ActionScript 2.0 :: Find The Frame Numbers Of Beginning And End Of A Layer?
Sep 17, 2009
How can I find out the frame numbers of the beginning and end of a layer (with content) without actually going there? It would be a lot of work if I manually enter them and have to revise again when frames are different due to content change. Can I get a list of all the frame numbers of the first frames of all the labels in a movie?
Basically, I have an input box on a widget that sends information via PHP.
One of the input boxes is phone number. Everyone inputs number as normal, but without the country code.
Is there a way of me taking their normal number from the input box, removing the '0' and adding the country code before sending it (i.e. within a calculation/function/formula).
I am currently taking a value from another source and splitting it into Thousands / Hundreds / Tens / Ones to drive MC's containing images of numbers. Originally I was using this external value to drive a dynamic text box and that was absolutely fine. When the external value went below zero the dynamic text box reflected this and started counting downwards ie 0 -1, -2, -3 ......-100 etc etc. However with the system I am now trying to implement when the external value goes below zero my counters show 9999 and count down towards zero.
For example the actual value of the external value = -32 but my counter system is showing 968. Always the sum of the actual value and my counter value = 1000. So again maybe actual value is -160 but my counter shows 840.Below is the section of the script splitting the external value (roundelevation) into 1000/100/10/1's
I am using these variables (EliThous / Elihund) etc to move to different frames of mc's inside the Mc's each frame is an image of a number.It works absolutely perfectly when the external value is above zero and my counter is counting upwards / downwards. However as soon as it begins having to deal with the external value being a negative number it begins counting down from 9999 instead of beginning at -0001 and counting -0002.how to make this work when dealing with a negative input value and I really don't want to have to go back to using the font and dynamic text box approach.
I have button1_btn on a frame in the beginning of this animation, and on that frame I script it:
button1_btn.addEventListener(MouseEvent.CLICK, showimage1); function showimage1(event:MouseEvent):void { gotoAndPlay("image1"); }
I also have other buttons that eventually take a different frame where that button isn't on.So I add it to the stage in that frame and assume it will gotoAndPlay("image1") again when clicked, but when I test the movie, and click it on the later frame, nothing happens.I tried maybe adding the original script to that frame as well, but then I test and it says I have duplicated script and doesn't work.Why does the original script work for that button, no matter where and when it shows up?It's the same button essentially, no?
I bought a web template and have been working my way through the included FLA file (using adobe flash professional css). I have figured out how to do most things but am stumped with one of the movies clips. If you go to the site you will see the image slideshow. The text I am trying to modify is the bottom right box. I was able to change the first round of text which I found in a movie clip called obj 12. The problem is the I cannot find the text after that "Perfect solutions for every space" and so on. I have all the layers visable for obj 12 (everything under the eye is unchecked) and everything under the lock is unchecked. I see layer for the two lines of images which I was able to change but then there are no other layers for the other text. I went through every image/clip in the library
In my fla i have MC that i attach to my scene whenever i need em. I have pictures on these movie clips and it's possible not to add the mc on the first frame so the mc is not loaded at the beginning..if i understoof everything well. My question is can i preload the mc i attach on my scene ? and how to do it ?
I just learned how to make a basic slideshow of images where one image shows for 3 seconds and then fades out and then a new one fades in, on and on. I imported my images, converted each image to a movie clip symbol and now they're arranged in my timeline. I need to add a NEW image at the very beginning of the the timeframe. I keep trying to Insert --> Frame, etc., but I'm not seeing a new first position in the timeline where my image will go. I'm used to video editing timelines and Flash is a real challenge for me.
I'm trying to build a function that finds max-value in array of numbers and returns index position of the value (in AS.3.0)I already have this.....but it is not helping me finding the index number.[code]
For example if I wanted an action to occur untilt the movie hit the frame label I would ideally be able to do somethign along the lines of:
do { play (); } while (_currentFrame != "label name");
This does not seem to work, but I am hoping that this is close to something that willObviously, I can put an action to stop the clip in the labeled frame, but I only want it to stop there under certain conditions . . .
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly) So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(?) Or is there some other way I should be approaching this? like having a variable to keep track of page number instead of frame numbers?
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
.. So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?
I have a flash menu, and I have a little animation that I would like to repeat thoughout the menu. The only problem I have is there is a top layer with a "Stop()" command which prevents the layer to loop. Also if I remove the Stop() then the whole .swf will loop and not just this one layer. Could sombody give me code that will by-pass the Stop() and also have a timer on it that allows the layer to loop in x amount of time.
I make a an animation consist of quite many of layers. My animation cannot render nicely because of fps stuffs. I want to some layers to render in slower fps but I cannot find the formula for the past 3 hours..
Here is what I found:
stage.frameRate = x; ----> It worked, but it applied to all whole scene... intervals -----> I do not understand this.
Is there anything I can do to adjust the fps on certain layers?
After learning about classes and stuff, I've successfully create a movieclip with XML reading an all thru the use of classes. My problem is when I move to different frames, the movieclip I made stays there blocking whatever there is in the other frame.
Anyway I can hide all those created movieclips when I got to different frame? Maybe by assigning it to a frame/layer maybe?
Just in case you're wondering, I create the movieclip using the following code:
Code: var header:blogHeader = new blogHeader(); ... this.addChild(header);
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
I created a multi symbol model character and rigged it with bones. Now when i add a keyframe, some of the symbols (hand, belly) disapear in the new frame. also, some of the symbols return to 100% alpha when they should stay invisible (handles for legs, arms etc.)
I made 3 movies, one of a street, one of the street to the left and one of the right.What I actually want to do is, to play the video of the middle street, stop it after 4 to 5 seconds and put text on where you can see the street left and text on where you can see the street right.
So if you'd click on the text left, the movie needs to play of the left street, the right with the right.
To make motion stops where the text is coming I'll put a jpeg of the end of the movies, that I also use as a pause of the movie.
I know you can make links into html files, but I'd rather have 1 swf file so there is no loading between 2 html files.I tried to use actionscript (however i dont really know any commands ) on text, but it says that the item cannot have a script on it.
i have a button named biografy_btn and that should link to another frame on same layer wich contains other information, i labeled that next frame: biografie
the code is:
stop(); biografie_btn.addEventListener(MouseEvent.CLICK, goBiografie); function goBiografie(evt:Event) { this.gotoAndStop(''biografie''); }
but..it does not work, i keep seeing to tekst from frame 1 and the "other info" frame flickering both at same time and the button does not do a thing...
I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.
But - I need to be able to direct to different frame numbers depending on the variable, this is working.
Is it possible to reference frame labels as numbers for comparisons, so that if you make changes to an animation all the numbers change with the labels (instead of hard coding in the frame numbers).
For example, I have a line that is essentially of this structure[code]...
I have a Sprite that will do nothing more than move from the left side of the screen to the right side (think of a truck in Frogger!).I trigger that tween randomly, so it will get called multiple times. The strange thing happening is that when I do it like this:
Code: var fahren:Tween = new Tween(truck,'x',None.easeNone,-50,600,50);
it tends to get to a point where it just freezes and nothing is happening anymore (although the rest of the app is still running).When I tell the tween to use seconds instead:
Code: var fahren:Tween = new Tween(truck,'x',None.easeNone,-50,600,2,true);