ActionScript 3.0 :: Copy The Movie Clip And Paste It Further Down The Time Line - Error 1009
Jul 1, 2009
I am having a problem with the error above as follows i have a video which is working fine on frame 12, but when I copy the movie clip and paste it further down the time line to work on a different page I get
I have this information that is pulled in from a PHP database and displayed in a textfield within flash which works fine BUT when I go to copy and paste that text into another textfield (a note facility) it then means I can't make a line break. I've tried all sorts with the text field and can't see any reason why it wouldn't allow it. Is there something about different text formats that mucks it up?
I am busy making a banner where in it certain items will pop up. Now these items are supposed to all come up the same way, with the same animation. But i dont want to make all these items over and over again to get the desired effect. Is it possible to simply replace a movie clip so that i could just copy paste the animation but replace the picture?
i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){'
i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)
I have a Movie Clip with two key frames. One Button sits on key frame 1 and changes its position in frame 2 (its instance name remains the same.) The Movie Clip is created dynamically and placed on the stage via code, then mouse click listeners are added to the button. My question is this: When the Movie Clip transfers from fram1 to frame 2, will I need to add the listener back to the button? In addition, I noticed that when I use key frames to move a Graphic Object, sometimes the object behaves like a singe object that is moved and sometimes it behaves like several objects that are created and destroyed in different locations.
I would think this would be pretty simple, but I don't really know anything about actionscript 3.0. Please put this into terms I can understand. Basically, I want to be able to input text in a text box and have the movie jump to another frame based on what is typed into the box after the "enter" key is pressed. For example, If you type "Frame 2" and press enter, It could go to frame 2 and stop.
Additionally, I want to beable to have it control movie clips within the frame. For example, if you type "MovieClip1 Frame 3" it could seemingly transform an individual element in the frame by making the movie clip go to and stop at it's third frame.Finally, in the case that something is typed that doesn't match up (that the movie "doesn't understand,") I would like a movie clip to switch from being invisible (frame 1 of the movie clip) to showing an error message (frame 2 of the movie clip).The idea is, I want to make a visual text-based adventure game. Like, you could type "go north" and it would go to frame 3 where there's the northern part of the village.
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
i'm kema and i have a problem with the setInterval and clear Interval function with in a movieclip i created.the interval seems to still be running even though it is with in a movieclip and not on the main time line. how do i stop it from affecting the buttons on the main time line. i tried applying the clearInterval function to the button on the main time line but still no change. i would be very grateful if anybody can profer a solution to this problem,
I have exported a movie made in premier pro into a png sequence. Now I'm trying to put it in flash but when I import it, there doesn't seem to be a way for each png to occupy each key frame. Do I have to manually insert and align each png? That seems crazy because I have like 108 pngs.
I have animated a slideshow effect where one frame moves out teh way and another moves into framei am happy with it and now want to repeat it with all teh other images in the slideshowthe problem is, when i copy the keyframes (with a tween) on the first image that I did and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
I'm trying to work out a better way of doing this animation. I'm working on a project where I need to animate multiple robots picking up parts and dropping them. I've attached a quick demo of the kind of movement I need.At the moment I have a Part MovieClip inside a Robot MovieClip (so it will rotate with the robot) What I can't work out how to do smoothly is, how do I release this Part Movie Clip so I can transfer it to another robot & rotate it following the second robot.I can't seem to copy/paste the Part's last position from the 1st Robot's animation to the 2nd Robot without it changing scale/position. Leaving me to basically position a new copy of the Part MovieClip until it sort of lines up with the old parts and switching between the two in the timeline.
I'd like to copy and paste a set of keyframes and frames at the end of the exisiting timeline... maybe several times to extend the timeline. However I've been a bit flumoxed as to how a simple chore like that is done. It does not appear one can copy the frames, then set the cursor at the end and past the frames ahead of cursor, Or do I have to create multiple layers to get the same effect by placeing them end to end down the timeline.
In the included screen shot, I'd like to copy/paste the frames on layer1 on down the time line but still on layer 1. As you can see I've started using layers to create the same effect... but is that really the way to do it?
I noticed that if you type in tab characters in a Textfield that has embedFonts equal to true and you copy and paste the complete text in that same Textfield, then you loose the tab characters. If no embedded fonts are being used then all works fine.
