ActionScript 3.0 :: How To Get The Total Frames
Feb 17, 2012I am in need of this code..I have n number of flash files(swf). Each file contains n number of frames. I need to get the totalframes of that flash files in Actionscript 3.0.
View 1 RepliesI am in need of this code..I have n number of flash files(swf). Each file contains n number of frames. I need to get the totalframes of that flash files in Actionscript 3.0.
View 1 RepliesI need to be able to load a couple of external .swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the forum notes I see indicate that _totalframes on an external .swf can be determined by loading the .swf into a container clip and then checking using a listener within .onLoadInit. Like this:
this.createEmptyMovieClip("tester_mc", 1);
var mcListener:Object = new Object();
[code]...
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored. how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but actually playing through to the end.)
I have a bunch of AS2 swfs that I am loading into an AS3 project. These AS2 swfs are powerpoint slides essentially. In my onComplete method, I trace(event.target.content.totalFrames) and I get this error:[code]How can I get the total frames of the SWF in AS3 on an AS2 movie?or alternatively find out when the swf is done playing?
View 4 Repliesi need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
View 1 RepliesI need to be able to load a couple of external.swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the tips I see indicate that _totalframes on an external .swf can be determined by loading the.swf into a container clip and then checking using a listener within .onLoadInit. Like this:
---------------------------------------------------------------------- ------------------------------------------------
this.createEmptyMovieClip("tester_mc", 1);var mcListener:Object = new Object();
mcListener.onLoadInit = function(target_mc:MovieClip)[code].......
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored.how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but playing to the end.)
I have used the loader class and the load method to load a swf file that has several frames. how I determine the total number of frames in the SWF file timeline after loading?
View 3 RepliesAt the moment I'm making a presentation for school in Flash MX 2004. I want some kind of progression bar in the presentation. This is how I have it in my mind:
2/15
2 is the current frame and 15 is the total number of frames. I know I have to do this with the use of ActionScript in combination with dynamic text labels. How can I read out the current frame number and the total number of frames?
The names of the dynamic text labels are:
"cFrame" and "tFrames"
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
View 2 Replieshow to build a timeline scrubber that can scrub more than one scene.
1. Scene 1 had 20 frames
2. Scene 2 had 20 frames
3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene.
4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.
So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?
My project is converting as2 to as3 flash file.In AS2 ,I am using "loadmovie" to load the external swf also it gets totalframes of swf . It works correctly. But In as3 i am using "loader" to load the external swf. But the "loader" is not calculated the external swf total frames.Then how to calculate totalframe in as3.
View 2 RepliesI want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
View 4 Repliesthere seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
View 7 Repliesbasically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 RepliesI have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
View 5 Replieswhen a user clicks cardbtn button i want it to add 1 to there score.here is the code. i have a textfield called card_txt on the stage.[code]
View 1 RepliesI have problems with calculating values of a childnode.
My XML structure
<FILE>
<NUMBER TYPE="test"> 1 </NUMBER>
<NUMBER TYPE="test"> 2 </NUMBER>
</FILE>
[Code].....
the trace outputs: 2 (last row)
and not 3 as i expected. De Element++ is not working.
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
View 4 RepliesI am loading a flv video in AS2:
var conexion:NetConnection = new NetConnection();
conexion.connect(null);var stream:NetStream = new NetStream(conexion);
mi_video.attachVideo(stream);
stream.play("motto.flv");
this.onEnterFrame = function() {
[Code] .....
It works very good, In this line, I get de current time of the flv:
timer_txt.text = ((integer.length<2) ? "0"+integer : integer)+":"+((decimal.length<2) ? "0"+decimal : decimal)
And I need to display the total time too. By the way, I am not using the any flv component, I need to play the video in a custom player....
My script does not show total bytes, I do not know where did i mistake[code]...
View 1 RepliesI'm trying to make a very simple flash game for my college project. The players will get 1 point each time they click on certain object. I've created 3 scenes and each of the scene has score value. I want to total up the score at Scene3. FYI, I use:
1st Action Script add this to the variables frame:
_root.total = 00;
2nd Action Script add this to each of the hit sections in the Action Script frame:
_root.total = Number (total) +1;
how to add up the scores from Scene 1,2 & 3?
control the framerate of my app by a external event, like a timer or a network socket. I have one solution wich works, but not very elegantly:
stage.frameRate = 0;
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
var timer : Timer = new Timer(1000);
[code].....
I have one Datagrid in Flex. In datagrid there are 4 columns like mark1,mark2,mark3,Total.When i enter mark1,mark2,mark3 that time i want to update total.
View 2 RepliesCurrently I have to create a website where some videos should be played automatically.
When a User opens the URL and lands on the page, a random video of a total of 5 should be played. When the video is finished, it should chose another video of the total of 5 videos.
So an example: It should chose one video of 5 videos. Play it, then it should chose 1 video of 4 videos, then it should chose 1 video of 3 videos..and so on. And after all 5 are played, it should repeat the process.[code]...
I've got some code that calculates a score from a Quiz. However all it does at the moment is display a movie clip symbol for each time a user gets a question right.
How can I display the score as a value in the text box no matter how many questions the user has got right? E.G. 6 Questions right... score_txt displays the number 6.
ActionScript Code:
score_txt.text = "";
questionOne_txt.text = "";
[Code]....
so I've been working on this project that uses about 10-15 frames of AS3. On each frame the 'total' variable is updated (added to). By the end, the user is supposed to be taken to another frame (1 of 2) based on the value of 'total'. I have used the trace() method and up to that point the 'total' variable appears to be updating properly, but then when I get to this page it ALWAYS directs them to frame 18 no matter what their total is. Is there an error in my code? (I assume so lol..)
Code:
stop();
fwdBtn.addEventListener(MouseEvent.CLICK, onClick15);
[code].....
i want it to add $5 to the total amount of money, but the problem is, is that my code doesnt work, in the frame actions i have:
[Code]...
Is there a method to get the total bytes of an external movie without having to download it?
View 4 RepliesI have a video object attached to my flash and I want to display a time readout of how far into the video has been played. I know I need a dynamic text field, but I cannot find any methods of the NetStream that gets the total duration.
View 5 RepliesSay I have 4 values (level_reached1, level_reached2, level_reached3, level_reached4) I want to add up to a total, and another 4 values (goal1, goal2, goal3, goal4) I want to add up to a total. How do I add these up and compare them to each other, and if the "level_reached" is equal to OR greater than "goal" I want a movie to gotoAndStop(2);
Here is what I have, which does not work, I probably have things really mixed up:
Code:
leveltotal = level1 + level2 + level3 + level4;
goaltotal = goal1 + goal2 + goal3 + goal4;
if (leveltotal >= goaltotal) {
[Code]....