Actionscript 3 :: Generating A Random Number Within A Certain Range, Based On Cursor Position

Apr 5, 2011

I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?

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ActionScript 3.0 :: Unique Random Number Based On Range?

Aug 15, 2010

I'm trying to come up with a function that can give me an array of unique random numbers based on a range. If they don't fit within that range then it keeps check until it return the correct array of numbers.

Unfortunately I just keep getting an constant loop that crashes flash.

ActionScript Code:
var positions:Array = [];
function uniqueRandomNumber(max:Number, min:Number, len:int, range:int = 100):void
{

[Code].....

uniqueRandomNumber( 200, 0, 6, 40 );

I want to make sure that all numbers are 40 apart from each other

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ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

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IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

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I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

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ActionScript 3.0 :: Random Number Between A Range Fix

Jun 5, 2009

I need to place an object on the stage.x randomly but not going .

The stage is 1024 pixel and the object 726. I do the following, it works ok but sometimes some part of the object goes of the stage.

menucenter=Stage.width-_root.object._width;_root.object._x=Math.floor(Math.random() * (menucenter - 0)) - 0; 

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ActionScript 2.0 :: Number Range, Not Random?

Apr 23, 2007

I have a single line for my XML gallery,that I'm have a few troubles with.I want to tell the gallery that after it has loaded all the thumbnails; to perform a function on the the 5th thumbnail up to the 40th.gal["thumb"+(5+random(40))].gotoAndStop(2);So far, I've just managed to tell it to randomly select any thumbnails from 5 to 40. I need EVERY thumbnail from 5 to 40.

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ActionScript 2.0 :: Generating A Random Number Between 1 And 4?

Sep 28, 2003

I'm having trouble generating a random number between 1 and 4.

My script looks like this;

[Code]...

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ActionScript 3.0 :: Random Number In Range Generator?

Feb 21, 2011

im sure its an easy one:

var tstArray:Array = new Array(1,2,3);
for (var a:uint=0; a<tstArray.length; a++)
{
var x:Number = Math.floor((Math.random()*tstArray[a]));

[Code]...

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ActionScript 2.0 :: Generating Random Number Series?

Feb 19, 2009

I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.

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ActionScript 3 :: Generating Random Number From 0 To 10 Including Both

Oct 2, 2011

I heard of some Math.random() but I'm not sure about using it correctly. Number must be whole, so I suppose I'll need some rounding function.

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ActionScript 2.0 :: Negative To Positive Random Number Range?

Aug 29, 2006

How would one produce a random number, ranged from say, -100 to 100?

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ActionScript 3.0 :: Generating A Random Number With One Decimal Place?

Mar 2, 2011

I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1);
function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}

[code].....

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ActionScript 2.0 :: Generating A Random Number Between 1-20 And Keeping A Total

Mar 29, 2006

I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!

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ActionScript 2.0 :: Generating Random Numbers From 1-20 Matching Every Number Once?

Mar 25, 2007

So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)

[URL]

My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player

1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20

[code].....

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ActionScript 1/2 :: Generate Non Duplicating Random Number From A Range Of Values?

Nov 17, 2010

I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.

[Code]...

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ActionScript 3.0 :: Limit Amount Of Times Number Is Used In Its Random Range?

Apr 1, 2011

Create a 12x9 grid;Populate the cells with random numbers ranging from 1-9;Assign a symbol (custom graphic) to each cell depending upon which random number is generated in it;Limit the amount of times each number in the random range is used to 12.My question is simply this: how do I, using AS3, create a random number function that will only use each number in its range a maximum of 12 times (it is important to note that my grid consists of 108 cells using the numbers 1-9 exactly 12 times each)? So for example, if the random number function populates 12 cells with the number "4," it will then exclude that number from its remaining iterations.I am adhering to OOP standards so including script in actual timeline frames is not desirable.

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ActionScript 3.0 :: Flash Generate Random Number Within A Multiple Range?

