ActionScript 3.0 :: Create Bitmap Copy Of Movie Clip?

May 8, 2011

I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?

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I found something when I create bitmap data cache for each frame of a movie clip:I got a movie clip, instead of presenting it immediatly on stage, I created a bitmap data array to store each frame of it, so I'm doing:
 
var body:MovieClip;     // some mc for body
var suit:MovieClip;     // some mc for suit, frame count is the same as body mc
body["part"].addChild(suit);     // it's a avatar, there's a sprite named "part" on body mc to contain suit mc

[Code]....
 
if i present the original body moive clip, everything is ok, but when I use cache, it begins to tremble, this is because the getBounds() method of movieclip returns different rectangle when mc is cached and mc is presented on stage. I tried trace out every getBounds() when caching and when Event.FRAME_CONSTRUCTED fire, they're different, making my cache crash!
 
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[Code]...

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[code]....

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i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:

PHP Code:

import flash.display.BitmapData;
import flash.geom.Rectangle;
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[code]....

and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
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I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:

ActionScript Code:
stop();
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Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.

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How one would go about saving a bitmap image of movie clips to the hard drive?

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Is it possible to create a bitmap tile pattern in the non rectangular movie clip using actionscript 2.0. If possible how can i do it.

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I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.

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I have bitmapA which is rectangular. I have a crop area I want to copy...

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How to copy something as a pastable bitmap in flash?

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Flash - Making Bitmap Copy Of MovieClip

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I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

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i want to use bitmap copy on a image that i loaded

[Code]...

Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?

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I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.

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I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
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[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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OK frame 1 new fla and I type the following code:

[AS]createEmptyMovieClip("clip1",0);
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I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!

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I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..

Heres my snippet of code:-
private function export():void {
var bmd:BitmapData = new BitmapData(216.2, 468.29);
var a_matrix : Matrix = new Matrix() ;
a_matrix.translate(-242,-130);
bmd.draw(stage,a_matrix);
[Code] .....

This is the problem I am facing, I need to separate the copying process and showing process because I want my flash to show the copied image later on...

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ActionScript 3.0 :: Ghost Copy Of Bitmap Image Showing Up In Corner Of Game

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I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]

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There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

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I need to find a way to copy a masked bitmap. I have a bitmap on stage, and a user drawn sprite that acts as a mask. I need to capture/copy the masked area bitmap, maintaining the transparency created by the masking to eventually encode as a png.

I could find no documentation on how to accomplish this using copyPixels(), or any other directions.

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ActionScript 3.0 :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

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There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

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Create A Movie Clip And Place Other Movie Clips Inside Of It?

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[URL]
 
At step four, it says to
 
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ActionScript 3.0 :: Bitmap Filter - Push The DropShadow Filter Onto Movie Clip At RunTime?

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I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?

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For long time i try to smooth things in my code, but never get this work right :/ Example: I have one movie clip in myspace (this movieclip have a bitmap image inside)... WHY i can't use: mcHeader.smoothing = true; Why this not work? How can i do this right? I try to mark the option "cache as bitmap" in the movie clip and not work too... I need to use rotation in the mc without distortion in the image.

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