ActionScript 3.0 :: Used Arrays Had Ten Instances On The Scen With Different Numbers
Aug 27, 2010
In the beginning of the code I have this code to hide the bombs(movieclips). I have all my movieclips visible on the scen in the game, I'm not using addChild.
for (var i:Number = 0; i < 10; i++){
sBomb_[i].visible = false;
}
Before I used Arrays I had ten instances on the scen with different numbers, but how will I do know to get the instances into the variables and into the game?
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how to compare two arrays for matching numbers? One array is called randomNumberArray and hold 7 numbers in it, and the other myArray_array which hold 6 numbers in it.
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Nov 29, 2009
my code.
ActionScript Code:
var _num:Number = 0;
function chek_Arrays()
{
[code]....
Its intention is to compare the two arrays for matching numbers and depending on how many matches there are display a message.
But even though no error messages come up in the compiler error section, no messages displays on the stage where it should be.
In case it helps array 'numersChosen' is from another piece of script in this application, would I need to reference it?
Ok can anyone give me a hand ?
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Nov 30, 2009
I have this code that's meant to compare two arrays for matching numbers. Depending on how many matches there are, a certain message will be displayed in a dynamic text field. But for some reason it's not working, can anyone figure out why?
ActionScript Code:
var _num:Number = 0;
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[Code]...
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