ActionScript 2.0 :: Generating Random Numbers From 1-20 Matching Every Number Once?
Mar 25, 2007
So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)
[URL]
My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player
1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:
var firstRandom = Math.random()*3+1; var secondRandom = Math.random()*3+1; var boxA = "box"+(Math.round(firstRandom));
[code]....
and i still get two numbers the same occasionally. why isn't it comparing the numbers?
I'd like to create a very simple random addition equation.I have: 3 dynamic text boxes (r1_txt, r2_txt, a1_txt)I want the first two to be random numbers and "a1_txt" to display the sum of the first two random numbers.Everything's perfect up to the point of adding the two numbers together and dropping the answer into a1_text. What do I need to do to my last line of code?
I am using 16(4x4) grid pattern, in that i need to generate a random number which should not come horizantally continuous three , vertically continuous three,and diagonally continuous three.i am using as3 for coding.
We are in the process of builing a statistics simulation for a client. One of the requirements of the simulation is to first generate a set of 1000 random numbers from a Normal (or Guassian) distribution.Does ActionScript have the builty in functionality to generate random numbers from anything other than a Uniform distribution?If this functionality is not built in, does anyone know of a component or pre-built script that can provide this functionality?How hard would it be, if either of the two options above are not possible, to generate random numbers from a Normal(Guassian) distribuion using ActionScript?
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.
I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1); function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}
I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.
Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.
I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?
I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
Is there any way of preventing repeat numbers in random number generation?I have tried using the pop function and the delete function on elements in an array which are randomly selected, but cant get the effect I want. Ihave even tried making two variable values equivalent to each other to try and constrict repetition
how to compare two arrays for matching numbers? One array is called randomNumberArray and hold 7 numbers in it, and the other myArray_array which hold 6 numbers in it.
Once they have compared how do I then display messages depending on how many numbers have matched. so lets say less then 3 numbers are matches I'd want it to display on the interface 'Sorry you have not matched at least 3 numbers'.
I have this code that's meant to compare two arrays for matching numbers. Depending on how many matches there are, a certain message will be displayed in a dynamic text field. But for some reason it's not working, can anyone figure out why?
ActionScript Code: var _num:Number = 0; function compare_Arrays() { for(var i = 0; i < numbersChosen.length; i++) { for (var k = 0; k < randomArray.length; k++) { if (numbersChosen[i] == randomArray[k]) { [Code] .....
I am trying to write a short AS3 script in CS4 that allows me to step backwards and forwards through an animation. I have a stop button a play button, rewind button and a forward button. The buttons work ok apart from when I hit the rewind button sometimes it jumps to the start of the timeline rather than just step back a frame at a time. When I use the stop button and the timeline stops where it is, the rewind button steps back as required.
But, if the rewind button is clicked first it jumps to the start of the timeline, I know the theory as to why I cant get this to work. I need to know how to increment an integer variable (counter) to increment as the animation players. i.e. the counter variable to match the frame number. Below is the code I have, how to match an integer variable to the current frame and tell me where to insert the line of code on the listing.
var counter = 1; gotoAndStop(counter); function setupevents(){ buttonplay.addEventListener(MouseEvent.CLICK, playbutton); buttonstop.addEventListener(MouseEvent.CLICK, stopbutton); [Code] .....
I want 16 numbers generated in a row, like a credit card 3456 6765 4564 3453 Is there a good way to do that? The card would generate The numbers when it's loaded.
I Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.
However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."
Here is my current code: function divSetup(){ displayRandomDivNumber(); }divSetup(); var divQuest1:String; var divQuest2:String; [Code] .....