ActionScript 3.0 :: Rounding Up / Down Numbers In BMI Calculator
Aug 3, 2009
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201I'd like it to round up/down so it just displays:Your BMI is: 24.3
Code: var totalHeight:Number; var totalHeightx2:Number;
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
what I need to do is take a value (angle) and round it to the nearest number from a pre-determined set of values (e.g - [0, 45, 90, 180...]. The purpose of this is to restrict the angle to vertical, horizontal or diagonal movement (it's for a word search).
I am working a calculator with a textfield. It can calculate a if a enter only one number, but when I try to enter two or three doesnt work. I have test several codes but they are not working at all.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
I've developed a project with the help of kglad in which the user enters in a numerical amount into an input text box and 3 other boxes (dynamic text boxes) display numerical amounts based on that input.With the great help of kglad I have gotten everything to work just perfectly except that those 3 boxes don't round off the results they display.
For example, if I input 265.35 into tf1 (text field 1), tf2 displays 132.675, tf3 displays 66.3375, and tf4 dispalys 132.675. Now according to the math that is programmed, that is correct. But I need them to display: 132.68, 66.34, and 132.68, either rounding up or down accordingly.
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I've been using a simple function I wrote to numerically round numbers to a specified number of decimal places like the following example:
ActionScript Code: private function roundNumber(input:Number, decimal:Number):Number { var multiplier:Number = Math.pow(10, decimal); return Math.round(input*multiplier)/multiplier; }
It has worked great, until I came upon the need to round extremely large numbers. When the already large number is multiplied by, say 10 to the 5th power, it can't hold all the decimal places, and strange results can return.The only other option I've thought of would be to convert the number to a string using the Number.toFixed() method, then convert that back into a number. I feel like this is somewhat inefficient as the string conversion has to be done, then the string parsed to "chop off" the extra decimals, then parsed again to convert back to a number.So, my question is, are there any better ways to round large numbers? If not, am I over-thinking the string method's efficiency?
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
My friend and I are working on a flash project in actionscript 3, and we are trying to move several movieclips by a portion of a pixel. Since we have filters on these movieclips, flash rounds their location to the nearest pixel, making the motion look jumpy. Is there anything that can be done to stop flash from rounding their location to the nearest pixel?
I need to round at only the top or bottom of a border container not all four corners, is their some CSS that I can use or do I have to create two new skins. I was reading their used to be a property for this for HBox back in the old days, is their not a property for BorderContainer now?
I am doing the following in actionscript in Coldfusion Flash Forms:
90 / 3.7
Gives me:
24.3243243243243
Whereas the calculator gives me:
24.32432432432432
Note the extra 2 at the end.
So my problem occurs when I am trying to get the original value of 90 by taking the 24.3243243243243 * 3.7 and then I get 89.9999999999 which is wrong.
Why is Actionscript truncating the value and how do I avoid this so I get the proper amount that the calculator gets?