Feb 20, 2011

really great job done in the forum This is my first thread here, and i would like to ask how can someone produce a random number within a complex range.In my case i want to produce a random number in the range [0,90]OR[270,359] and i can't find the way to do this using Math.random . I looked on the internet but in most cases a simple range is used like (2,40) or [4,50] etc.

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ActionScript 2.0 :: Speed - Random Number Generating For Slower CPUs To Keep Up?

Jan 22, 2004

generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.

Does anyone know of a way to simplify random number generating for slower CPUs to keep up? The problem might also be that there are a ton of math-calculated alpha transitions that I could kill if necessary. I'm also wondering if "setInterval" times are treated differently per computer -- some machines seem to treat an interval of 1000 as though it's 10,000. Is this a function of the cpu speed? I keep running into speed problems like this with AS and it kinda sucks. A modern day version of the old browser/DHTML display issues. They work fine on my machine, but not everyone has a new PC.

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ActionScript 3.0 :: Generating Random Number - Pushing Into The Variable And Displaying It To The User

Jan 24, 2012

I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.

[Code]....

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Flex :: Calculate Line Number Relative To Cursor Position In TextArea?

Jun 11, 2009

How can i find line number in events like mouse clicked, key down and key up. And also highlight that line with color. I used TextArea.

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ActionScript 3.0 :: Is Number Within Range Of Number

Nov 9, 2011

find out if a number, say 20, is within x number of pixels to a second number, say 10? I want to record a mouse up position and if it's within 20 piles of the mouse down, on the y axis, something happens.

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ActionScript 2.0 :: Make A Cursor Display When Rolling Over A Movieclip Only Between A Specific Range Of Frames

Aug 21, 2009

Im trying to make a cursor display when rolling over a movieclip only between a specific range of frames. with this code the cursor shows up in the range of frames but doesnt follow the mouse, and the mouse pointe ris visible

Code:
thisFrame = _root._currentframe;
if (thisFrame > 50) {
if (thisFrame < 90) {

[Code].....

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IDE :: Cursor Position Not Mouse Position In Input Text Box

Nov 12, 2009

I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.

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ActionScript 3.0 :: Range Of Number Within And Array?

Feb 1, 2012

How do you add a range of number within an array? for example my 2 arrays consist of 1-30 and 31-100.[code]...

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ActionScript 2.0 :: Restrict A Number To A Range?

Sep 17, 2006

How would I restrict this variable:

Code:
this.mousePercent = _root.portfolio._xmouse/500;

so that it can't get below 0 or greater than 1?

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ActionScript 2.0 :: Get Random Frame On Range ?

Aug 7, 2009

i need to know how to get a random frame on range frames

for example

on press the button go to a random frames but on range :

from (frame 10 to frame 20 only)

how to do it ? ?

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ActionScript 3.0 :: Using A Range Of Random Numbers

Oct 22, 2009

so what i understand from this im learning flash from [URL] tutorials and no matter how many times i listen to each word the guy says, i dont understand this part in the vid, we are making a die to roll from 1-6 although the code below is not the finali

[Code]...

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ActionScript 3.0 :: Random Frame From Range?

Nov 5, 2009

I'm trying to start an animated loop from one of the defined frame labels.  My code on frame 1 is:

[Code]...

Unfortunately, it's not working and the animation plays through normally. At the end I have a gotoAndPlay(2); command so it doesn't reread the code again.

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ActionScript 3.0 :: Random Color Within A Particular Range?

Sep 26, 2008

I'm trying to figure out how to generate random colors but within a particular range.In my application I have to allocate a random color to an unknown number of movieclips.I can do this ok but sometimes I'm wind up with a very ugly combination of colors like bright yellow and purple for examples.How can I generate random colors within a particular "range" I guess is the word for it?

ActionScript Code:
for (var h:int=0; h<noOfUniqueClips; h++)
{

[code]........

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Actionscript 3 :: Find Closest Number In Range?

Apr 27, 2010

What is the best way to find the closes value in a range...

for example i have an array with 0, 90, 180, 270, 360.And a number 46...

What is the best way to find 90 in the array?

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