So I'm trying to set the width and height of a movie clip symbol. Initially, on the stage the movie clip is set to w = 400, h = 350. Whenever I load a 400x350 image on the clip (from a button), it looks way too wide. So I tried to fix this by adding setproperties for width and height on the action for the button.
I am loading in a list of thumbnails from an XML file. The images are not always square but one of the dimensions is always 50pixels, whether it be height or width. Occasionally an image IS square. I am creating a 52x52 sprite and adding the loader image as a child to this sprite centrally. To do this I need to know the dimensions of the loaded images. (the loader object). Everything loads, parses and displays as it ought to, I just cannot find the width/height of the loaded image. Pics1List is an XML file.
ActionScript Code: var imageLoader:Loader; var request:URLRequest; for (i = 0; i < (pics1List.picture.length()); i=i+1) { var picture:MovieClip = new MovieClip(); imageLoader = new Loader(); [Code] .....
As you can see, I tried a few different things and frankly in the end just tried each combination I could!. The closest I got was when I used imageLoader.contentLoaderInfo.width and the error message was "The loading object is not sufficiently loaded to provide this information." which is why I added the event.complete function. However, this function never triggered so I commented it out.
How do you find the project height/width as a integer to use in code. I've found stage.stageWidth but that doesnt display anything when i try and use it
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
Say I've got a box that is 218 by 86. If I rotate it to 50 degrees then the width and height are reported as 206 by 222.3. I'm trying to take those rotated values back to the original values and I'm having a bad math day and can't figure it out.
How can I get the loaded clip's stage dimensions? Let's assume I have an animation of a square there, moves from x position 0 to x position 100 and the square is 10x10 px. I will adjust the dimensions of this clip to 110 x 10 px (so the animation fits exactly). Now I load this. But once the load is complete, if I check the loader width and height, it shows me only 10x10 (as in the first frame the square has 10x10 and is placed at 0,0). Thefore I am unable to center this animation on the loader clip's stage.
It's probably a no brainer, but I've spent the last 40 minutes or so looking for it to no avial.
I have a Canvas control with a fixed width and a horizontal scrollbar.I'm trying to find the actual width of the control.The .width (fixed width) + the part being revealed by the scrollbar.I tried explicitWidth, width + maxHorizontalScrollPosition, and some other combos but non of them hit the spot.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
i need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
I have published my movie to take up 100% of the width and height of the screen.It takes up the entire height of the screen, but there is about a 10 pixel gap on the left and right side of the movie.
i'm using loadmovie() to load a youtube video player inside my flash website but i want to specify the width and height so it can fit my box.This is my code:
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop(); var depth = 5, x = ((Stage.width/10)*2)+10, y = 160; var widthscale = ((Stage.width/10)*6)-20; var heightscale = (Stage.height-170); _root.onEnterFrame = function() { this["_level"+depth]._x = x; this["_level"+depth]._y = y; [Code] .....
Is it possible to set the stage height and width of your movie externally via Javascript?For example, I created a very simple .flv player that can have its video src changed externally, but now I'd like to also set the height and width of my stage so if I load in a .flv that is smaller or larger I can have it fit to its size.
I am trying to define a flash movie with a fixed width but 100% height. I have the movie setup with an onResize handler. My problem seems to be in the HTML. I can get it to go 100% width and height or have it aligned top left but not centered.
I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this:
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
Im making a game, where a player controls a character moving around the screen using the mouse.the player moves using a tween, using the current x y pos and the click x y pos to move the character around here's the thing, i have objects on the screen (such as rocks, etc) that i do not want the user to be able to walk through. i do not want to use hit test to simply chuck the character off the object in real time because that's messy and it would mean the tween continued and stuff.. instead, i want to add some code to the top of the "movePlayer" function that checks to see if an object (such as some rocks) is going to be hit, and if it does, i want the tween to only go to this point (yellow in the below diagram)
Here's what i mean:the player clicks on the screen ( the blue dot) and instead of walking straight to the blue dot, the code determines the point at which the player will hit the big orange block, and only tween to that point, if there are multiple orange blocks in the way, the tween will stop the closest block.
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?