I was trying to follow the photo gallery instructions in Flash MX from this site. I was fine until I got to the line that said... "now copy and paste this code into the actions dialog box." Well, when I opened the action box...where/how do you paste this action. I opened the action box, then clicked movie control, but I do not see a line to add the code. [URL]..
I have a created one complex button that I intend to use more than one. When I copy-paste the buttons in CS3 and try to change the text of just one, the text of every buttons is changed.I right-click on the button and select "duplication symbol" to change the features of the button independantly of the others. However the text never gets duplicated and all of my buttons show hte same text.
I've download a flash template from:[URL]I just wanted to use the menu, so I copy the movieclip and paste it into my stage then use AS 3.0 to control it.It's working fine when I only have 1 item on the menu.But when I paste more than 1 they all seem to share the same attribute, when i edit the text of 1 the rest get edited too.
I always used this shortcuts for copy/pasteCut - Shift+DelCopy - Control+InsertPaste - Shift+InsertSo this shortcuts doesnt work in Flash IDE. I've addet this shortcuts in Edit -> Keyboard ShortcutsBUT IT STILL DOESNT WORK !!!I dont wanna use Control+X Control+C Control+Vwhy shortcuts customizing doesnt work ?
I have a button with animations on scroll-over. How can I 'duplicate' this button, as I want several more buttons with the same template, just different text (and different functions called)?
Sorry for the foolish question, but the Duplicate button is frustrating, as when I change the text in the new button it changes the text in the other button. It's like I'm changing a template.
Perhaps it is a misunderstanding of symbols? I believe symbols are basically template classes...is there a way to generate a new instance of a button symbol?
im makin an arkanoid game where you have to destroy bricks with a ball. I tested the game with a single brick on the screen, and it works fine (the brick gets destroed when the ball hits and adds to the score as well).
But as soon as i try to multiply the movie clip to have lots of bricks on the screen, the ball does not recognize the movie clip and goes straight through it.
Further more, after hitting a particular brick, they all disappear at once!
I'm working for a client that needs me to put a lot of information into flash. He had someone do all the typing and all that in word, with formating and I went through and changed text colors where needed, and now when I'm trying to put it all into flash, it doesn't take any formatting at all. No indents, none of the bold settings, and none of the color settings. I really can't re-do all of the formatting, it would take ages and ages. There must be some way to get this formatting into flash from word (actually using a free program called bean, because i can't even get a copy/paste from word to work at all)
Why is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.
In Flash CS3 is it possible to copy a Keyframed and tweened animation of say a symbol growing larger and paste the Keyframes of the scaling transform onto a different symbol on a different layer so that this new symbol animates in the same way as the first symbol. When I try this with "ctrl alt c / v" the new symbol becomes the same as the old symbol and also moves to the same position too. I need to only copy the scale transform info in the Keyframes. Is this possible?
Well, just as the subject line implies, I need to duplicate frames within one of my movie clips, at runtime. Nothin' fancy, just take the frame that's already in the movie clip, and make a second frame identical to the first one, also within the movie clip. I'm using AS2.0, Flash 9. Here's what I'm currently trying (this code is on the main timeline, which also contains the movie clip in question):
with (this.scoreCardPage) { fl.getDocumentDOM().getTimeline().copyFrames(); fl.getDocumentDOM().getTimeline().pasteFrames(_root.curPage);}
"scoreCardPage" is the name of the movie clip, "curPage" is the variable indicating the point on the movie clip's timeline where the copied frame should be pasted. I haven't done runtime timeline manipulation before. Anyway, the code, she no a-work. When I run, my movie clip maintains only the frame that I built it with, and does not gain any more. Internet searches pertaining to the inner workings of runtime copying and pasting of frames have been gloriously unproductive.
I've got a dynamic text field that has embedded fonts. When I copy it from one file to another, the pasted text field loses it's embedded checkmarks. I have to open up the embed menu and reselect the appropriate embed keys.
The problem is that this text field is inside a component that many of my coworkers use several times / day in many assets. We just jumped to CS5.5 from 4 and text is now disappearing. I've tracked it down to this issue, but don't know how to resolve it. There's NO reason this dynamic text field should be losing it's embedded..