ActionScript 3.0 :: Create Bitmap Copy Of Movie Clip?
May 8, 2011
I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?
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Similar Posts:
Jan 15, 2012
I found something when I create bitmap data cache for each frame of a movie clip:I got a movie clip, instead of presenting it immediatly on stage, I created a bitmap data array to store each frame of it, so I'm doing:
var body:MovieClip; // some mc for body
var suit:MovieClip; // some mc for suit, frame count is the same as body mc
body["part"].addChild(suit); // it's a avatar, there's a sprite named "part" on body mc to contain suit mc
[Code]....
if i present the original body moive clip, everything is ok, but when I use cache, it begins to tremble, this is because the getBounds() method of movieclip returns different rectangle when mc is cached and mc is presented on stage. I tried trace out every getBounds() when caching and when Event.FRAME_CONSTRUCTED fire, they're different, making my cache crash!
I assum MovieClip class do not refresh until it's present to stage or some time in on frame, how can I get the real boundary of it if I need to cache it?
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Apr 17, 2009
I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.
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Jul 23, 2010
How can I copy a movie clip from one .fla to another .fla file?
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Aug 24, 2010
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
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Jul 1, 2009
I am having a problem with the error above as follows i have a video which is working fine on frame 12, but when I copy the movie clip and paste it further down the time line to work on a different page I get
[Code]...
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Apr 8, 2012
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
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Apr 13, 2010
I import my images with
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
imageLoader.load(imageRequest);
and then try and cast as a movieclip:
[code]....
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Sep 16, 2011
I have a PNG imported into my library and exported for use in Action script. On the stage, I have a swatchFill movie clip.Currently I have code that will transform the fill to a solid color, however I'm getting into metallic swatches and the colorTransform function will no longer work.[code]
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May 5, 2009
I'm using the following code to load a .jpg into a movie clip container the problem is I need the container to be a specific size I tried loader.content.width = 50; and loader.content.height = 50; the height part works but the width doesn't work my image just expands beyond the stage width.How do i set the size of the movie clip container?I don't care if the image gets distorted i have a resize script for the images before they are loaded into flash.[code]
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Jul 25, 2009
i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:
PHP Code:
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
[code]....
and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
does anyone know how?
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Aug 4, 2009
I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:
ActionScript Code:
stop();
if(Junior == "Stranger") {
loadMovie("Bitmap1.jpg")
}
Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.
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Nov 10, 2009
How one would go about saving a bitmap image of movie clips to the hard drive?
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May 5, 2010
Is it possible to create a bitmap tile pattern in the non rectangular movie clip using actionscript 2.0. If possible how can i do it.
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Feb 9, 2011
I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.
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Dec 3, 2009
I have bitmapA which is rectangular. I have a crop area I want to copy...
However, the bitmap is at an angle from the crop.
How do I copy a section from a bitmap that isn't a rectangle laid outon the x, y, axis??
Or copy custom shape?
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Feb 23, 2010
How to copy something as a pastable bitmap in flash?
So I have simple mxml project - empty page with a panel on it.
I want to be able to select some region on my panel and copy it somehow as bitmap pastable to photoshop, word and other programms.[code]...
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Apr 19, 2011
I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.
So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.
My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.
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Aug 5, 2011
i want to use bitmap copy on a image that i loaded
[Code]...
Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?
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Jul 13, 2010
I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.
So next I try to crop all the bitmapdata to be the smallest possible sizes. However, when I do this, there are subtle differences in the way the images look - the edges might look slightly darker in one frame than in another. When I line up all the images and play them back to back, it no longer looks the same way it originally did.I have no idea why the images look different, and have no idea how to work around this problem, I have tried many different approaches. I have tried using BitmapData.draw(), BitmapData:copyPixels(), and manually using BitmapData:SetPixel(), and all end up with the same result
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Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
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Mar 21, 2004
OK frame 1 new fla and I type the following code:
[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
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Jun 27, 2010
I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..
Heres my snippet of code:-
private function export():void {
var bmd:BitmapData = new BitmapData(216.2, 468.29);
var a_matrix : Matrix = new Matrix() ;
a_matrix.translate(-242,-130);
bmd.draw(stage,a_matrix);
[Code] .....
This is the problem I am facing, I need to separate the copying process and showing process because I want my flash to show the copied image later on...
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Oct 27, 2009
I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]
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Feb 26, 2011
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
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Jan 6, 2010
I need to find a way to copy a masked bitmap. I have a bitmap on stage, and a user drawn sprite that acts as a mask. I need to capture/copy the masked area bitmap, maintaining the transparency created by the masking to eventually encode as a png.
I could find no documentation on how to accomplish this using copyPixels(), or any other directions.
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Feb 5, 2009
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
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Oct 6, 2009
[URL]
At step four, it says to
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
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Mar 10, 2011
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
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May 12, 2011
For long time i try to smooth things in my code, but never get this work right :/ Example: I have one movie clip in myspace (this movieclip have a bitmap image inside)... WHY i can't use: mcHeader.smoothing = true; Why this not work? How can i do this right? I try to mark the option "cache as bitmap" in the movie clip and not work too... I need to use rotation in the mc without distortion in the image.
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