ActionScript 2.0 :: Get The Total Frames In A Movie Clip?
Apr 23, 2006
i need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
View 1 Replies
Similar Posts:
Nov 25, 2006
I am looking for a total frame control on a movie clip.
for ex: if my mouth rollover my clip, my clip play frames 10 to 18 in loop. (i dont know how to loop)
and on rollout play frames 1 to 9 in loop.
View 1 Replies
Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 Replies
Apr 6, 2011
How do I find the total maximum width and height of a movie clip with respect to every frame of that movie clip?
So for instance if the movie clip was circles of radius 5 registered at their center at various positions where:
frame 1:circle.x=-30
frame 2:circle.x=0
frame 3:circle.x=30
The total maximum width of movie clip would be 30--30+5+5=70.
View 1 Replies
Feb 17, 2012
I am in need of this code..I have n number of flash files(swf). Each file contains n number of frames. I need to get the totalframes of that flash files in Actionscript 3.0.
View 1 Replies
Apr 29, 2009
I need to be able to load a couple of external .swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the forum notes I see indicate that _totalframes on an external .swf can be determined by loading the .swf into a container clip and then checking using a listener within .onLoadInit. Like this:
this.createEmptyMovieClip("tester_mc", 1);
var mcListener:Object = new Object();
[code]...
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored. how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but actually playing through to the end.)
View 2 Replies
Jun 29, 2009
I have a bunch of AS2 swfs that I am loading into an AS3 project. These AS2 swfs are powerpoint slides essentially. In my onComplete method, I trace(event.target.content.totalFrames) and I get this error:[code]How can I get the total frames of the SWF in AS3 on an AS2 movie?or alternatively find out when the swf is done playing?
View 4 Replies
Jun 9, 2003
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
on (release) {
print("PRINTMC", "bframe");
}
View 2 Replies
May 11, 2010
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
View 2 Replies
Apr 29, 2009
I need to be able to load a couple of external.swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the tips I see indicate that _totalframes on an external .swf can be determined by loading the.swf into a container clip and then checking using a listener within .onLoadInit. Like this:
---------------------------------------------------------------------- ------------------------------------------------
this.createEmptyMovieClip("tester_mc", 1);var mcListener:Object = new Object();
mcListener.onLoadInit = function(target_mc:MovieClip)[code].......
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored.how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but playing to the end.)
View 2 Replies
Feb 22, 2012
I have used the loader class and the load method to load a swf file that has several frames. how I determine the total number of frames in the SWF file timeline after loading?
View 3 Replies
Feb 1, 2005
At the moment I'm making a presentation for school in Flash MX 2004. I want some kind of progression bar in the presentation. This is how I have it in my mind:
2/15
2 is the current frame and 15 is the total number of frames. I know I have to do this with the use of ActionScript in combination with dynamic text labels. How can I read out the current frame number and the total number of frames?
The names of the dynamic text labels are:
"cFrame" and "tFrames"
View 3 Replies
Nov 11, 2009
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
View 2 Replies
Jul 17, 2010
how to build a timeline scrubber that can scrub more than one scene.
1. Scene 1 had 20 frames
2. Scene 2 had 20 frames
3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene.
4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.
So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?
View 3 Replies
May 29, 2009
I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
View 1 Replies
Jan 24, 2010
I have a quick queshtion about movie clips. I was wonderng how to make them randomly go to a frame within themselves.
View 1 Replies
Jul 18, 2009
Is it possible to edit a movie clip so it doesnt effect it in another frame? I want to edit the 'ground' in level 2 but so it doesnt change it in level 1. I have tried making a ground2 but with no sucess...
View 2 Replies
Jun 23, 2009
I have my files set up to where a main swf has the main navigation and a container which draws each sub page into it. The sub pages have a navigation as well that was telling buttons where to go on the main movie timeline (with _level0.) I had to move my navigation down in the main swf file so i took the nav off the main timeline and put it in a movie clip so i could move all at once. Now my sub pages on external swfs with _level0.gotoAndPlay("frame"); dont work.
Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
I've tried changing _level0 to _level1, _root, _parent, _child, and using _root.mc_name.gotoAndPlay("frame"). none of which has worked.
View 0 Replies
Aug 24, 2010
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
View 1 Replies
Mar 14, 2011
I want to go to a specific frame after a movie clip finishes, how do I do this?
View 1 Replies
Sep 8, 2011
I have a movie clip and I wanted to play until a specific frame for 1 time and I want a loop sequence for the rest of the frames. I managed to do it in flash combining 2 movie clips but I was wondering if and How I could do it with a code!
View 3 Replies
Jun 26, 2007
create a variable that represents the number of frames in a movie clip? I thought maybe something like var = getProperty(my_mc, frames); might work, but it doesn't. I'm trying to make a "last" button for a template that goes to the last frame in a movie clip, and as we'll be updating and changing the number of frames in the movie clip quite often, I'd rather just have it find the last frame rather than have to update the actionscript every time.
View 2 Replies
Feb 17, 2010
It's supposed to cause each of five movie objects to correspond and go to a different named frame when they are clicked. The problem is that regardless of which one is clicked, it always goes to "animation." I tested it out by changing the name of the animation frame. The result was that it then always went to the "publication" frame. It would seem that it goes to the last valid named frame in the script.[code]...
View 2 Replies
Jul 10, 2010
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
on(rollOver){
gotoAndPlay("Over");
}[code]..........
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
View 16 Replies
Sep 29, 2011
I am trying to use a movieclip as a button so I can have animation on the mouseover. I have been unable to get the button to work to change to a different frame. I can make the movieclip open a browser window, but not jump to another frame.Here is the code that I have in the button:
<highlight>stop();
this.onEnterFrame = function(){
if(rewind == true){
[code].....
View 1 Replies
Dec 10, 2007
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
View 7 Replies
Sep 11, 2009
This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
View 4 Replies
Jan 22, 2009
Is there any code that basically says, if root frame = 2 then do this.. I basically need my movie clip to blur when the main scene hits certain frames. The movie clip pans around though with script thats why i cant just add a blurred image to a layer in the main scene.
View 6 Replies
Mar 22, 2004
I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
[Code]...
View 3 Replies
May 26, 2009
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
View 7 Replies