ActionScript 3.0 :: Compare Two Arrays For Matching Numbers?
Nov 16, 2009
how to compare two arrays for matching numbers? One array is called randomNumberArray and hold 7 numbers in it, and the other myArray_array which hold 6 numbers in it.
Once they have compared how do I then display messages depending on how many numbers have matched. so lets say less then 3 numbers are matches I'd want it to display on the interface 'Sorry you have not matched at least 3 numbers'.
I have this code that's meant to compare two arrays for matching numbers. Depending on how many matches there are, a certain message will be displayed in a dynamic text field. But for some reason it's not working, can anyone figure out why?
ActionScript Code: var _num:Number = 0; function compare_Arrays() { for(var i = 0; i < numbersChosen.length; i++) { for (var k = 0; k < randomArray.length; k++) { if (numbersChosen[i] == randomArray[k]) { [Code] .....
I'm trying to create a simulator for the HyperTerminal console. On my swf file, the user is supposed to start by typing in "configure terminal" into TextInput. So far I'm able to do so using this code:
HTML Code: this.stop(); stage.focus = input_4; import flash.ui.Keyboard;
I am trying to write a short AS3 script in CS4 that allows me to step backwards and forwards through an animation. I have a stop button a play button, rewind button and a forward button. The buttons work ok apart from when I hit the rewind button sometimes it jumps to the start of the timeline rather than just step back a frame at a time. When I use the stop button and the timeline stops where it is, the rewind button steps back as required.
But, if the rewind button is clicked first it jumps to the start of the timeline, I know the theory as to why I cant get this to work. I need to know how to increment an integer variable (counter) to increment as the animation players. i.e. the counter variable to match the frame number. Below is the code I have, how to match an integer variable to the current frame and tell me where to insert the line of code on the listing.
var counter = 1; gotoAndStop(counter); function setupevents(){ buttonplay.addEventListener(MouseEvent.CLICK, playbutton); buttonstop.addEventListener(MouseEvent.CLICK, stopbutton); [Code] .....
So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)
[URL]
My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player
1, vs 2 - 20, 2 vs 3 - 20, 3 vs 4 - 20, 4 vs 5 - 20
What i have is 2 arrays, where one is "correct" - set by the computer. The player then makes his array and when its done i want to compare them to see that they match up. The array is in theory able to go infinite (its a memory game), and i thought this would work.
The arrays can only contain the numbers 1,2,3 or 4. which is added like this
I'm wondering if there is a better way to approach this than my current solution...
I have a list of items, I then retrieve another list of items. I need to compare the two lists and come up with a list of items that are existing (for update), a list that are not existing in the new list (for removal) and a list of items that are not existing in the old list (for adding).
Here is what I'm doing now - basically creating a lookup object for testing if an item exists.
In the beginning of the code I have this code to hide the bombs(movieclips). I have all my movieclips visible on the scen in the game, I'm not using addChild.
for (var i:Number = 0; i < 10; i++){ sBomb_[i].visible = false; }
Before I used Arrays I had ten instances on the scen with different numbers, but how will I do know to get the instances into the variables and into the game?
basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...
[Code]....
So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{ var id:int; var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9]; var ar2:Array = ['a','b','c','d','e','f','g','h']; function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code: for(var i:int=0;i<vQuantity;i++){ ranArray.push( new Object() );
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades) Brigade (object) BrigadeUnits (array within Brigade object) Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...