ActionScript 3.0 :: Changing Frames Triggered By A Movie Clip?
Mar 14, 2011I want to go to a specific frame after a movie clip finishes, how do I do this?
View 1 RepliesI want to go to a specific frame after a movie clip finishes, how do I do this?
View 1 RepliesI followed a tutorial about using the XML connector component, that has to do with loading text into a text area for example�.everything works great!...but I keep wondering is it all possible for the data �text� that is coming from the XML file to trigger a movie clip that�s placed on the stage already�or library�.or change visibility� or play this or that movie clip?..
EG..
Heres the XML stuff
<?xml version="1.0" encoding="utf-8" ?>
<DATA>
<STATUS>0</STATUS>
the status part only changes between 2 numbers..0 and 1�.is it possible to make those numbers in the XML trigger a movie clip to play or show itself?
EG.. If 0 is found in the XML file movie clip 0 would play/showitself� is 1 is found in the XML file movie clip 1 would play/showitself?
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 RepliesI want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
View 1 RepliesI am using a mouseEvent listener
iBubble1.addEventListener("click",doStuff);
to call a function that uses gotoAndPlay to send the playback head to a certain animation on the timeline.
function doStuff(evt:Event):void {
gotoAndPlay("popped");
}
Should be so simple. But the first frame of the "popped' animation, often the first 2, do not display. (when testing the compiled app, even the first 3-4 frames often do not display)Without the mouse event listener, using gotoAndPlay("popped"); to move the playback head to this animation from another spot in the timeline works just fine, so that's why I suspect the mouse event is involved in the bug.using
trace(currentFrame);
in the function after gotoAndPlay, does trace the correct first frame number of the animation, but this frame is not displayed, the animation just starts with the 2nd frame, or 3rd..or sometimes 4th.
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
on (release) {
print("PRINTMC", "bframe");
}
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
View 2 RepliesI make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
View 1 RepliesI have a quick queshtion about movie clips. I was wonderng how to make them randomly go to a frame within themselves.
View 1 Repliesi need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
View 1 RepliesI'm working on a scrolling game for my multimedia class, and I want to be able to have the player choose the colour of their character. Rather than having three separate classes (which would result in having three copies of all the code), i wanted to know if I could set a hue value instead. This is what I have so far (for one of the three buttons) :
Frame 1:
Code:
var rPlayerColour:Number = 1;
addChild(blueBut);
blueBut.x = 10;
blueBut.y = 385;
[code]....
Is it possible to edit a movie clip so it doesnt effect it in another frame? I want to edit the 'ground' in level 2 but so it doesnt change it in level 1. I have tried making a ground2 but with no sucess...
View 2 RepliesI have my files set up to where a main swf has the main navigation and a container which draws each sub page into it. The sub pages have a navigation as well that was telling buttons where to go on the main movie timeline (with _level0.) I had to move my navigation down in the main swf file so i took the nav off the main timeline and put it in a movie clip so i could move all at once. Now my sub pages on external swfs with _level0.gotoAndPlay("frame"); dont work.
Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
I've tried changing _level0 to _level1, _root, _parent, _child, and using _root.mc_name.gotoAndPlay("frame"). none of which has worked.
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
View 1 RepliesI have a movie clip and I wanted to play until a specific frame for 1 time and I want a loop sequence for the rest of the frames. I managed to do it in flash combining 2 movie clips but I was wondering if and How I could do it with a code!
View 3 Repliescreate a variable that represents the number of frames in a movie clip? I thought maybe something like var = getProperty(my_mc, frames); might work, but it doesn't. I'm trying to make a "last" button for a template that goes to the last frame in a movie clip, and as we'll be updating and changing the number of frames in the movie clip quite often, I'd rather just have it find the last frame rather than have to update the actionscript every time.
View 2 RepliesI created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.
View 1 RepliesI want to change variables on the main stage's code from within a movie clip.
Say for example, I want to change a variable called 'chair'
In AS2, this is how I would do it:
(on the main stage)
Code:
chair = 2;
(in the movie clip)
[Code].....
But all I get is a 1119 error saying 'Access of possibly undefined property chair through a reference with static type flash.displayisplayObject.'
I've received an .fla file with a design and am trying to play with it using ActionScript. I've got a symbol of a star on stage (movie clip) that I want to animate with AS. The movie clip's registration point is set to bottom right corner.
How can I change the registration point in Flash?
The thing should work like this: theres a movie clip in frame 10 of the timeline with two buttons inside, by clicking one of them the movie should jump to frame 15 and take the alpha of two Mc there (they are inside a different movie clip) to 0. This is what ie been trying (code on the button, btw):
on (release) {
McScene2.lettuce._alpha = 0;
McScene2.pumpkin._alpha = 0;
[code].....
I'm trying to get AS to change the colour of several MC's - but it's not working... I wondered if anyone could please tell me where I've gone wrong? I have 5 large MC squares - when hovered/rolled over they reveal text/colour within. That part works!
What I am trying to achieve is: When rolling over 1 of the squares (i.e. sq1) to tint the colour of the other 4 squares to grey - so that the one that is hovered over is full colour, but the other 4 are greyed out. On rollout of sq1, the other 4 grey squares return to their coloured state.
I worked through the Kirupa - Changing Colours with AS tutorial, and tried to apply that to my situation, but I still can't get it to work.
[Code]...
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 RepliesIt's supposed to cause each of five movie objects to correspond and go to a different named frame when they are clicked. The problem is that regardless of which one is clicked, it always goes to "animation." I tested it out by changing the name of the animation frame. The result was that it then always went to the "publication" frame. It would seem that it goes to the last valid named frame in the script.[code]...
View 2 RepliesI have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
on(rollOver){
gotoAndPlay("Over");
}[code]..........
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
I am trying to use a movieclip as a button so I can have animation on the mouseover. I have been unable to get the button to work to change to a different frame. I can make the movieclip open a browser window, but not jump to another frame.Here is the code that I have in the button:
<highlight>stop();
this.onEnterFrame = function(){
if(rewind == true){
[code].....
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
I have a movie clip representing the state of Missouri. I'm changing its fill color based on data from an xml file. I'd like its outline color to be black. I've tried applying a glow filter, but it doesn't seem to work.
View 12 RepliesI am trying to create a site where the menu section will expand with sub-sections when certain buttons are clicked. I have created a main page with navigation, and a movie clip which holds the content for each page. The navigation from buttons on the main page works fine and leads to correct sections [labelled frames] within the MC. I have placed an additional button on the movie clip, it is revealed when one of the main buttons is clicked. However when this button on the MC is clicked, nothing happens.
I want to be able to move some buttons down and slot additional ones in between the existing buttons so that sub-sections are only revealed when looking at the relevant main section. I have tried to do this using the movie clip, however buttons below are not blocked and those above do not work.Here is the code I have used for the buttons - I have tried putting the sub-button code on both the scene and the MC - neither has worked.
ActionScript Code:
btn_home.onRelease = function () {
content_mc.gotoAndStop ("home");
[code].....
how to increase the alpha of a movie clip when you rollover a button.
View 1 RepliesI'm working on a particle system, where each single particle is represented by a movie clip and has it's own behaviors, defined in the movie clip's code in a separate layer from the image. The particle creates local variables, such as it's gravity and color, in the first frame and then uses them to guide it's actions throughout it's lifetime (it fizzles out and dies, eventually).Frame 1 of particle_mc:
Code:
var gravity:Number = 0;
var color:Number = 2;
[code]....