ActionScript 2.0 :: Find A Method For Rounding Numbers?
Feb 16, 2009I cannot seem to find a method for rounding my numbers in the following way:
53=50
55=60
58=60
I cannot seem to find a method for rounding my numbers in the following way:
53=50
55=60
58=60
How would you round a number between 2 numbers? For example if you have
ball._x = 90;
If(ball._x is closer to 100 then 0){
ball._x = 100;
[code]...
i've tried making a preloader (without any tutorials) by myself, i've done everything, just i've done this:
named text box varibal: loaded
on the maintimeline's first frame i enter:
loaded=_root.getbytestotal();
all i want to do now is round the bytes off to KB. i Assume you multiply by 1000 but where do i put this code? in the brackets? new line? or what.
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
View 2 RepliesI have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201I'd like it to round up/down so it just displays:Your BMI is: 24.3
Code:
var totalHeight:Number;
var totalHeightx2:Number;
[code].....
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e
to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
View 8 Replieswhat I need to do is take a value (angle) and round it to the nearest number from a pre-determined set of values (e.g - [0, 45, 90, 180...]. The purpose of this is to restrict the angle to vertical, horizontal or diagonal movement (it's for a word search).
View 3 RepliesHow can I find out the frame numbers of the beginning and end of a layer (with content) without actually going there? It would be a lot of work if I manually enter them and have to revise again when frames are different due to content change. Can I get a list of all the frame numbers of the first frames of all the labels in a movie?
View 0 RepliesI'm trying to build a function that finds max-value in array of numbers and returns index position of the value (in AS.3.0)I already have this.....but it is not helping me finding the index number.[code]
View 9 RepliesI have a function that finds the smallest five numbers out of an array of values and returns their index numbers. Here's a block of code from that function[code]...
The whole thing is slow, but I imagine that indexOf() is probably the worst offender. Is there any more efficient way to correlate a series of minimum values with their indexes without having to use indexOf()?
The values don't necessarily have to be stored in _elements, but they're pulled from a multidimensional array so I figure that it's the most efficient I can get at the moment.
i'm need HMAC-SHA1 for doing some encryption, but so far i'm able to found SHA1 in meychi crypto library, but until now i'm still not able to found HMAC encryption method so far.i'm trying to refer to hurlant crypto library, but it's quite confuse as it's using ByteArray which only available on AS3.
View 1 RepliesI need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites). I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
E.g. Suppose that I have a collection of Sprites (a pool, in fact). Each sprite will be added to the stage and perform some action. After that, it will die. I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.
Sometimes times I'll call a method that will add a sprite to the stage. This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
One of the scenarios that pushed me to this question was a Particle System. A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...
Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc... But, this is JUST ONE scenario...
At the moment I'm trying to use a Object Pool with a Linked List... Hopes that it will be faster that running a whole Array/Vector or create new instances every frame an let them dye with Garbage Collection.
I've been trying to find a method of increasing the resolution of an executable that runs off flash. To be specific the program is a game called 'Realm of the mad god' originally a browser game but is now also a free to play steam title, Having browsed through the config files I couldnt find anything talking about resolution and I was wondering if there are any advanced flash features that allow the user to force the application to run a specific resolution.
PS: I don't have the highest hopes but I thought if anybody knew it would be someone from the flash community.
I wish to detect and store the IPs of the users of my site which is All-Flash-Built. My goal is to later have the ability of banning some users...Where can I find a simple IP detect method in Flash working with a MySQL DB via PHP?
View 1 RepliesI am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.
To add the effect, first a copy of the bitmap data is created and floodfill is used on that instead of the original bitmap. Then the bitmapdata.compare method is used to set the alpha value of everything apart from the filled-in section to 0 and the result is saved in another bitmapdata. After that, a 1 px radius circle sprite is added to the stage and is being tweened to the image dimensions and its mask is set to the sprite which contains the result of the compare operation.
This works perfectly except for the fact that the fill sprite has to be tweened to the complete image dimensions irrespective of how small the area is being coloured-in since I am not able to find a way to get the dimensions of the fill area. I am doing an bitmap image update at the end of the tween and I have to disable user interaction till the tween is complete to avoid the errors which come in if another fill-in operation is started before the base image has been updated. If I could somehow get the dimensions of the fill area then the time during which I have to disable the user interaction will go down considerably.
In Actionscript and Adobe Flex, I'm using a pattern and regexp (with the global flag) with the string.match method and it works how I'd like except when the match returns multiple occurrences of the same word in the text. In that case, all the matches for that word point only to the index for the first occurrence of that word. For example, if the text is "cat dog cat cat cow" and the pattern is a search for cat*, the match method returns an array of three occurrences of "cat", however, they all point to only the index of the first occurrence of cat when i use indexOf on a loop through the array. I'm assuming this is just how the string.match method is. I want to find the specific indices of every occurrence of a match, even if it is of a word that was already previously matched.
how the string.match method is and if so
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 RepliesI have a number that looks something like this: 0.552I would like to round it up to a one decimal number like this: 0.6
View 3 RepliesI've developed a project with the help of kglad in which the user enters in a numerical amount into an input text box and 3 other boxes (dynamic text boxes) display numerical amounts based on that input.With the great help of kglad I have gotten everything to work just perfectly except that those 3 boxes don't round off the results they display.
For example, if I input 265.35 into tf1 (text field 1), tf2 displays 132.675, tf3 displays 66.3375, and tf4 dispalys 132.675. Now according to the math that is programmed, that is correct. But I need them to display: 132.68, 66.34, and 132.68, either rounding up or down accordingly.
I know math.round would round a number.
but what if i wanted to round it just up.
so lets say I have 8 thumbnails, my rows are 4 thumbnails long.
so 8/4 = 2 rows.
if I have 1 thumbnail, 1/4 = 0.25 rows. I want this to round up to 1 row.
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
View 3 RepliesI've been using a simple function I wrote to numerically round numbers to a specified number of decimal places like the following example:
ActionScript Code:
private function roundNumber(input:Number, decimal:Number):Number {
var multiplier:Number = Math.pow(10, decimal);
return Math.round(input*multiplier)/multiplier;
}
It has worked great, until I came upon the need to round extremely large numbers. When the already large number is multiplied by, say 10 to the 5th power, it can't hold all the decimal places, and strange results can return.The only other option I've thought of would be to convert the number to a string using the Number.toFixed() method, then convert that back into a number. I feel like this is somewhat inefficient as the string conversion has to be done, then the string parsed to "chop off" the extra decimals, then parsed again to convert back to a number.So, my question is, are there any better ways to round large numbers? If not, am I over-thinking the string method's efficiency?
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
does anyone have or know of a simple sure fire way to round up a figure to 2 decimal places.
flash has a horible habbit of removing 0's.
I need to round up figures but having to split a number like 100.056 (fine when its a string, but not when its a number)
rounding up the 056 gets complicated as flash will see it as 56.
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
View 7 RepliesI haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.
I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals);
function getTotals(event:MouseEvent):void
{
[Code].....