ActionScript 3.0 :: "loader" Is Not Calculated The External Swf Total Frames ?
Apr 17, 2009
My project is converting as2 to as3 flash file.In AS2 ,I am using "loadmovie" to load the external swf also it gets totalframes of swf . It works correctly. But In as3 i am using "loader" to load the external swf. But the "loader" is not calculated the external swf total frames.Then how to calculate totalframe in as3.
I need to be able to load a couple of external .swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the forum notes I see indicate that _totalframes on an external .swf can be determined by loading the .swf into a container clip and then checking using a listener within .onLoadInit. Like this:
this.createEmptyMovieClip("tester_mc", 1); var mcListener:Object = new Object();
[code]...
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored. how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but actually playing through to the end.)
I am in need of this code..I have n number of flash files(swf). Each file contains n number of frames. I need to get the totalframes of that flash files in Actionscript 3.0.
I have a bunch of AS2 swfs that I am loading into an AS3 project. These AS2 swfs are powerpoint slides essentially. In my onComplete method, I trace(event.target.content.totalFrames) and I get this error:[code]How can I get the total frames of the SWF in AS3 on an AS2 movie?or alternatively find out when the swf is done playing?
i need a way to get flash to tell me the number of frames in the random clip that has been loaded. this is what i'm trying to use now to give me a random #, within the # of frames loadedCode:var rNum = Math.round(Math.random(emptymc1,_totalframes))the clips im using have 90-100 frames, but the number im getting is either 1 or 0
I need to be able to load a couple of external.swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the tips I see indicate that _totalframes on an external .swf can be determined by loading the.swf into a container clip and then checking using a listener within .onLoadInit. Like this:
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored.how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but playing to the end.)
I have used the loader class and the load method to load a swf file that has several frames. how I determine the total number of frames in the SWF file timeline after loading?
At the moment I'm making a presentation for school in Flash MX 2004. I want some kind of progression bar in the presentation. This is how I have it in my mind:
2/15
2 is the current frame and 15 is the total number of frames. I know I have to do this with the use of ActionScript in combination with dynamic text labels. How can I read out the current frame number and the total number of frames?
how to build a timeline scrubber that can scrub more than one scene.
1. Scene 1 had 20 frames 2. Scene 2 had 20 frames 3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene. 4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.
So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code: var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
I've created a game which Made up from images. Now I want to load the externally. I used Loader component, but between movement from frame to frame (it's a game I create) the screen blinks. How do I solve this with no use of preloaders?
I've created a game which Made up from images.Now I want to load the externally.I used Loader component, but between movement from frame to frame (it's a game I create) the screen blinks.How do I solve this with no use of preloaders?
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I'm trying to update a clients site and the original developer left almost no instructions.The code is all updated through XML.Here is a sample of the code
enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40"
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
options as I wish to learn how one would create a tool that would provide allow the end user to enter numbers, in some predetermined/static fields. The tool would then use this data and provide the answer.Simply put, i'm looking to create a basic ROI calculator (Return on Investment).
There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.
I wrote the following code : planepp.visible = false; plane.addEventListener(MouseEvent.CLICK, planefunc);
I'm having some problems rounding to a decimal place. I tried adding the flash websites code to round to two decimal places but I can't seem to make it work for me. I am trying to round the results of my runCalculations function so that only two decimal places will appear.
ActionScript Code: function checkcontent(event:MouseEvent):void { if (txtMPG.length > 0 && txtMPY.length > 0 && txtCost.length > 0) { //then do this. var mpgtemp:String = txtMPG.text; var mpytemp:String = txtMPY.text; [Code] .....
I am having trouble getting my dynamic text field to populate based on a countdown ActionScript. My dynamic text field's attribute name is time_txt and is set to Dynamic Text in the Properties panel. Here is my code:
I have a SWF which loads another SWF with addChild(), but the graphic designer, says that he wont put code into the animation. So is its possible to check how many frames there is in the external SWF and if it has reached the last frame, checked from the master SWF? and then the master can do a function...?
IS the code used for AS3 in the frames so much different from the code used in the external .as files? Because when I try something simple in an external file, it doesn't work. For example, if I try to dynamically make textfield box, and set it to input :
Code: var textInput:TextField = new TextField(); textInput.type = TextFieldType.INPUT;
I just get errors. Why is this? And is there some place I can find a guide for like.. how to write in the external as files (even though that's a very broad area..)
I have a loader component on my stage that I load 30 or so different external swfs into. Their stages are all exactly the same size as the loader. But one external swf has an image that extents outside it's stage size, AND it is this that gets rescaled (shrinks) when loaded into the loader. How can I fix the size of just this one external swf?
I have a map of the US acquired from here (called U.S. Map). I am currently generating XML from inside an ActionScript file, and would then like to display this map using my generated XML as the argument. According to this, to do this in html would require the following declaration:world.swf?ata_file=pathname/filename.xmlHow can I replicate this behavior using the Loader from ActionScript? Right now I have:
var ldr:Loader = new Loader(); var url:String = "us/us.swf?data_file=senate.xml"; var urlReq:URLRequest = new URLRequest(url);
when I run the code there aren't any errors stopping it from compiling correctly. However when I click on my buttons i get an error saying:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I'm guessing that I'm passing the variable off through the function incorrectly. I'd like it pass a string though so that I can pass the name of the file to load.
ActionScript Code: function contentScreen(mcName):void { var imageRequest:URLRequest = new URLRequest("mcName"); var imageLoader:Loader = new Loader();