ActionScript 3.0 :: Generating A Random Number With One Decimal Place?

Mar 2, 2011

I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1);
function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}

[code].....

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

View 5 Replies

IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

View 4 Replies

ActionScript 2.0 :: Generating A Random Number Between 1 And 4?

Sep 28, 2003

I'm having trouble generating a random number between 1 and 4.

My script looks like this;

[Code]...

View 7 Replies

ActionScript 2.0 :: Generating Random Number Series?

Feb 19, 2009

I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.

View 3 Replies

ActionScript 3 :: Generating Random Number From 0 To 10 Including Both

Oct 2, 2011

I heard of some Math.random() but I'm not sure about using it correctly. Number must be whole, so I suppose I'll need some rounding function.

View 3 Replies

ActionScript 2.0 :: Generating A Random Number Between 1-20 And Keeping A Total

Mar 29, 2006

I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!

View 7 Replies

ActionScript 2.0 :: Generating Random Numbers From 1-20 Matching Every Number Once?

Mar 25, 2007

So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)

[URL]

My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player

1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20

[code].....

View 10 Replies

ActionScript 2.0 :: Speed - Random Number Generating For Slower CPUs To Keep Up?

Jan 22, 2004

generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.

Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.

View 1 Replies

Actionscript 3 :: Generating A Random Number Within A Certain Range, Based On Cursor Position

Apr 5, 2011

I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?

View 1 Replies

ActionScript 3.0 :: Generating Random Number - Pushing Into The Variable And Displaying It To The User

Jan 24, 2012

I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.

[Code]....

View 5 Replies

ActionScript 2.0 :: Method To Check If A Number Is A Decimal Number?

Jan 20, 2006

there is any method to check if a number is a decimal number or not? i searched in the help-panel, but didn't found something.

View 6 Replies

ActionScript 3.0 :: Restrict TextField To 2 Numbers And 1 Decimal Place?

Dec 2, 2010

I am trying to restrict a TextField to 2 numbers and 1 decimal place, so something like: 3.5, 22, and 33.5 is acceptable.

View 5 Replies

ActionScript 3.0 :: Set Decimal In Floating Number

Nov 16, 2009

i have value of have long number after decimal. Now, I want to control in 3 digit after decimal. How could i do.

View 1 Replies

ActionScript 3.0 :: Set Decimal In Floating Number?

Nov 16, 2009

here i have value of have long number after decimal. Now, I want to control in 3 digit after decimal. How could i do

Ex:
Problem = 9.982540214587
Want = 9.982

View 3 Replies

ActionScript 3.0 :: Get Decimal Part As Whole Number?

Jun 27, 2011

I want to get decimal part of the number in this case 67 (number = 67 ) First problem is internal calculations

ActionScript Code:
var number:Number = 987123456.67;
var intNum:Number = Math.floor(number);
var decimal = parseFloat(String(number - intNum));
trace(decimal); //outputs 0.6699999570846558, instead of 0.67

I wonder is there a any way to doit besides using toString?

View 9 Replies

ActionScript 2.0 :: Rounding A Number To Have No Decimal?

Mar 22, 2012

I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".

how would I be able to round it so there's no decimal point, or at best just one number to the right?

View 2 Replies

ActionScript 2.0 :: Set A Number To 2 Decimal Places?

Aug 27, 2005

how do you set a number to 2 decimal places??

View 7 Replies

ActionScript 2.0 :: Rounding Off Decimal Number?

Sep 12, 2006

How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?

View 7 Replies

ActionScript 2.0 :: How To Get Simple Decimal Number

Feb 22, 2010

I want to get rounded number
Example:
I want to get full number I write
Code:
cas=15.02
int(cas)
and I get 15

But when I write these
Code:
cas=15.02
lol=cas - int(cas)
trace(lol)
I get 0.0199999999999996 instead of 0.02. I need to get only decimals so that i will be able to write 15.02 like 15:02 or 1.2 like 01:20. I need to write numbers like in digital clock.

View 8 Replies

ActionScript 3.0 :: Generating The Random Facts?

Mar 18, 2009

What I'm looking for is to have a button on the screen. When clicked it will generate a random fact. I'd like to have around 25 facts, although the number doesnt matter at this stage.

I'm only learnigng flash and actionscript at the moment so my thoughts are a bit confused. Would I store all the facts in an array and use the math function to generate a random number that will access the fact stored in the array? not sure how the code would look like.

View 2 Replies

ActionScript 3.0 :: Generating The Random Tiles?

May 5, 2011

I have an engine for platformer game and I need to generate random blocks while moving and of course delete old ones, when the hero leave pervious position.Here is the code for generating random platforms when the game starts (costructor):

ActionScript Code:
public function TheGame()
{
bla-bla...

[code]....

As you can see, I create a loop which creates 10 platforms in different positions.My goal is to create a function which will delete blocks from the array which are not in the stage anymore and create new blocks when screen is moving up.

View 2 Replies

ActionScript 2.0 :: [FMX] Generating Two Random Numbers?

Jan 11, 2005

hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:

var firstRandom = Math.random()*3+1;
var secondRandom = Math.random()*3+1;
var boxA = "box"+(Math.round(firstRandom));

[code]....

and i still get two numbers the same occasionally. why isn't it comparing the numbers?

View 1 Replies

ActionScript 2.0 :: Display Number To 2 Decimal Places?

Sep 13, 2008

I am totally confused about this one. I am trying to display a number as x.xx, but I'm having problems! The number has 0, 1 or 2 decimal places, so I have an if else to add '0' or '.00' on the end if there are 1 or 0 decimal places respectively.[code]...

View 3 Replies

ActionScript 2.0 :: Count Number Of Decimal Places?

Feb 13, 2012

why does this not work for counting the number of decimals?

Code:
var num:Number = 4.321;
counter=0
while (num%1!=0) {

[Code]....

View 0 Replies

ActionScript 2.0 :: Rounding Number To 2 Decimal Point?

Jan 12, 2004

what actionscript do i need to round off a number to 2 decimal points? i have this script which brings me the number but consisting of 8 digits!

digital = _root.val[0].substr(0,_root.val[0].indexOf("<br>"));
digital = Math.abs(digital);
trace(digital);

[Code].....

View 1 Replies

ActionScript 2.0 :: Show Two Decimal Places Regardless Of The Number Itself?

Sep 12, 2004

how I can format numbers in Flash so that it will show two decimal places regardless of the number itself?

View 4 Replies

ActionScript 2.0 :: Rounding A Number Down To Two Decimal Places?

Aug 30, 2005

I'm trying to calculate loan payments using actionscript.

i'd like to have my variable's value like this:

843.34

instead of:

843.3454 (how it's displaying now)

since I'm ultimately going to display $dollar amounts.

I know how to use Math.round() but I'd like to go to two decimal places!

View 1 Replies

ActionScript 2.0 :: Making A Number Always Have 2 Decimal Places?

Jan 3, 2004

What is the Math.???? for making a number always have 2 decimal places?

View 5 Replies

ActionScript 2.0 :: [F8] Generating Random Numbers Without Repetition

Jan 10, 2009

generating random numbers between 50 and 200 but the number that has been generated once should not be displayed again. I am using this code

var num:Number;
on(release){
num = Math.round (Math.random ()*200);
trace(num+50); // +50 because random numbers between 50 and 200 are required
}

Its working fine but sometimes repeat the number that has already been displayed.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved