ActionScript 3.0 :: Rounding Decimal Of Calculated Results
May 12, 2011
I'm having some problems rounding to a decimal place. I tried adding the flash websites code to round to two decimal places but I can't seem to make it work for me. I am trying to round the results of my runCalculations function so that only two decimal places will appear.
ActionScript Code:
function checkcontent(event:MouseEvent):void {
if (txtMPG.length > 0 && txtMPY.length > 0 && txtCost.length > 0) {
//then do this.
var mpgtemp:String = txtMPG.text;
var mpytemp:String = txtMPY.text;
[Code] .....
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
When i set the value to e.g. 1.5 through the NumericStepper and store the value, the alert in the following code correctly displays 1.5:
private var _estimertTid:Number; [Bindable] public function get estimertTid():Number {
[code]....
Problem: My problem is that once the NumericStepper refreshes, or reloads the variable, it displays 2 instead of 1.5, or 4 instead of 3.5 etc. Anyone got any ideas of what is causing this behavior? I would think that by setting the stepSize=0.5 it would correctly display those decimal numbers.Additional information: When i display the same variable in a spark Label, the value is correctly displayed as a decimal number.
I'm trying to update a clients site and the original developer left almost no instructions.The code is all updated through XML.Here is a sample of the code
enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40"
options as I wish to learn how one would create a tool that would provide allow the end user to enter numbers, in some predetermined/static fields. The tool would then use this data and provide the answer.Simply put, i'm looking to create a basic ROI calculator (Return on Investment).
There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.
I wrote the following code : planepp.visible = false; plane.addEventListener(MouseEvent.CLICK, planefunc);
I am having trouble getting my dynamic text field to populate based on a countdown ActionScript. My dynamic text field's attribute name is time_txt and is set to Dynamic Text in the Properties panel. Here is my code:
In flex 3 I have a hierarchical data structure. I would like to display the content of it in a tree. My problem is that I have nodes which data calculated from children nodes. How to structure the hierarchy to make automatic changes to those parent nodes, if their children's data changed? For example:
Every node has a warning flag. If some of the children warning flag changed to true, then the parent warning flag should change automatically set to true. A node integer field is the sum of the children integer fields, and if any of the children changes, the parent integer field "calculates" the sum immediately. Is there an easy solution wit good structuring changes happen automatically, or I have to make some custom functions?
My project is converting as2 to as3 flash file.In AS2 ,I am using "loadmovie" to load the external swf also it gets totalframes of swf . It works correctly. But In as3 i am using "loader" to load the external swf. But the "loader" is not calculated the external swf total frames.Then how to calculate totalframe in as3.
I've developed a project with the help of kglad in which the user enters in a numerical amount into an input text box and 3 other boxes (dynamic text boxes) display numerical amounts based on that input.With the great help of kglad I have gotten everything to work just perfectly except that those 3 boxes don't round off the results they display.
For example, if I input 265.35 into tf1 (text field 1), tf2 displays 132.675, tf3 displays 66.3375, and tf4 dispalys 132.675. Now according to the math that is programmed, that is correct. But I need them to display: 132.68, 66.34, and 132.68, either rounding up or down accordingly.
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201I'd like it to round up/down so it just displays:Your BMI is: 24.3
Code: var totalHeight:Number; var totalHeightx2:Number;
I've been using a simple function I wrote to numerically round numbers to a specified number of decimal places like the following example:
ActionScript Code: private function roundNumber(input:Number, decimal:Number):Number { var multiplier:Number = Math.pow(10, decimal); return Math.round(input*multiplier)/multiplier; }
It has worked great, until I came upon the need to round extremely large numbers. When the already large number is multiplied by, say 10 to the 5th power, it can't hold all the decimal places, and strange results can return.The only other option I've thought of would be to convert the number to a string using the Number.toFixed() method, then convert that back into a number. I feel like this is somewhat inefficient as the string conversion has to be done, then the string parsed to "chop off" the extra decimals, then parsed again to convert back to a number.So, my question is, are there any better ways to round large numbers? If not, am I over-thinking the string method's efficiency?