I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
you'll notice on their main page, when you roll over section "living" all movie clips below which are "living" projects are highlighted, while others are faded out.I have a vague notion that this is done by creating a series of arrays, one for living, one for learning, one for working, etc etc etc... and then changing whole sale all MC's contained in those arrays upon roll over.First of all, am i correct in this assumption? If so, i really need some pointers to get started. Say i want to define these arrays, and on the press of a button, one directs its movie clips to change alpha to 50, and the other to 100. All of these movie clips by the way are visible on the stage.
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?
I am having a problem with the error above as follows i have a video which is working fine on frame 12, but when I copy the movie clip and paste it further down the time line to work on a different page I get
I want to trace all the names of a Movie clip properties. Funny thing is that I used to know how to do that. Now when i use [code]It only traces the names of nested Movie Clips not also properties like _x, _width. Anyone knows how to do that?
I've got a problem with the Properties panel for Movie Clips, Graphics and Buttons. I clicked 'Advanced Options' at some point to see what they were, and now I have no idea how to get back to basic options like Alpha, Tint, etc.
I have some movieclips in my flash proyect, and I want these have the properties and behaviors of buttons, for example to make links with other frames.
My player movie clip has a smaller movieclip within it. Because the smaller movieclip is not within the parent clip it changes the x,y,width,and height value of the player movieclip and throwing everything off! To adjust I have to add (-2ndmovieclip.height) to everything i want to do. This is sloppy and I don't like it. Is there a better way to have a child within a movieclip without it affecting the parents properties? i want the parent to keep its original x,y,width,and height properties but the child keeps adding to them!
I'm working on a scrolling game for my multimedia class, and I want to be able to have the player choose the colour of their character. Rather than having three separate classes (which would result in having three copies of all the code), i wanted to know if I could set a hue value instead. This is what I have so far (for one of the three buttons) :
Is there no way to do this from the timeline? I have a layer on the timeline with a MovieClip. It's set for motion tweening. On Frame 30 it has a keyframe for all tween properties ( rotation, scale, position, etc ).I want to copy those and set them on frame 1 using the Timeline editor.
I've received an .fla file with a design and am trying to play with it using ActionScript. I've got a symbol of a star on stage (movie clip) that I want to animate with AS. The movie clip's registration point is set to bottom right corner.
The thing should work like this: theres a movie clip in frame 10 of the timeline with two buttons inside, by clicking one of them the movie should jump to frame 15 and take the alpha of two Mc there (they are inside a different movie clip) to 0. This is what ie been trying (code on the button, btw):
on (release) { McScene2.lettuce._alpha = 0; McScene2.pumpkin._alpha = 0;
I'm trying to get AS to change the colour of several MC's - but it's not working... I wondered if anyone could please tell me where I've gone wrong? I have 5 large MC squares - when hovered/rolled over they reveal text/colour within. That part works!
What I am trying to achieve is: When rolling over 1 of the squares (i.e. sq1) to tint the colour of the other 4 squares to grey - so that the one that is hovered over is full colour, but the other 4 are greyed out. On rollout of sq1, the other 4 grey squares return to their coloured state.
I worked through the Kirupa - Changing Colours with AS tutorial, and tried to apply that to my situation, but I still can't get it to work.
I have a movie clip representing the state of Missouri. I'm changing its fill color based on data from an xml file. I'd like its outline color to be black. I've tried applying a glow filter, but it doesn't seem to work.
I am trying to create a site where the menu section will expand with sub-sections when certain buttons are clicked. I have created a main page with navigation, and a movie clip which holds the content for each page. The navigation from buttons on the main page works fine and leads to correct sections [labelled frames] within the MC. I have placed an additional button on the movie clip, it is revealed when one of the main buttons is clicked. However when this button on the MC is clicked, nothing happens.
I want to be able to move some buttons down and slot additional ones in between the existing buttons so that sub-sections are only revealed when looking at the relevant main section. I have tried to do this using the movie clip, however buttons below are not blocked and those above do not work.Here is the code I have used for the buttons - I have tried putting the sub-button code on both the scene and the MC - neither has worked.
ActionScript Code: btn_home.onRelease = function () { content_mc.gotoAndStop ("home");
I'm working on a particle system, where each single particle is represented by a movie clip and has it's own behaviors, defined in the movie clip's code in a separate layer from the image. The particle creates local variables, such as it's gravity and color, in the first frame and then uses them to guide it's actions throughout it's lifetime (it fizzles out and dies, eventually).Frame 1 of particle_mc:
Code: var gravity:Number = 0; var color:Number = 2;
I have a combo box called "jcolor1". I have a Movie Clip called "main". In my combobox I have set all of the color names in the labels section, and all of their hex values in the values section. I am trying to be able to change the color of the movie clip using actionsctipt.My actionscript I have (attached to the combobox)
on (change) { myColor = new Color(main); myColor.setRGB(jcolor1); }
Its not working, I think the link between the Movie Clip and the combobox is not right, maybe I am not declaring the variable correctly.I want the combo box to reference the hex value I put into the data section in the component inspector and change "main" to that color.
I searched the forums, but couldn't really find anything that matched my specific needs. I have a movie clip symbol that is your character, I also have a movie clip symbol that is named fuel and it represents the fuel you have left. I tried this in your character:
if (Key.isDown(Key.UP)) { yspeed -= ypower; fuel._width -= 50; }
as a little bit of code. fuel._width -= 50; is what I'm really interested in. yspeed-= ypower; is just my movement, which works. So why doesn't my fuel width change?
Hi, I'm trying to change the text within a movie clip and I can't work it out. My plan is to load the navigation from variables that will be passed from a php file.
This link is to a zip file containing the fla file, [URL]
this time, I have a crosshairs custom-cursor (instance name 'crosshairs') that is black, and I want it to turn red whenever it is moved over a target that the user can 'shoot' at.asically, I am figuring that I simply need to perform a hitTest on the 'target' instance and, if it is true, use setRGB to turn the 'crosshairs' instance red. However, as of right now, the crosshairs is always black, whether it is over the target or noP.S. Oh yeah, and is there any way to make the color change / onMouseDown shooting action occur only when the CENTER of the crosshairs is over the target? Y'know, for realism. Well, anyways, cheerio...
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?