ActionScript 2.0 :: Negative To Positive Random Number Range?

Aug 29, 2006

How would one produce a random number, ranged from say, -100 to 100?

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Actionscript 3 :: Generate Random Positive / Negative Number?

Feb 7, 2011

How do you generate a Number that is randomly postive or negative?

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ActionScript 2.0 :: Convert A Negative Number Into A Positive?

Nov 13, 2007

Is there a way to convert a negative number into a positive using actionscript?

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ActionScript 3.0 :: Random Negative And Positive Numbers?

Feb 10, 2009

How can I create random numbers (negative and positive) ?Math.random() only produces numbers between 0 and 1.

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ActionScript 3.0 :: Generate Random Negative And Positive Numbers?

Mar 11, 2009

How can I generate random negative and positive numbers?

math.random generates only positive ones.

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Actionscript 3 :: Turn Negative Number To Positive With Bitwise Operations?

Jul 16, 2011

Is there a direct way how to turn a negative number to positive using bitwise operations in Actionscript 3? I just think I've read somewhere that it is possible and faster than using Math.abs() or multiplying by -1. Or am I wrong and it was a dream after day long learning about bytes and bitwise operations?

What I saw was that bitwise NOT almost does the trick:

// outputs: 449
trace( ~(-450) );

If anyone find this question and is interested - in 5 million iterations ~(x) + 1 is 50% faster than Math.abs(x).

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ActionScript 3.0 :: Negative Random Number Not Recognized?

Aug 15, 2009

I'm working on a AS3 project where users will decide whether a random number is whole number or not.There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).The negative random numbers are not recognized by my conditional. Or I don't know how to handle conditional with negative numbers. Positive or negative numbers display the correct check mark? Here is my AS3

//counters
var i:uint=0; // correct answersvar u:uint=0; // incorrect answers
// making check mark invisibleco1.visible=false; // correctco2.visible=false; [code].....

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ActionScript 3.0 :: Negative Random Number Not Recognized

Aug 15, 2009

I'm working on a AS3 project where users will decide whether a random number is whole number or not.

There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).

There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).[code]...

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Actionscript 3 :: Convert Negative Into Positive?

Jun 1, 2010

i'd like to negate a number and would like to know if there's a built in method that will convert a negative number to a positive OR a positive into a negative, depending on the number.

i know about Math.abs(), but that only seems to convert negative into positive. is there a method that will do both?

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ActionScript 2.0 :: Positive To Negative Numbers?

Jan 19, 2007

Whats the best way to flip variable:Number polarity from + to - and back.Is there an actual method, or do you just assign the var to itself...eg...

speed = 5;
speed = -speed

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ActionScript 3.0 :: Random Number Between A Range Fix

Jun 5, 2009

I need to place an object on the stage.x randomly but not going .

The stage is 1024 pixel and the object 726. I do the following, it works ok but sometimes some part of the object goes of the stage.

menucenter=Stage.width-_root.object._width;_root.object._x=Math.floor(Math.random() * (menucenter - 0)) - 0; 

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ActionScript 2.0 :: Number Range, Not Random?

Apr 23, 2007

I have a single line for my XML gallery,that I'm have a few troubles with.I want to tell the gallery that after it has loaded all the thumbnails; to perform a function on the the 5th thumbnail up to the 40th.gal["thumb"+(5+random(40))].gotoAndStop(2);So far, I've just managed to tell it to randomly select any thumbnails from 5 to 40. I need EVERY thumbnail from 5 to 40.

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ActionScript 3.0 :: Test For Negative Or Positive Numbers?

Nov 9, 2009

Is there a way to test if a number is negative or positive.I have some clips that position themselves on and off the stage. IF one moves in the other moves out the same direction the other is moving in. This also works the same in reverse. I'm trying to do this by checking the current clips position and see if its a negative or positive number. If its a positive then I can move it onto the stage and move the other off in the same direction. Maybe there is another way of doing this but I thought if I could check its value and see if its negative or positive it would be a start.

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ActionScript 1/2 :: Rotation Positive And Negative Numbers?

May 12, 2009

I am creating a roulette type game that calculates the winning number based on the rotation of the main wheel. I am using if/else statements to determine the winning number based on the rotation. I am tracing the rotation in the output panel. I would like my rotation to go from 0-360, but the output panel traces 0-180 then it starts counting from "-180-0"
 
The wheel can spin multiple times. how to keep the numbers positive from 0-360 and not have to write my if else to accomodate the negative numbers?

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ActionScript 2.0 :: Reversing Negative And Positive Numbers

Jul 9, 2009

I have a function set up to determine the speed of the mouse, if the mouse is moved to the left it is returned as a variable in a negative number. I also have a function to make a movie clip scroll along, at the moment if you set the speed to 3 it will move to the left. So a positive number will move the movieclip to the left So you can see my predicament because the numbers are opposite, is there way of reversing one of them?
Here it is in short

[Code]....

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ActionScript 3.0 :: Random Number In Range Generator?

Feb 21, 2011

im sure its an easy one:

var tstArray:Array = new Array(1,2,3);
for (var a:uint=0; a<tstArray.length; a++)
{
var x:Number = Math.floor((Math.random()*tstArray[a]));

[Code]...

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Flex :: Change Style For Positive And Negative Values?

Jul 6, 2009

Is there a way to change the style of Flex Chart according to the values.For example, in column chart, set green for positive value and red for negative value?

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ActionScript 3.0 :: Unique Random Number Based On Range?

