ActionScript 3.0 :: Frames Number In External SWF
Dec 9, 2008
I have a SWF which loads another SWF with addChild(), but the graphic designer, says that he wont put code into the animation. So is its possible to check how many frames there is in the external SWF and if it has reached the last frame, checked from the master SWF? and then the master can do a function...?
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Jun 13, 2007
How can I get the number of frames in a specific MC?
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Jul 30, 2010
detect the end of an embedded FLV video. Is there some kind of listener that could jump to a function when the last frame is reached?
Or is there a listener that could jump to a function when, lets say, frame number 100 i reached?
I use actionscript 3.
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Jan 26, 2012
I'm making a game with health bars in it and I'm trying to have it so that if a character is hit, the bar will go forward a certain number of frames before it eventually hits zero.The thing is, I'm a dunce and I'm not sure how to do this exactly. All I need to know is the going ahead a certain number of frames part.Say on an action I needed a movie clip to go ahead three frames. How would I code that? I thought I could use nextFrame(); while putting a 3 in the parenthesis, but that doesn't seem to do anything.
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Mar 11, 2006
how can I get the number of frames in a movieclip?
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May 3, 2010
Even though I HATE TimeLine based code (despite it being convenient for quick prototypes) I have been dabbing a slight bit in "addFrameScript()"
The problem is, there doesn't seem to be any way to set the number of frames in a MovieClip via code, and Flash doesn't automatically adjust the number of frames based on where "addFrameScript" code is located.
I'm not sure what use it would server, but is it possible to set the number of frames in a MovieClip without using the Flash Professional IDE?
And, as usual, a "No, Andreas. For the n-th time, it is not possible." response is okay.
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Jan 21, 2004
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
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Jun 10, 2009
Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
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Oct 8, 2010
I'm trying to go back a certain number of frames (let's say 20) after I hit the "Left" keyboard key.
PHP Code:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code].....
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May 22, 2010
Are there anyway to get number of frames in a specific scene? There's a totalFrames property of MovieClip class, but that's the total frames of all scenes.
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Jun 30, 2010
[code]...
obviously it doesn't work because it's not the correct syntax but i wrote it for you to understand ..
how can i make something that add's a x number of frames to the actual timeline?
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Apr 25, 2010
Is it possible to set up a frame number by the code, rather than doing so in the timeline? This usually is tedious, if you keep adding and removing frames till you get the desired effect.
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May 24, 2010
I'm working on a visualisation where the user inputs the number of songs they have and it shows you a visual of how many CDs this is (for a uni assignment). I have my variable 'output' and somehow I need to code a button so that when the user clicks it it takes them to my movie clip 'cdstack' frame 'output - 10' and plays then stops when it gets to frame 'output'. So it will play for ten frames then stop when it reaches 'output'.
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Mar 10, 2009
I'm trying to create a function that looks at two Frame Labels and calculates the number of frames between them. This is what I've got so far:
Code: Select allfunction convertLabelsToFrames (targetClip:MovieClip, startFrameLabel:String, endFrameLabel:String):int
{
var time:int = targetClip.endFrameLabel.frame - targetClip.startFrameLabel.frame;
return time;
};
The problem I'm having is that you don't seem to be able to find a FrameLabel within a MovieClip in the simple sort of way that I've used above (I know the way I specify here won't work). It does seem, though, like there should be SOME way of finding a FrameLabel within a MovieClip.
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Jul 30, 2009
i'm having DocmentClass for my FLA..i'm having main movieclip inside that main movieClip i'm having n number of frames..Which is having same name called my_MC.According to the condition i'm giving gotoAndStop(1)or (2) or etc.But my Document class functionality not at all working Except 1st frame..
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Jan 21, 2004
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
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Mar 12, 2004
I have a movie clip that is about 80 frames. It just cycles through 4 pictures at 20 frames per pic. I want to use actionscript so I can cut down the number of frames. I thought I could use a while loop to do this. Here is what my code looked like:
[Code]...
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Oct 27, 2009
How to calculate the number of frames used in the timeline?
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Sep 22, 2010
So I have a movie containing some content that I would like to pre-load. I made the pre-loader and it works fine but it could be more friendly for the user. Because the movie is quite long in duration, I think its good enough if I only load say the first 35% of the movie and then let the remaining 65% download while the user is watching the first 35%. Is there a way that I can modify my pre-load script to do this to say something like: 'load content for frames 10 to 200, play from 10'.
[Code]...
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Nov 1, 2009
Can you add script to frames using addFrameScript by referencing the frame name? I'd like to know how if so
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Oct 28, 2010
I have 4 movieclips that are animated around the stage and a basket movieclip button as the home button in the far left corner. When I click the basket I would like to have actionscript animate those 4 movieclips into the basket with an acceleration in 20 frames. This I can easily do without acceleration as I can find out the current location of the movie clips, find out the distance between it and the basket and then divide it by the number of frames I need, and then use that as the speed. But to be honest I am not sure where to begin when I include acceleration. I have dabbled with acceleration in the past but not with a specific number of frames in mind.
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Jun 26, 2007
create a variable that represents the number of frames in a movie clip? I thought maybe something like var = getProperty(my_mc, frames); might work, but it doesn't. I'm trying to make a "last" button for a template that goes to the last frame in a movie clip, and as we'll be updating and changing the number of frames in the movie clip quite often, I'd rather just have it find the last frame rather than have to update the actionscript every time.
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Feb 22, 2012
I have used the loader class and the load method to load a swf file that has several frames. how I determine the total number of frames in the SWF file timeline after loading?
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Feb 8, 2011
I would like to be able to create a folder for the copied video frames access the individual frames frome a .flv video file and/or .swf file save these frames to the auto-created folder I assume one would need to do this using Action Script 3 to scan through the .swf and .flv files and extract the frames.
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Oct 27, 2009
I m new to actionscript 2.0 and flash cs3 (on which the team was working before). I have managed to learn basics (though not completely) of flash and AS2. Our project is about creating an e-learning tool that will enable the students to improve their english grammar skills through different lessons e.g noun, adjective verb etc.
i m trying to write a generic code that, after completion, should work for around 40 lessons in the entire tool. making 1 main.fla that should work for all lessons, seems interesting but a challenging job. i can not find any thread or blog that wud tell me CAN I COUNT THE NUMBER OF SCREENS IN MY LESSON AND THEN AT RUN TIME MY main.fla SHOULD HAVE THAT MANY FRAMES. i will try to explain this through an example: in noun.xml, i calculated 30 screens, so i need 30 frames for noun.xml....whereas if in adjective.xml, i have 50 screens, i should have 50 frames......therefore, i need to calculate the number of screens in my lesson, and then dynamically insert that many frams in my application, can i do that...
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Feb 1, 2005
At the moment I'm making a presentation for school in Flash MX 2004. I want some kind of progression bar in the presentation. This is how I have it in my mind:
2/15
2 is the current frame and 15 is the total number of frames. I know I have to do this with the use of ActionScript in combination with dynamic text labels. How can I read out the current frame number and the total number of frames?
The names of the dynamic text labels are:
"cFrame" and "tFrames"
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Jan 24, 2012
I'm constructing an area with selectable buttons that transition and appear every 10 frames. During these 10 frame transition periods I don't want the buttons to be selectable and if possible to disable the rollover.
I've tried creating an If statement on the addEventListener so that it only works when currentFrame is 11,21,31 etc but this didn't work. I then also tried the same principal on the function to which the Event Listener relates but still no success.
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Feb 12, 2009
IS the code used for AS3 in the frames so much different from the code used in the external .as files? Because when I try something simple in an external file, it doesn't work. For example, if I try to dynamically make textfield box, and set it to input :
Code:
var textInput:TextField = new TextField();
textInput.type = TextFieldType.INPUT;
I just get errors. Why is this? And is there some place I can find a guide for like.. how to write in the external as files (even though that's a very broad area..)
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
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