When i set the value to e.g. 1.5 through the NumericStepper and store the value, the alert in the following code correctly displays 1.5:
private var _estimertTid:Number;
[Bindable]
public function get estimertTid():Number {
[code]....
Problem: My problem is that once the NumericStepper refreshes, or reloads the variable, it displays 2 instead of 1.5, or 4 instead of 3.5 etc. Anyone got any ideas of what is causing this behavior? I would think that by setting the stepSize=0.5 it would correctly display those decimal numbers.Additional information: When i display the same variable in a spark Label, the value is correctly displayed as a decimal number.
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
I'm having some problems rounding to a decimal place. I tried adding the flash websites code to round to two decimal places but I can't seem to make it work for me. I am trying to round the results of my runCalculations function so that only two decimal places will appear.
ActionScript Code: function checkcontent(event:MouseEvent):void { if (txtMPG.length > 0 && txtMPY.length > 0 && txtCost.length > 0) { //then do this. var mpgtemp:String = txtMPG.text; var mpytemp:String = txtMPY.text; [Code] .....
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
what I need to do is take a value (angle) and round it to the nearest number from a pre-determined set of values (e.g - [0, 45, 90, 180...]. The purpose of this is to restrict the angle to vertical, horizontal or diagonal movement (it's for a word search).
I'm using AS3 and trying to place the number value read from an SO into 2 dynamic text boxes. I'm using a couple of test numbers (2.25 and 1.25). Oddly when I run the following script, I am having difficulty getting my test numbers to appear in the 2 text boxes (T1, T2). (Before the numbers stopped displaying altogether, they were rounding up and seemed to be 10x greater than they actually are, without my doing anything like this.) Note: The script also displays text boxes (T3, T4, T5 and T6) with messages like "above average" based on the scores-not sure if these displays are correct, since I can't view the 2 numbers that the displays are based on.Here's the code. I must be doing something wrong:
Btn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { var so:SharedObject = SharedObject.getLocal("G1", "/"); // using "/" as a local path should work to pick up the
I want to get rounded number Example: I want to get full number I write Code: cas=15.02 int(cas) and I get 15
But when I write these Code: cas=15.02 lol=cas - int(cas) trace(lol) I get 0.0199999999999996 instead of 0.02. I need to get only decimals so that i will be able to write 15.02 like 15:02 or 1.2 like 01:20. I need to write numbers like in digital clock.
I am totally confused about this one. I am trying to display a number as x.xx, but I'm having problems! The number has 0, 1 or 2 decimal places, so I have an if else to add '0' or '.00' on the end if there are 1 or 0 decimal places respectively.[code]...
I have tried and tried but i cannot get a number to force show 2 decimal places.I have lots of different buttons and selection boxes that output a different value for 'sizePrice' and 'effectPrize'. An example can be seen below:
Code: if (sizeSelectionBox.value=="size1") { sizePrice=67.20; calcTotalPrice();
[code]...
I need totalCost to always show 2 decimal places so if it is 60 it needs to say 60.00, if it is 67.2 it needs to say 67.20