ActionScript 2.0 :: Rounding Numbers To Two Decimal Places
Jun 24, 2004
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
I really need help with my code...okay how to put ".00" after round the numbers in 2 decimal places..this code works well with another numbers but if I'm try with this number it will output the numbers as "9" only.
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
I'm having some problems rounding to a decimal place. I tried adding the flash websites code to round to two decimal places but I can't seem to make it work for me. I am trying to round the results of my runCalculations function so that only two decimal places will appear.
ActionScript Code: function checkcontent(event:MouseEvent):void { if (txtMPG.length > 0 && txtMPY.length > 0 && txtCost.length > 0) { //then do this. var mpgtemp:String = txtMPG.text; var mpytemp:String = txtMPY.text; [Code] .....
When i set the value to e.g. 1.5 through the NumericStepper and store the value, the alert in the following code correctly displays 1.5:
private var _estimertTid:Number; [Bindable] public function get estimertTid():Number {
[code]....
Problem: My problem is that once the NumericStepper refreshes, or reloads the variable, it displays 2 instead of 1.5, or 4 instead of 3.5 etc. Anyone got any ideas of what is causing this behavior? I would think that by setting the stepSize=0.5 it would correctly display those decimal numbers.Additional information: When i display the same variable in a spark Label, the value is correctly displayed as a decimal number.
I have a simple AS1 script running on a button: // on (release) { a = Number(answer2); w = Number(withvat); v = Number(vat2); answer2 = (w / 117.5 * 100); vat2 = (w / 117.5 * 100 * 0.175); } It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
I would like to put in 250.00 as an amount and with all the other calculations I would liek that decimal place to be recognised and then in the final calculation that decimal point is displayed correctly, but it doesnt. If there is a simple reason for this then great, but if you need screen schots, fla the action script
How can I tell flash to use only four decimal places when a number is display in a textField?Something like this:2.2356 , 0.2538, 0.2968, 0.0001 etc. Instead of infinitenumbers:.23565985 , 0.2538486
For example I could have 6 or 6.5 or 6.75 or 6.125 but I need to convert all to show zeros at the end if they are less than three decimal places. So it should output respectively,6.0006.5006.750or leave alone at 6.125 or some other three digit number.
I have been tasked with creating a custom "calculator" for a client that uses a specific equation. The client inputs data into two Input Text fields and the result shows up in a dynamic text field. Is there any way I can limit the number of decimal places to two? Here is my code (which works, except for the decimal issue):i function onCalculate(){one = Number(number_one);two = Number(number_two);result_1 = ((one / 4) * (65 / (1 - 0.25))) + ((two / 0.5) * (65 / (1 - 0.25)));}
I followed an online tutorial and built an AS3 calculator for Flash. Works great, and I even figured out how to modify the code to add a clear button. The one issue is that, the way this is coded, one can only enter positive integers or zero (i.e. 0, 1, 2, 3...) into the boxes (num1 and num2 in the code below). As in code below (lines 15-16), the tutorial suggests a clever code so that users won't be able to enter anything (e.g. letters) except numbers into the num1 and num2 boxes (restrict = "0-9").
The result is that one cannot enter a decimal place, and also that one cannot enter a negative number. How to modify the code below to allow decimal places and negative numbers to be entered in the num1 and num2 boxes? I suspect that another conflict in the code with this plan could be the "parseInt" statements near the bottom. I have posted the swf FYI at [URL].