ActionScript 3.0 :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?
Feb 5, 2009
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
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Oct 27, 2009
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
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Feb 26, 2011
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
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Aug 7, 2009
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
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Feb 9, 2011
I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.
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Dec 3, 2009
I have bitmapA which is rectangular. I have a crop area I want to copy...
However, the bitmap is at an angle from the crop.
How do I copy a section from a bitmap that isn't a rectangle laid outon the x, y, axis??
Or copy custom shape?
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Feb 23, 2010
How to copy something as a pastable bitmap in flash?
So I have simple mxml project - empty page with a panel on it.
I want to be able to select some region on my panel and copy it somehow as bitmap pastable to photoshop, word and other programms.[code]...
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Apr 19, 2011
I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.
So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.
My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.
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Aug 5, 2011
i want to use bitmap copy on a image that i loaded
[Code]...
Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?
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Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
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May 8, 2011
I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?
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Jun 27, 2010
I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..
Heres my snippet of code:-
private function export():void {
var bmd:BitmapData = new BitmapData(216.2, 468.29);
var a_matrix : Matrix = new Matrix() ;
a_matrix.translate(-242,-130);
bmd.draw(stage,a_matrix);
[Code] .....
This is the problem I am facing, I need to separate the copying process and showing process because I want my flash to show the copied image later on...
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Jan 6, 2010
I need to find a way to copy a masked bitmap. I have a bitmap on stage, and a user drawn sprite that acts as a mask. I need to capture/copy the masked area bitmap, maintaining the transparency created by the masking to eventually encode as a png.
I could find no documentation on how to accomplish this using copyPixels(), or any other directions.
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Sep 14, 2009
I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
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Mar 30, 2010
I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
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Jul 6, 2005
This is the souce code for loading and resizing the images from an xml page. The rectangle is autimatically resizing as per the size of the image. But the problem is, in 800 x 600 resolution with small images the rectagle goes down 'coz it resizing happening in aspect ratio (width and height is proportionally changed). I want to change the height and width only downward direction. Top left corner should be fixed. How to alter this code for that.
Code:
MovieClip.prototype.resizeMe = function(w, h, id) {
var speed = 3;
[code].....
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Jun 3, 2011
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
[Code]...
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Jul 31, 2010
i need to make a jigsaw game. i want to make such a system by code(AS3) that when i give the bitmap it will split it. how can i split the bitmap in such a extraordinary shapes?
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Jul 19, 2003
I want to make a soccer score game. A game that shows classic soccers results realtime with the score at the point they where scored.
An example:
World Cup 1986 Mexico
West Germany - Argentina
The final score 2 - 3
The players who scored and the exact time:
---West germany---
Rummenigge (74 min)
Voller (82 min)
------------------
---Argentina------
Brown (23 min)
Valdano (56 min)
Burruchaga (85 min)
------------------
The total of matches with data like above is 45.
The total time of a soccergame is 90 minutes.
And further more I want a start player selection kind-of-thing like this:
USER INPUT
select game [] (ex. VM 86 mexico, VM 94 USA etc.)
select number of players: [] (ex. 4)
select number of games pr player [] (ex. 5)
Select total time of playing [] (ex. 60 minutes)
Write the name of the players
1. Load external data (the pool of matches)
2. Get user input
3. Select random matches for the players
4. Calculate the time (90min/60min etc.)
5. Tell clock countdown the time and start the countdown from 90min to 0min
6. When a scoretime is equal to clockcountdown time then display game score and the soccerplayer who scored and the name of the player who got the match.
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Sep 3, 2010
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
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Jul 11, 2011
How to copy an image in AS3 to the clipboard? For text it works but I can't find a way to copy an image.
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Jun 23, 2011
Do any one have idea of copying only a small portion of a image, further it could be made as mc. Or any other method to do this in as3? Not manually breaking the image and convert as mc.
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Aug 9, 2010
Any way to copy the pixels or handle the image from URL "[URL]" in Flash? It will work fine in FLASH IDE but when I look this in browser, then it crashed. I know that its crossdomain Issue. I always get childAllowParent=false after loading. It always crashed when I want to get event.target.content or
addMC.getChildByName(mcName);
I am loading this image from Google Image search API in Flash CS3 Professional and AS3.
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Apr 6, 2011
For the class spark.components.Image
I can access the bitmapData object (readonly) (unscaled). I know the scaling factors of the Image.
How can I get a scaled version of the bitmapData?
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Jul 26, 2011
I'm trying to copy pixels from a loaded image. This code generates no errors but there is a missing link between the bitmapData object and the loaded image.
ActionScript Code:
package
{
[code]....
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Mar 19, 2006
I'm looking for a way to select an arbitrary rectangle from a Graphic Symbol (or Movie Clip) in an arbitrary layer and to copy and paste it somewhere else.
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Dec 26, 2009
I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
I tried using this: [URL] But didnt worked! I use the class Loader to load an png, and I use the Loader.content as a parameter of that function. When I add the result to the displaylist nothing appears!
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Aug 7, 2003
The code below creates a grid fade effect when put on a blank key frame of the main timeline and when a MC is given an identifier of 'cube' in the linkage section of the 'create new symbol' dialog box.what i can't work out is how to get rid of the 'ghost' of the animation once it has completed its effect, in fact is it at all possible to get rid of the ghost??[code]
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Aug 19, 2003
I have the code below which rotates a MC and fades it in to 100alpha and then fades it out again to 0 alpha. bearing in mind that all this happens on one frame, is there a way to get rid of the ghost image of the MC once the alpha gets down to 0?
I've tried to achieve this at the foot of this code with the removeMovieClip() but it doesn't seem to work.I know i could just let the timeline play to another frame once the animation is over to get rid of the ghost image but i'd really like to keep the animation to just the one frame...
onClipEvent (load) {
amount = 5;
count = 0[code]..........
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