ActionScript 3.0 :: Rounding A Number To A Pre-determined Set Of Numbers?
Jun 2, 2009
what I need to do is take a value (angle) and round it to the nearest number from a pre-determined set of values (e.g - [0, 45, 90, 180...]. The purpose of this is to restrict the angle to vertical, horizontal or diagonal movement (it's for a word search).
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Similar Posts:
Mar 8, 2009
How would you round a number between 2 numbers? For example if you have
ball._x = 90;
If(ball._x is closer to 100 then 0){
ball._x = 100;
[code]...
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Feb 15, 2003
i've tried making a preloader (without any tutorials) by myself, i've done everything, just i've done this:
named text box varibal: loaded
on the maintimeline's first frame i enter:
loaded=_root.getbytestotal();
all i want to do now is round the bytes off to KB. i Assume you multiply by 1000 but where do i put this code? in the brackets? new line? or what.
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Aug 3, 2009
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
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Aug 3, 2009
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201I'd like it to round up/down so it just displays:Your BMI is: 24.3
Code:
var totalHeight:Number;
var totalHeightx2:Number;
[code].....
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Feb 16, 2009
I cannot seem to find a method for rounding my numbers in the following way:
53=50
55=60
58=60
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Jun 24, 2011
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e
to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
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Jun 24, 2004
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
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Jun 23, 2008
I know math.round would round a number.
but what if i wanted to round it just up.
so lets say I have 8 thumbnails, my rows are 4 thumbnails long.
so 8/4 = 2 rows.
if I have 1 thumbnail, 1/4 = 0.25 rows. I want this to round up to 1 row.
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Mar 22, 2012
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
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Sep 12, 2006
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
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Jan 12, 2004
what actionscript do i need to round off a number to 2 decimal points? i have this script which brings me the number but consisting of 8 digits!
digital = _root.val[0].substr(0,_root.val[0].indexOf("<br>"));
digital = Math.abs(digital);
trace(digital);
[Code].....
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Aug 30, 2005
I'm trying to calculate loan payments using actionscript.
i'd like to have my variable's value like this:
843.34
instead of:
843.3454 (how it's displaying now)
since I'm ultimately going to display $dollar amounts.
I know how to use Math.round() but I'd like to go to two decimal places!
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Jan 12, 2004
what actionscript do i need to round off a number to 2 decimal points? i have this script which brings me the number but consisting of 8 digits!
digital = _root.val[0].substr(0,_root.val[0].indexOf("<br>"));
digital = Math.abs(digital);
trace(digital);
[Code].....
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Apr 8, 2011
I'm using AS3 and trying to place the number value read from an SO into 2 dynamic text boxes. I'm using a couple of test numbers (2.25 and 1.25). Oddly when I run the following script, I am having difficulty getting my test numbers to appear in the 2 text boxes (T1, T2). (Before the numbers stopped displaying altogether, they were rounding up and seemed to be 10x greater than they actually are, without my doing anything like this.) Note: The script also displays text boxes (T3, T4, T5 and T6) with messages like "above average" based on the scores-not sure if these displays are correct, since I can't view the 2 numbers that the displays are based on.Here's the code. I must be doing something wrong:
Btn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { var so:SharedObject = SharedObject.getLocal("G1", "/"); // using "/" as a local path should work to pick up the
[code]....
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Jan 16, 2012
I have the following NumericStepper:
<s:NumericStepper id="estimertTidCell" value="{isNaN(hostComponent.estimertTid)?0:hostComponent.estimertTid}" stepSize="0.5" maximum="5" change="hostComponent.estimertTid=estimertTidCell.value"/>
When i set the value to e.g. 1.5 through the NumericStepper and store the value, the alert in the following code correctly displays 1.5:
private var _estimertTid:Number;
[Bindable]
public function get estimertTid():Number {
[code]....
Problem: My problem is that once the NumericStepper refreshes, or reloads the variable, it displays 2 instead of 1.5, or 4 instead of 3.5 etc. Anyone got any ideas of what is causing this behavior? I would think that by setting the stepSize=0.5 it would correctly display those decimal numbers.Additional information: When i display the same variable in a spark Label, the value is correctly displayed as a decimal number.
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Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
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Oct 23, 2011
How can i check if a number is between two other numbers like:
pseudocode:
var = 458;
if (var is between 0 and 1000) give positive.
if (var is between 1001 and 2000) give negative.
if (var is between 2001 and 3000) give negative.
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Apr 22, 2009
how would i get a random number between 1-5 but excluding one of those numbers?
like i want to generate
1,3,4,or5
or
1,2,4,or5 etc,etc
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Oct 13, 2003
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
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Apr 22, 2005
Im trying to make a script that show numbers counting to a certain number. Need some help. I want to start at 0 and then counting up to for example 52.
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Mar 20, 2003
i was just wondering how to create random numbers without ever repeating the same number twice or more
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Mar 25, 2007
So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)
[URL]
My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player
1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20
[code].....
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Apr 5, 2010
Is there a way that I can transform a String of numbers into an actual Number in AS3?example: var scoreTemp:String = "82300";
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Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
View 6 Replies
Jul 23, 2004
Is there any way of preventing repeat numbers in random number generation?I have tried using the pop function and the delete function on elements in an array which are randomly selected, but cant get the effect I want. Ihave even tried making two variable values equivalent to each other to try and constrict repetition
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Apr 22, 2005
Im trying to make a script that show numbers counting to a certain number.I want to start at 0 and then counting up to for example 52.
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Aug 20, 2010
I have the input textfield with instance name vIn, and the variable _vIn. (The textfield is empty.)[code]i have five other variable/textfield pairs were this works ok. I don't get why this pair doesn't work also, my textfields won't accept the subtraction operator, - , even though they're all set to vIn.restrict = "0123456789.-";It doesn't even work in the output textfields were there's no restriction (Negative results are displayed positive)
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May 26, 2009
We're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export. Getting totally contradictory traces on two different computers compiling identical code...Here's some simple code we're using to figure out what's going on.
Code:
trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))
[code]....
Also, what behavior do any PC users have? I'm expecting the latter since they're generally intel chipsets too?Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
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Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
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