I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
I am trying to have a small simple animation. This animation needs to have a roll over listener. This roll over listener must begin a downward motion for this movie clip. And then another listener must be a click or rollout that will make the clip reverse and begin an upward motion at any point that it is executed. This is the code I got so far, but the only thing that seems to work is the rollover downward motion. I cannot seem to get the upward reversing motion to execute.
stop(); mc.addEventListener(MouseEvent.ROLL_OVER, playy); function playy(e:MouseEvent):void
I have a MC, which i would like to act as a button, controlled by AS. So,inside the MC is a simple animation (the button just goes left for ten frames (preferred rollOver action) and then back for another ten (preferred rollOut action).On the MC actions I put:
on (rollOver) { this.useHandCursor; this.gotoAndPlay(1);[code].......
What happens is the following: on mouse over the mc goes left, on mouse out the mc goes back to its original place.It works exactly as it is supposed to. Exactly until you try again... if you move the mouse away from the mc (onRollOut), before the animation reaches the end, it goes bezerk.what happens and also how the animation can be done using only AS (with some for loop or function or something and chaning _x property)?
I am trying to use a movieclip as a button so I can have animation on the mouseover. I have been unable to get the button to work to change to a different frame. I can make the movieclip open a browser window, but not jump to another frame.Here is the code that I have in the button:
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I have just learned how to create the wonderful "drawing" effect in flash by reversing frames. However, when I publish my work (either as .swf or as an animated .gif) the drawing draws, and then the completed graphic disappears.
I have the settings set so that it will not loop since I do not want it to "draw" more than once. So what do I do so that when the animation is done drawing, it doesn't disappear?
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
i need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
Is it possible to edit a movie clip so it doesnt effect it in another frame? I want to edit the 'ground' in level 2 but so it doesnt change it in level 1. I have tried making a ground2 but with no sucess...
I have my files set up to where a main swf has the main navigation and a container which draws each sub page into it. The sub pages have a navigation as well that was telling buttons where to go on the main movie timeline (with _level0.) I had to move my navigation down in the main swf file so i took the nav off the main timeline and put it in a movie clip so i could move all at once. Now my sub pages on external swfs with _level0.gotoAndPlay("frame"); dont work.
Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
I've tried changing _level0 to _level1, _root, _parent, _child, and using _root.mc_name.gotoAndPlay("frame"). none of which has worked.
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
I have a movie clip and I wanted to play until a specific frame for 1 time and I want a loop sequence for the rest of the frames. I managed to do it in flash combining 2 movie clips but I was wondering if and How I could do it with a code!
create a variable that represents the number of frames in a movie clip? I thought maybe something like var = getProperty(my_mc, frames); might work, but it doesn't. I'm trying to make a "last" button for a template that goes to the last frame in a movie clip, and as we'll be updating and changing the number of frames in the movie clip quite often, I'd rather just have it find the last frame rather than have to update the actionscript every time.
*trouble with gotoandplay and roll out functions* basically i have an after effects movieclip (followed the after effects button tutorial on this site) that i have made into a button. it works ok on rollover and rollout i use tweener which works a treat and when i click it goes to another frame and plays a small sequence of smoke exploding.
problem: its a look problem really. when i rollout the smoke click sequence tweens back to frame 0 as per my rollout instructions IS there a way for me to have the click smoke sequence play all the way through before going back to frame 0 on my rollout ? i see tweener has a oncomplete statment is that of anyuse? ive tried a few thigns but it always reverts to the rollout and reverses the footage.
It's supposed to cause each of five movie objects to correspond and go to a different named frame when they are clicked. The problem is that regardless of which one is clicked, it always goes to "animation." I tested it out by changing the name of the animation frame. The result was that it then always went to the "publication" frame. It would seem that it goes to the last valid named frame in the script.[code]...
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
What action script would i need to make a button in one movie clip goto and play a frame in another movie clip? Im not very good at flash but i've been trying my usual codes but it dont work..
This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
Is there any code that basically says, if root frame = 2 then do this.. I basically need my movie clip to blur when the main scene hits certain frames. The movie clip pans around though with script thats why i cant just add a blurred image to a layer in the main scene.
I was browsing through the AS3 help in CS3 and came across good ole Delta. I've been playing around with it and it zooms things just fine but I had an idea for a birthday card for my niece and now would like a way to have the mouse wheel do something perhaps outside of what Delta will permit. I want to move a nested movie clip to next and previous frames with the mouse wheel and until using it with delta for zooming only used it for scrolling. I got it to work but not how I'd like. Using this code I got it to go to next frame which is 1/3rd the battle: