ActionScript 2.0 :: Generating 16 Numbers In A Row?
Feb 11, 2003I want 16 numbers generated in a row, like a credit card
3456 6765 4564 3453
Is there a good way to do that? The card would generate The numbers when it's loaded.
I want 16 numbers generated in a row, like a credit card
3456 6765 4564 3453
Is there a good way to do that? The card would generate The numbers when it's loaded.
I am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));
But I need a code which will return some times '3' and some times '-31'. Not the number between them.
I Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.
However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."
Here is my current code:
function divSetup(){
displayRandomDivNumber();
}divSetup();
var divQuest1:String;
var divQuest2:String;
[Code] .....
hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:
var firstRandom = Math.random()*3+1;
var secondRandom = Math.random()*3+1;
var boxA = "box"+(Math.round(firstRandom));
[code]....
and i still get two numbers the same occasionally. why isn't it comparing the numbers?
generating random numbers between 50 and 200 but the number that has been generated once should not be displayed again. I am using this code
var num:Number;
on(release){
num = Math.round (Math.random ()*200);
trace(num+50); // +50 because random numbers between 50 and 200 are required
}
Its working fine but sometimes repeat the number that has already been displayed.
I'd like to create a very simple random addition equation.I have: 3 dynamic text boxes (r1_txt, r2_txt, a1_txt)I want the first two to be random numbers and "a1_txt" to display the sum of the first two random numbers.Everything's perfect up to the point of adding the two numbers together and dropping the answer into a1_text. What do I need to do to my last line of code?
//random numbers//1.function randomNumbers(min:Number,max:Number) { var Results:Number=Math.floor(Math.random()*max)+min; return Results;}
//2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);
//3.function showRandomnumber(event:MouseEvent):void{ r1_txt.text = randomNumbers(1,100) r2_txt.text = randomNumbers(1,100) a1_txt.text = Number(r1_txt.text) + Number(r2_txt.text);}
I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
View 8 RepliesI am using 16(4x4) grid pattern, in that i need to generate a random number which should not come horizantally continuous three , vertically continuous three,and diagonally continuous three.i am using as3 for coding.
View 1 RepliesHow to create a code to generate non repeating random number?
View 1 RepliesWe are in the process of builing a statistics simulation for a client. One of the requirements of the simulation is to first generate a set of 1000 random numbers from a Normal (or Guassian) distribution.Does ActionScript have the builty in functionality to generate random numbers from anything other than a Uniform distribution?If this functionality is not built in, does anyone know of a component or pre-built script that can provide this functionality?How hard would it be, if either of the two options above are not possible, to generate random numbers from a Normal(Guassian) distribuion using ActionScript?
View 5 RepliesSo basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)
[URL]
My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player
1, vs 2 - 20,
2 vs 3 - 20,
3 vs 4 - 20,
4 vs 5 - 20
[code].....
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 Repliescreate a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
View 9 RepliesI have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
View 5 RepliesEverything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
View 4 RepliesI'm trying to make 3 sliders that, depending on each other, changes the value of a text-box.
Example, If Slider A moves to 150, the value in the text-box changes to 150.
If you then move Slider B to 40, the value in the text-box changes to (150+40) 190.
Same thing for Slider C.
So basically I want the value of what you select in each Slider to be added together in real time like this:[URL] Only this shows just one slider, and I want three, added together
I have an FLV file but need to generate an SWF to then upload onto the internet (with a play/stop bar)
I have no idea how to do this. Is there a step by step I can access or can someone point me tell me where and what to do!!!! I have CS4
I understand that I need to have all the files in the same folder and then link them all in. I will be uploading onto the website (back of house html) is there a basic code that i can modify that will suit my needs?
What I'm looking for is to have a button on the screen. When clicked it will generate a random fact. I'd like to have around 25 facts, although the number doesnt matter at this stage.
I'm only learnigng flash and actionscript at the moment so my thoughts are a bit confused. Would I store all the facts in an array and use the math function to generate a random number that will access the fact stored in the array? not sure how the code would look like.
I'm trying to dynamically create links from data in a JSON file.
I can load the JSON file and extract the data, but I'm not sure how to keep track of which URLs go to which titles.
For example, I create a text box and put the words "AOL Homepage" in it and another that says "Google Homepage". I know their respective URLs are [URL] and [URL], but how do I store that information so that when someone clicks on "AOL Homepage" it knows to take them to [URL]
I considered creating a dictionary that stores Titles and URLs so that whenever someone clicks "AOL Homepage" it looks that up in the dictionary and sees [URL]. However, if there are two equal titles, this method will not work.
This line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 Repliesi am writing a class for button bar and encapsulating it into main file when i call the setter an object should generate ex:
var s:ButtonBar = new ButtonBar();
s._texts ="kiran";
s._texts = "karthik";
[code].....
Below I have an array that works but it is far too long and I am thinking there is a far easier way to generate the same result using a loop but I just can't get my head around it at the moment. The array is as follows:
var CardDeck = new Array();
CardDeck[0] = new C1();
CardDeck[1] = new C2();
CardDeck[2] = new C3();
CardDeck[3] = new C4();
CardDeck[4] = new C5();
CardDeck[5] = new C6();
[Code]...
In C++ I Can Read The MAC Address Of The NIC and Use It To Generate A Unique Identifier For Each Computer That Interacts With My Web Service. Even If The User Deletes Their Cookies, And Temporary Internet Files, Reformats Their HardDrive And Installs A Different Version Of Windows, That Computer Still Generates The Same Unique ID.How Can I Create Such A Unique Key Using Flex Or Air? The Number Has To Be Either Hardware Based Or Similarly Tamper Resistant.
View 1 RepliesI am working on a Media up-loader which uploads images to Server. Before start upload file i want to show small thumbnail of Image.
I used Loader class to load image selected by user & used Canvas to draw image on it.
This works fine with images like jpg & png.
But for bmp file loader class doesn't work.
Is there anyway to load bmp image in Flex & Convert it to BitmapData ??
I'm writing a simple html page creator that will generate html code on customized settings. Now i want to add a "Demo" button that will generate a html page on the fly for the user to see the end result.
View 2 RepliesI want to appear one of a set of colors randomly on timer fire using the below code:
var myTimer:Timer = new Timer(1000);
myTimer.addEventListener(TimerEvent.TIMER, timerFunction);
function timerFunction(event:TimerEvent) {
[Code].....
This works to randomly generate a color, but I want to call one of a set of colors. this.graphics.beginFill only takes a numeric value or a fixed color value.
How would I add the var here to activate my set?
var myArray:Array=new Array("0x000000","0x0000FF","0x00FFF0","0x0FFFFF") ;
var i:int;
for(i=0;i<myArray.length;i++){
This is my actionscript problem (AS2)The aim if this script is to load images from a xml, show them on screan, and when clicking on one of them, show the big one. I know there are a lot of ready-made scripts, but as I would like to learn AS, I try to do it myself....Now the problem actually is the onRelease... in this example whatever the picture i clic, I always get: "clicked on image: 5" as output.. (when 5 images are loaded...)
ActionScript Code:
//////////////////////////
//PARAMETERS
//////////////////////////
espacement = 10;//l'espacement en px entre les images
[code]....