Aug 15, 2010

I'm trying to come up with a function that can give me an array of unique random numbers based on a range. If they don't fit within that range then it keeps check until it return the correct array of numbers.

Unfortunately I just keep getting an constant loop that crashes flash.

ActionScript Code:
var positions:Array = [];
function uniqueRandomNumber(max:Number, min:Number, len:int, range:int = 100):void
{

[Code].....

uniqueRandomNumber( 200, 0, 6, 40 );

I want to make sure that all numbers are 40 apart from each other

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Actionscript :: Create An XML Of Several Images (positive And Negative) But Can't Find A Program That'll Do That For Mac OS X

Jun 2, 2010

I have an object that I want to be able to recognize in AS3.There's a port of OpenCV for AS3 already, that works with Haars cascades, so now I need to create a cascade of my object.

From what I've read, I'll have to create an XML of several images (positive and negative), but I can't find a program that'll do that for Mac OS X.

Is there anything I can use that'll generate that XML on Mac OS X?

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ActionScript 3.0 :: Getting A Movie Clip To Motion Tween From A Positive Value To A Negative Value?

Oct 13, 2009

I'm having a problem getting a movie clip to Motion Tween from a positive value to a negative value. I have two movie/buttons on my stage. When you click one the other movie Tweens from a y value of 0 to a y value of 400. That works fine. However, when you click the other button, the movie clip should then Tween from a y value of 400 back to a y value of 0. I cannot get this reverse tween to work.

Code:
// code for positive tween
function movePeople(event:MouseEvent):void {
movePlacesTween = new Tween(pageloaderB, "y", Strong.easeOut, 0, 400, 0.5, true);
}

[Code].....

The second tween never reverses. It just stays in place.

I've also tried the same tweens using the y value of pageloaderB... so tweening from pageloaderB.y to pageloaderB.y+400, which works, but the reverse does not -- pageloaderB.y+400 to pageloaderB.y.

why the reverse tween is not functioning?

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ActionScript 1/2 :: Generate Non Duplicating Random Number From A Range Of Values?

Nov 17, 2010

I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.

[Code]...

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ActionScript 3.0 :: Limit Amount Of Times Number Is Used In Its Random Range?

Apr 1, 2011

Create a 12x9 grid;Populate the cells with random numbers ranging from 1-9;Assign a symbol (custom graphic) to each cell depending upon which random number is generated in it;Limit the amount of times each number in the random range is used to 12.My question is simply this: how do I, using AS3, create a random number function that will only use each number in its range a maximum of 12 times (it is important to note that my grid consists of 108 cells using the numbers 1-9 exactly 12 times each)? So for example, if the random number function populates 12 cells with the number "4," it will then exclude that number from its remaining iterations.I am adhering to OOP standards so including script in actual timeline frames is not desirable.

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ActionScript 3.0 :: Flash Generate Random Number Within A Multiple Range?

Feb 20, 2011

really great job done in the forum This is my first thread here, and i would like to ask how can someone produce a random number within a complex range.In my case i want to produce a random number in the range [0,90]OR[270,359] and i can't find the way to do this using Math.random . I looked on the internet but in most cases a simple range is used like (2,40) or [4,50] etc.

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ActionScript 3.0 :: Check If A Negative Number Is Less Than Another Negative Number?

Jul 17, 2011

check if a negative number is less than another negative number. The if condition logic seems to be in order as far as i can tell but it doesent work for some reason :

Code:
public function minuscheck(testnumber:int):void
{
if (testnumber < -1)

[code]....

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Actionscript 3 :: Generating A Random Number Within A Certain Range, Based On Cursor Position

Apr 5, 2011

I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?

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Actionscript 3.0 :: Math.cos - Change Arithmetic Positive Progression To Negative Progression

Jul 20, 2009

Code: Select allimport caurina.transitions.*;
addEventListener(Event.ENTER_FRAME , kop)
function kop(e:Event):void {
dot.x = mouseX ;
dot.y = mouseY ;
[Code]... 

What i done there i draw a box and made it to movieclip and instance named it hook and created a invisible dot and called it dot. Then I calculated distance from box to the mouse then i took that number and put it in Math.cos command. And finally i made tweener to change box scale depending what my mouse distance from it.So if my mouse is close the box is big , if far - box is small. Ok, I want to know is there another way to do this ? Cuz , i cant think of other way to change arithmetic positive progression(like 3,6,9,12) to negative progression(like 12,9,6,3) than Math.cos command.

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ActionScript 3.0 :: Convert A Number To Positive?

Dec 12, 2011

Does flash have any native function (maybe in the math library) to convert a number to positive. ie[code]...

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ActionScript 3.0 :: Photo Gallery - Variable Always To Be Positive Whole Number?

Aug 21, 2009

I am building a photo gallery and I want my variable to always be a positive whole number, here's the code for the buttons using UIimage loader etc.

var dinnerImageNum:Number = 1
function forwardImage (evtObj:MouseEvent):void{
//adding to the variable number, dinnerImagenum
dinnerImageNum++;
[Code] .....

How do I make my var dinnerImageNum always equal to or greater than 1?

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ActionScript 2.0 :: Change Number To Negative?

Jan 25, 2009

how to turn a variable number from positive to negetive using AS2? eg:

Code:
myVar1 = 40;
//use code to change to negetive number
myVar1 = -40;

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ActionScript 2.0 :: Find Out If Number Negative?

Jun 6, 2008

I need to check if a number is negative and if so, trace "true" and if not "false".

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