumbTitleTextFormat.font="exportedArialFont"; thumbTitleTextFormat.align="center";
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields var textArray:Array = new Array('First TextField','TextField Two','Anything, really'); //Array to .push "save" created textfields
The code below creates a grid fade effect when put on a blank key frame of the main timeline and when a MC is given an identifier of 'cube' in the linkage section of the 'create new symbol' dialog box.what i can't work out is how to get rid of the 'ghost' of the animation once it has completed its effect, in fact is it at all possible to get rid of the ghost??[code]
I have the code below which rotates a MC and fades it in to 100alpha and then fades it out again to 0 alpha. bearing in mind that all this happens on one frame, is there a way to get rid of the ghost image of the MC once the alpha gets down to 0?
I've tried to achieve this at the foot of this code with the removeMovieClip() but it doesn't seem to work.I know i could just let the timeline play to another frame once the animation is over to get rid of the ghost image but i'd really like to keep the animation to just the one frame...
I have a simple Flex RTMFP P2P video app in the same mold as the Adobe Cirrus VideoPhone Sample application. A problem I've been encountering in developing this app (the same problem occurs in the sample) is when you try to connect to a ghost Stratus instance i.e you try to call someone whose Stratus id is in the database but who is no longer on the page. So here's an example of what I mean:Let's say you go to the Adobe Stratus sample and connect as Dan. Then open up a new tab, go to the sample again and connect as Fred. If from this point, you (as Fred) call Dan everything will work fine. But, if you close the tab in which you connected as Dan, and then from the Fred tab try to connect to Dan the program will just hang.
I would have thought there would be a NetStream event that would be triggered if you tried to connect to a Stratus instance that is not longer online but I can't seem to find anything besides NetStream.Connect.Rejected which doesn't seem to be called.
I'm working on a project which uses timline animation. The animated objects are involved in a collision detection script.
When they collide with other objects, their timelines are told to stop() and they're removed using removeChild. At this point they have a value of null (I've tested this.)
Strangely however, they invisibly re-instantiat themselves when the timeline animation loops back to frame 1. There's no code telling them to play anywhere in the program. They still have null values, but their collsion code still affects other objects.
have created a gallery which has a button behind it so that you cant press any of the stuff behind it. Which all works. However, when I put it in html it only covers my flash movie and not the whole page which is really what I want.
I am trying to export a flash animation as a mov, so i can convert it for html5. When I export the movie, the animation has artifacts in it, strange things do not erase correctly, they do not show when i view it in Flash, or when I view the exported flv file.
So as you can see, there is a 1/2 drawn image. They round things are floating down, but for some reason, as they float down to stack, they leave behind some partial images.
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
I am working on a flash game based on an AS3 project using FlashDevelop. I need a textbox with scroll bar. I was able to create an editable TextField, but I can't find a way to add a vertical scroll bar.
I want to load many data form xml file so I want to create TextField and put my xml data to that TextField in other hand I have to create many TextField and Control them, how can i create a TextField like an array?