ActionScript 3.0 :: Stop Rounding To Nearest Pixel?
Nov 7, 2009
My friend and I are working on a flash project in actionscript 3, and we are trying to move several movieclips by a portion of a pixel. Since we have filters on these movieclips, flash rounds their location to the nearest pixel, making the motion look jumpy. Is there anything that can be done to stop flash from rounding their location to the nearest pixel?
View 6 Replies
Similar Posts:
Mar 30, 2010
I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
View 2 Replies
Nov 23, 2009
I have a 100x100px image. I want to get 1 pixel vertical line from x- 1 to 100. How can I do that?
View 7 Replies
Jul 2, 2009
how to round up to the nearest X?
eg. I want to round up to the nearest multiples of 90
View 2 Replies
Nov 28, 2004
I have the following numbers: 10.98, 1.23, 5.66. I want to round the last digit to the nearest 5, to get: 11.00, 1.20, 5.70.
View 3 Replies
Nov 28, 2004
I have the following numbers: 10.98, 1.23, 5.66. I want to round the last digit to the nearest 5, to get: 11.00, 1.20, 5.70.
View 3 Replies
Feb 5, 2011
I am trying to detect bodies which are near current. To do it, I've created quite a big collision shape, around the current body, and made it sensor. Collision event was triggered, but it's not what I need. Main thing is that collision event is called only first time when another body entered the detection field... And I want to be able to detect changes in bodies location, after it. (I am considering the fact that other bodies are moving inside detection field)
View 1 Replies
Sep 18, 2009
I am building a control to allow me to set a meeting time, and I would like it to use as a default, the current time rounded up to the nearest 15 minute interval. So if it is currently 6:07, it would read 6:15 as the start time.
Does anyone know how this might be accomplished, or have run across a code snippit that would put me on the right track?
View 2 Replies
Mar 12, 2008
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
View 5 Replies
Aug 8, 2011
[Code]....
two balls are stationary on stage and I am dragging ball 1 between them. I want my program to deny the ability to do this (technical terms) and move the ball automatically to the closest point available that does not overlap either of the other two balls i.e. the left side of the dragged ball may touch but not over lap ball 3. I have a feeling the circular equation: (x-a)^2 + (Y-b)^2 = c comes into it but it may need pythagoras instead as the balls are all circular but not all the same size. The best way I can see for this is to write a multi-part equation for the bounds of boths balls and then finding the nearest point, but not sure how to do this in as3, perhaps using the 'for each' tag.
View 3 Replies
May 5, 2009
I have a number that looks something like this: 0.552I would like to round it up to a one decimal number like this: 0.6
View 3 Replies
Nov 26, 2009
I've developed a project with the help of kglad in which the user enters in a numerical amount into an input text box and 3 other boxes (dynamic text boxes) display numerical amounts based on that input.With the great help of kglad I have gotten everything to work just perfectly except that those 3 boxes don't round off the results they display.
For example, if I input 265.35 into tf1 (text field 1), tf2 displays 132.675, tf3 displays 66.3375, and tf4 dispalys 132.675. Now according to the math that is programmed, that is correct. But I need them to display: 132.68, 66.34, and 132.68, either rounding up or down accordingly.
View 8 Replies
Mar 8, 2009
How would you round a number between 2 numbers? For example if you have
ball._x = 90;
If(ball._x is closer to 100 then 0){
ball._x = 100;
[code]...
View 2 Replies
Feb 15, 2003
i've tried making a preloader (without any tutorials) by myself, i've done everything, just i've done this:
named text box varibal: loaded
on the maintimeline's first frame i enter:
loaded=_root.getbytestotal();
all i want to do now is round the bytes off to KB. i Assume you multiply by 1000 but where do i put this code? in the brackets? new line? or what.
View 4 Replies
Jun 23, 2008
I know math.round would round a number.
but what if i wanted to round it just up.
so lets say I have 8 thumbnails, my rows are 4 thumbnails long.
so 8/4 = 2 rows.
if I have 1 thumbnail, 1/4 = 0.25 rows. I want this to round up to 1 row.
View 2 Replies
Feb 16, 2010
AS2, + CS4 Flash I am trying to develop a 'Nearest Store Locator' in flash for part of my website. Basically instead of having all of my stockists and stores listed on the website, I would like to have an input box, where a user can put in their Postcode, and the flash swf will search the stores we stock by the postcode(s) and bring up the closest 3 - 5 stores. Is this possible to do,
View 1 Replies
Sep 6, 2000
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
View 3 Replies
Aug 3, 2009
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
View 2 Replies
Aug 3, 2009
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201I'd like it to round up/down so it just displays:Your BMI is: 24.3
Code:
var totalHeight:Number;
var totalHeightx2:Number;
[code].....
View 3 Replies
May 15, 2011
I've been using a simple function I wrote to numerically round numbers to a specified number of decimal places like the following example:
ActionScript Code:
private function roundNumber(input:Number, decimal:Number):Number {
var multiplier:Number = Math.pow(10, decimal);
return Math.round(input*multiplier)/multiplier;
}
It has worked great, until I came upon the need to round extremely large numbers. When the already large number is multiplied by, say 10 to the 5th power, it can't hold all the decimal places, and strange results can return.The only other option I've thought of would be to convert the number to a string using the Number.toFixed() method, then convert that back into a number. I feel like this is somewhat inefficient as the string conversion has to be done, then the string parsed to "chop off" the extra decimals, then parsed again to convert back to a number.So, my question is, are there any better ways to round large numbers? If not, am I over-thinking the string method's efficiency?
View 2 Replies
Mar 22, 2012
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
View 2 Replies
Nov 11, 2005
does anyone have or know of a simple sure fire way to round up a figure to 2 decimal places.
flash has a horible habbit of removing 0's.
I need to round up figures but having to split a number like 100.056 (fine when its a string, but not when its a number)
rounding up the 056 gets complicated as flash will see it as 56.
View 3 Replies
Sep 12, 2006
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
View 7 Replies
Jun 26, 2009
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.
I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals);
function getTotals(event:MouseEvent):void
{
[Code].....
View 2 Replies
May 24, 2010
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals);
function getTotals(event:MouseEvent):void
[code].....
View 1 Replies
Sep 20, 2010
I want to get the amount of a number after the decimal place in order to round the number in increments of .25, .5, .75, or the next whole number.
For example the number is 5.13 it would produce 13 which I could check if < 25 and then round to 5.25 and so on for .5 .75 and the next whole number.
View 4 Replies
Feb 23, 2009
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
View 1 Replies
Mar 22, 2011
i have one movieclip in flash player,
when i set x position of movieclip like.. movieclip.x=57.8299
it will automatically rounding off to 57.80
View 1 Replies
Jul 9, 2011
I need to round at only the top or bottom of a border container not all four corners, is their some CSS that I can use or do I have to create two new skins. I was reading their used to be a property for this for HBox back in the old days, is their not a property for BorderContainer now?
View 1 Replies
Oct 20, 2011
I am doing the following in actionscript in Coldfusion Flash Forms:
90 / 3.7
Gives me:
24.3243243243243
Whereas the calculator gives me:
24.32432432432432
Note the extra 2 at the end.
So my problem occurs when I am trying to get the original value of 90 by taking the 24.3243243243243 * 3.7 and then I get 89.9999999999 which is wrong.
Why is Actionscript truncating the value and how do I avoid this so I get the proper amount that the calculator gets?
View 2 Replies