ActionScript 2.0 :: Find The Frame Numbers Of Beginning And End Of A Layer?

Sep 17, 2009

How can I find out the frame numbers of the beginning and end of a layer (with content) without actually going there? It would be a lot of work if I manually enter them and have to revise again when frames are different due to content change. Can I get a list of all the frame numbers of the first frames of all the labels in a movie?

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Basically, I have an input box on a widget that sends information via PHP.

One of the input boxes is phone number. Everyone inputs number as normal, but without the country code.

Is there a way of me taking their normal number from the input box, removing the '0' and adding the country code before sending it (i.e. within a calculation/function/formula).

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ActionScript 2.0 :: Negative Numbers - Counting Down From 9999 Instead Of Beginning At -0001?

Jan 30, 2011

I am currently taking a value from another source and splitting it into Thousands / Hundreds / Tens / Ones to drive MC's containing images of numbers. Originally I was using this external value to drive a dynamic text box and that was absolutely fine. When the external value went below zero the dynamic text box reflected this and started counting downwards ie 0 -1, -2, -3 ......-100 etc etc. However with the system I am now trying to implement when the external value goes below zero my counters show 9999 and count down towards zero.

For example the actual value of the external value = -32 but my counter system is showing 968. Always the sum of the actual value and my counter value = 1000. So again maybe actual value is -160 but my counter shows 840.Below is the section of the script splitting the external value (roundelevation) into 1000/100/10/1's

Code:
roundelevation = Math.round(scaledelevationMils);
EliThous = Math.floor(roundelevation / 1000);
EliHund = Math.floor(roundelevation / 100) - 10 * EliThous;
EliTen = Math.floor(roundelevation / 10) - 100 * EliThous - 10 * EliHund;
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I am using these variables (EliThous / Elihund) etc to move to different frames of mc's inside the Mc's each frame is an image of a number.It works absolutely perfectly when the external value is above zero and my counter is counting upwards / downwards. However as soon as it begins having to deal with the external value being a negative number it begins counting down from 9999 instead of beginning at -0001 and counting -0002.how to make this work when dealing with a negative input value and I really don't want to have to go back to using the font and dynamic text box approach.

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Button1_btn On A Frame In The Beginning Of This Animation?

Jun 22, 2009

I have button1_btn on a frame in the beginning of this animation, and on that frame I script it:
 
button1_btn.addEventListener(MouseEvent.CLICK, showimage1);
function showimage1(event:MouseEvent):void {
gotoAndPlay("image1");
}

I also have other buttons that eventually take a different frame where that button isn't on.So I add it to the stage in that frame and assume it will gotoAndPlay("image1") again when clicked, but when I test the movie, and click it on the later frame, nothing happens.I tried maybe adding the original script to that frame as well, but then I test and it says I have duplicated script and doesn't work.Why does the original script work for that button, no matter where and when it shows up?It's the same button essentially, no?

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ActionScript 3.0 :: Conditional Error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax Error: Else Is Unexpected?

Dec 12, 2011

Why this code doesn`t work?

tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
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I bought a web template and have been working my way through the included FLA file (using adobe flash professional css). I have figured out how to do most things but am stumped with one of the movies clips. If you go to the site you will see the image slideshow. The text I am trying to modify is the bottom right box. I was able to change the first round of text which I found in a movie clip called obj 12. The problem is the I cannot find the text after that "Perfect solutions for every space" and so on. I have all the layers visable for obj 12 (everything under the eye is unchecked) and everything under the lock is unchecked. I see layer for the two lines of images which I was able to change but then there are no other layers for the other text. I went through every image/clip in the library

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In my fla i have MC that i attach to my scene whenever i need em. I have pictures on these movie clips and it's possible not to add the mc on the first frame so the mc is not loaded at the beginning..if i understoof everything well. My question is can i preload the mc i attach on my scene ? and how to do it ?

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=Layer 1, Frame=1:Line 11: ';' Expected

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this is the END of the code:

this.createEmptyMovieClip("pos", total);
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for (var radians = 0; radians

I get a error for the last line. The error is this:

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 11: ';' expected
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Mar 8, 2010

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Don't know if the flash layer on the view stack contain only the compiled flash swf file

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Use Frame Labels Instead Of Frame Numbers?

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..  So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
 
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I make a an animation consist of quite many of layers. My animation cannot render nicely because of fps stuffs. I want to some layers to render in slower fps but I cannot find the formula for the past 3 hours..

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Code:
var header:blogHeader = new blogHeader();
...
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this.onEnterFrame = function() {
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I created a multi symbol model character and rigged it with bones. Now when i add a keyframe, some of the symbols (hand, belly) disapear in the new frame. also, some of the symbols return to 100% alpha when they should stay invisible (handles for legs, arms etc.)

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Flash :: Link Intro To A Frame , Layer Or Scene?

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I made 3 movies, one of a street, one of the street to the left and one of the right.What I actually want to do is, to play the video of the middle street, stop it after 4 to 5 seconds and put text on where you can see the street left and text on where you can see the street right.

So if you'd click on the text left, the movie needs to play of the left street, the right with the right.

To make motion stops where the text is coming I'll put a jpeg of the end of the movies, that I also use as a pause of the movie.

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ActionScript 3.0 :: Button Link To Another Frame On Same Layer Which Contains Other Information

Apr 11, 2011

i have a button named biografy_btn and that should link to another frame on same layer wich contains other information, i labeled that next frame: biografie

the code is:

stop();
biografie_btn.addEventListener(MouseEvent.CLICK, goBiografie);
function goBiografie(evt:Event)
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this.gotoAndStop(''biografie'');
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but..it does not work, i keep seeing to tekst from frame 1 and the "other info" frame flickering both at same time and the button does not do a thing...

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Say on frame 100 of my timeline on my layer movie, I want to load a clip. What is the AS that I put in the keyframe 100?

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ActionScript 3.0 :: Access The Class Using Code On First Frame Of The Layer?

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The following class works fine when calling it through document properties panel.

How can I access the same by writing code (to call the class) in first frame of my project?

The following is the Class (Code):

[Code]...

1061: Call to a possibly undefined method init through a reference with static type Snow.

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ActionScript 2.0 :: Different Frame Numbers Depending On The Variable?

Mar 25, 2009

I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.

But - I need to be able to direct to different frame numbers depending on the variable, this is working.

But when I place this code:

[Code]...

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Is there a way to store the number of the frame currently playing in actionscript, and then recall that frame number later?

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Jan 19, 2012

Is it possible to reference frame labels as numbers for comparisons, so that if you make changes to an animation all the numbers change with the labels (instead of hard coding in the frame numbers).

For example, I have a line that is essentially of this structure[code]...

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I have a Sprite that will do nothing more than move from the left side of the screen to the right side (think of a truck in Frogger!).I trigger that tween randomly, so it will get called multiple times. The strange thing happening is that when I do it like this:

Code:
var fahren:Tween = new Tween(truck,'x',None.easeNone,-50,600,50);

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Code:
var fahren:Tween = new Tween(truck,'x',None.easeNone,-50,600,2,true);

it will work perfectly forever!

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ActionScript 3.0 :: Scene 1 - Layer 'as' - Frame 1 - 1050: Cannot Assign To A Non-reference Value

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I'm trying to make a flash site with that automatically resizes to fit the users browser. the code i used is :

[Code]...

i keep getting the error "cannot assign to a non-reference value.

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