ActionScript 2.0 :: Get Two Numbers To Add?
Mar 29, 2005
has anyone had any problems with addition? I'm trying to get two numbers to add and instead it is concatenating them together as a string, however when I multiply, divide, or even subtract them it works fine.
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Similar Posts:
Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
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Feb 18, 2010
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
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Feb 19, 2011
Generate four random numbers with the total of the four numbers equal to100?[code]...
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Nov 18, 2009
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
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Aug 18, 2010
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
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Apr 1, 2011
I am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));
But I need a code which will return some times '3' and some times '-31'. Not the number between them.
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Mar 7, 2012
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
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Aug 28, 2009
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
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Mar 19, 2010
I have a problem with my input text fieldsI to type numbers with commas like "2,5" but flash only allows me to type numbers with dots, like "2.5"
In Sweden where I live we only use commas on numbers.
Now I have some input textfields that I must change so they work with commas instead of dots.
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Sep 10, 2009
What I have is 5 input boxes (*input1,input2,input3,input4,input5) and one dynamic text box (*total).
So I add input 1 and input2. Then subtract input3-5 for my total of 49.99 and my incorrect always fires.
I have traced al the var's using typeof() and they come back as numbers.[code]...
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Aug 5, 2009
I am using a code to load images into random movieclips and this works ok but I am getting a lot of repeated numbers[code]...
How can I add a code for it to check if the random number has already been called.
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Apr 3, 2007
im working on a project for a website, i'm currently having a lot of trouble when i try to add two numbers together.
[Code]...
it all works fine apart from this line here where its adding the old "numberstore" in with "number2" to create the new "numberstore". I've tried all different combinations to get this to work, but all i keep getting is e.g. 1+1 = 11 not 1+1=2.
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Oct 26, 2009
I have 12 icons for example, and each icon have a number and I want (when each one is selected) to make the total of them.
Example:
bublle1 = 12%
bublle2 = 24% when i click this too the total number should appear on screen 36%
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Dec 12, 2009
How do I add numbers in Actionscript 3? I have two dynamic texts
totalscore.text = "3"; and
myscore.text = "2";
I'm trying to add them like this
totalscore.text += myscore.text;
And I get this answer 32 instead of 5 it just attaches them instead of adding. why? I also tried it like this
var my_score:Number = myscore.text;
totalscore.text += my_score;
But it still attaches them numbers together instead of adding.
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Sep 11, 2004
Is there a way to find out how far a number is from zero, like -30 would be 30 digits from zero and the same for +30.
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Dec 29, 2009
How would you randomize a specific set of values in a array?[code]...
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Jul 23, 2010
im having trouble adding numbers together. I keep getting this result: 50505050 etc
this my code:
i(50);
function i(count) {
var myNumber:Number = Number(count);
[Code]....
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May 9, 2009
I've been Googling tutorials and so forth but can't find something like this.I wanna do a Preloader, except rather than having"50% Loaded"I want"fifty percent loaded"How does one do this, without having to write in 100 frames of individual text?
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Oct 27, 2009
I have yet again another simple problem that I've tried to solve 10 different ways, and nothing works. I'm simply trying to add two input text fields' numbers together when the user presses the left arrow key on the keyboard. I'm trying to avoid just typing names in the Var boxes since the text fields' formatting are slightly different. Here's my current code I have attached to the button:
on (keyPress "<Left>") { var Wager = int(_root.AWager.text); var ScoreA = int(_root.Ascore.text); WagerA+ScoreA;
}
[code].....
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Dec 7, 2010
How to get unique random numbers every time in AS3
I have searched but not able to get satisfactory results
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Nov 28, 2011
how to split the numbers in as2.
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Jul 16, 2009
I am stumped. I can not figure out why this refuses to work.
Code:
function checkNumber():void{
if(currentCounter == totalImages){ currentCounter = 1; }
[code]....
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Apr 15, 2009
I have a text field that displays a number from a variable. How can I make it so this number is always formatted to 2 decimal places?
For example, 1 would be changed to 1.00 and 1.5 would be 1.50, etc.
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Apr 28, 2009
The following will ensure that any large numbers will only be precise to the hundredths place (related to this answer):
public function round( sc:Number ):Number
{
sc = sc * 100;
sc = Math.floor( sc );
[Code]....
What is the optimal way to round my numbers to the precision of .05? Is there something clever to be done with bit-shifting to get this result? For example, I would like:
3.4566 = 3.45
3.04232 = 3.05
3.09 = 3.1
3.32 = 3.3
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Jul 9, 2009
I have a problem. I'm trying to get number values from an XML file, but when I parse them, apparently flash doesn't seem to see them as numbers. I base this off the fact that when I type this:
ActionScript Code:
var xmlNode = this.firstChild.childNodes[0];
var lAdder:Number = xmlNode.attributes.lengthAdderX;
[code]......
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Jul 15, 2009
I have no line numbers in AS 3, how do I get them back ?
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Mar 10, 2010
how to make a variable that calls upon multiple numbers to condense some code down.
example:
ActionScript Code:
someFunction = function()
{
if(myVar == 2)
[Code].....
Like how would I say if myVar was equal to 2 or 3 or 6 in one line?
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Aug 4, 2010
Is it possible to say to convert a value, 0.16, to 0.1, instead of doing the proper thing of actually rounding it up to 0.2?? Basically i just want to remove the last digit from the number value?
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Mar 8, 2009
How would you round a number between 2 numbers? For example if you have
ball._x = 90;
If(ball._x is closer to 100 then 0){
ball._x = 100;
[code]...
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